#pragma once #include "tab.qh" CLASS(XonoticGameWeaponsSettingsTab, XonoticTab) METHOD(XonoticGameWeaponsSettingsTab, fill, void(entity)); METHOD(XonoticGameWeaponsSettingsTab, showNotify, void(entity)); ATTRIB(XonoticGameWeaponsSettingsTab, title, string, _("Weapons")); ATTRIB(XonoticGameWeaponsSettingsTab, intendedWidth, float, 0.9); ATTRIB(XonoticGameWeaponsSettingsTab, rows, float, 15.5); ATTRIB(XonoticGameWeaponsSettingsTab, columns, float, 6); ATTRIB(XonoticGameWeaponsSettingsTab, weaponsList, entity); ENDCLASS(XonoticGameWeaponsSettingsTab) entity makeXonoticGameWeaponsSettingsTab(); #include "../gamesettings.qh" REGISTER_SETTINGS(Weapons, makeXonoticGameWeaponsSettingsTab());