#include "dialog_settings_user.qh" #include "commandbutton.qh" #include "textlabel.qh" #include "languagelist.qh" #include "skinlist.qh" #include "checkbox.qh" entity makeXonoticUserSettingsTab() { entity me; me = NEW(XonoticUserSettingsTab); me.configureDialog(me); return me; } void XonoticUserSettingsTab_fill(entity me) { entity e, sk; me.TR(me); me.TDempty(me, 0.25); me.TD(me, 1, 2.5, e = makeXonoticHeaderLabel(_("Menu Skins"))); me.TR(me); me.TDempty(me, 0.25); me.TD(me, me.rows - 3.5, 2.5, sk = makeXonoticSkinList()); me.gotoRC(me, me.rows - 2.5, 0.25); me.TD(me, 1, 2.5, e = makeXonoticButton(_("Set skin"), '0 0 0')); e.onClick = SetSkin_Click; e.onClickEntity = sk; /* AFTER 0.6 RELEASE TODO: Add a listbox which has fonts too, this way user can select the font they want. me.gotoRC(me, 0, 2.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Text language:"))); me.TR(me); me.TD(me, 6, 1, sk = makeXonoticLanguageList()); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticButton(_("Set language"), '0 0 0')); e.onClick = SetLanguage_Click; e.onClickEntity = sk; me.gotoRC(me, 0, 3.3); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1.5, e = makeXonoticTextLabel(0, _("Font:"))); me.TR(me); me.TD(me, 2, 1.5, sk = makeXonoticLanguageList()); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TR(me); me.TD(me, 1, 1.5, e = makeXonoticButton(_("Set font"), '0 0 0')); e.onClick = SetLanguage_Click; e.onClickEntity = sk;*/ me.gotoRC(me, 0, 3.75); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1.5, e = makeXonoticHeaderLabel(_("Text Language"))); me.TR(me); me.TD(me, 8, 1.5, sk = makeXonoticLanguageList()); me.gotoRC(me, 9, 3.75); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1.5, e = makeXonoticButton(_("Set language"), '0 0 0')); e.onClick = SetLanguage_Click; e.onClickEntity = sk; me.gotoRC(me, 11.5, 3.25); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 2.5, e = makeXonoticCheckBox_T(0, "cl_gentle", _("Disable gore effects and harsh language"), _("Replace blood and gibs with content that does not have any gore effects"))); e.sendCvars = true; }