#include "dialog_settings_user_languagewarning.qh" #include "textlabel.qh" #include "commandbutton.qh" void XonoticLanguageWarningDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("While connected language changes will be applied only to the menu,"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("full language changes will take effect starting from the next game"))); me.TR(me); me.TR(me); // reconnect command doesn't work properly, otherwise it would replace disconnect me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0)); me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0)); }