#ifdef INTERFACE CLASS(XonoticLanguageWarningDialog) EXTENDS(XonoticDialog) METHOD(XonoticLanguageWarningDialog, fill, void(entity)) // to be overridden by user to fill the dialog with controls ATTRIB(XonoticLanguageWarningDialog, title, string, _("Warning")) ATTRIB(XonoticLanguageWarningDialog, color, vector, SKINCOLOR_DIALOG_HUDCONFIRM) ATTRIB(XonoticLanguageWarningDialog, intendedWidth, float, 0.6) ATTRIB(XonoticLanguageWarningDialog, rows, float, 5) ATTRIB(XonoticLanguageWarningDialog, columns, float, 4) ENDCLASS(XonoticLanguageWarningDialog) #endif #ifdef IMPLEMENTATION void XonoticLanguageWarningDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("While connected language changes will be applied only to the menu,"))); me.TR(me); me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("full language changes will take effect starting from the next game"))); me.TR(me); me.TR(me); // reconnect command doesn't work properly, otherwise it would replace disconnect me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Disconnect now"), '0 0 0', "disconnect", 0)); me.TD(me, 1, 2, e = makeXonoticCommandButton(_("Switch language"), '0 0 0', "prvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect", 0)); } #endif