#ifndef DIALOG_SETTINGS_VIDEO_H #define DIALOG_SETTINGS_VIDEO_H #include "tab.qc" CLASS(XonoticVideoSettingsTab, XonoticTab) METHOD(XonoticVideoSettingsTab, fill, void(entity)); ATTRIB(XonoticVideoSettingsTab, intendedWidth, float, 0.9) ATTRIB(XonoticVideoSettingsTab, rows, float, 15.5) ATTRIB(XonoticVideoSettingsTab, columns, float, 6.2) // added extra .2 for center space ATTRIB(XonoticVideoSettingsTab, name, string, "videosettings") ENDCLASS(XonoticVideoSettingsTab) entity makeXonoticVideoSettingsTab(); #endif #ifdef IMPLEMENTATION entity makeXonoticVideoSettingsTab() { entity me; me = NEW(XonoticVideoSettingsTab); me.configureDialog(me); return me; } void XonoticVideoSettingsTab_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Resolution:"))); me.TD(me, 1, 2, e = makeXonoticResolutionSlider()); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Font/UI size:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider("menu_vid_scale")); e.addValue(e, ZCTX(_("SZ^Unreadable")), "-1"); e.addValue(e, ZCTX(_("SZ^Tiny")), "-0.75"); e.addValue(e, ZCTX(_("SZ^Little")), "-0.5"); e.addValue(e, ZCTX(_("SZ^Small")), "-0.25"); e.addValue(e, ZCTX(_("SZ^Medium")), "0"); e.addValue(e, ZCTX(_("SZ^Large")), "0.25"); e.addValue(e, ZCTX(_("SZ^Huge")), "0.5"); e.addValue(e, ZCTX(_("SZ^Gigantic")), "0.75"); e.addValue(e, ZCTX(_("SZ^Colossal")), "1"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Color depth:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_bitsperpixel", _("How many bits per pixel (BPP) to render at, 32 is recommended"))); e.addValue(e, _("16bit"), "16"); e.addValue(e, _("32bit"), "32"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCheckBox_T(0, "vid_fullscreen", _("Full screen"), _("Enable fullscreen mode (default: enabled)"))); me.TD(me, 1, 2, e = makeXonoticCheckBox_T(0, "vid_vsync", _("Vertical Synchronization"), _("Enable vertical synchronization to prevent tearing, will cap your fps to the screen refresh rate (default: disabled)"))); me.TR(me); if(cvar("developer")) { me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "v_flipped", _("Flip view horizontally"), _("Poor man's left handed mode (default: off)"))); } me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Anisotropy:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("gl_texture_anisotropy", _("Anisotropic filtering quality (default: 1x)"))); e.addValue(e, ZCTX(_("ANISO^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.addValue(e, _("8x"), "8"); e.addValue(e, _("16x"), "16"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Antialiasing:"))); setDependent(e, "r_viewfbo", 0, 0); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("vid_samples", _("Enable antialiasing, which smooths the edges of 3D geometry. Note that it might decrease performance by quite a lot (default: disabled)"))); e.addValue(e, ZCTX(_("AA^Disabled")), "1"); e.addValue(e, _("2x"), "2"); e.addValue(e, _("4x"), "4"); e.configureXonoticTextSliderValues(e); setDependent(e, "r_viewfbo", 0, 0); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(2, 0, "r_viewfbo", _("High-quality frame buffer"))); setDependent(e, "vid_samples", 1, 1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Depth first:"))); me.TD(me, 1, 2, e = makeXonoticTextSlider_T("r_depthfirst", _("Eliminate overdraw by rendering a depth-only version of the scene before the normal rendering starts (default: disabled)"))); e.addValue(e, ZCTX(_("DF^Disabled")), "0"); e.addValue(e, ZCTX(_("DF^World")), "1"); e.addValue(e, ZCTX(_("DF^All")), "2"); e.configureXonoticTextSliderValues(e); me.TR(me); me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Vertex Buffer Objects (VBOs)"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "0", ZCTX(_("VBO^Off")), _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)"))); me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "3", _("Vertices, some Tris (compatible)"), _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 0.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "2", _("Vertices"), _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)"))); me.TD(me, 1, 1.9, e = makeXonoticRadioButton_T(1, "gl_vbo", "1", _("Vertices and Triangles"), _("Make use of Vertex Buffer Objects to store static geometry in video memory for faster rendering (default: Vertex and Triangles)"))); me.gotoRC(me, 0, 3.2); me.setFirstColumn(me, me.currentColumn); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Brightness:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.0, 0.5, 0.02, "v_brightness", _("Brightness of black (default: 0)"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 3.0, 0.05, "v_contrast", _("Brightness of white (default: 1)"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gamma:"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "v_gamma", _("Inverse gamma correction value, a brightness effect that does not affect white or black (default: 1.125)"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Contrast boost:"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(1.0, 5.0, 0.1, "v_contrastboost", _("By how much to multiply the contrast in dark areas (default: 1)"))); setDependentAND(e, "vid_gl20", 1, 1, "v_glslgamma", 1, 1); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Saturation:"))); setDependent(e, "vid_gl20", 1, 1); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_glsl_saturation", _("Saturation adjustment (0 = grayscale, 1 = normal, 2 = oversaturated), requires GLSL color control (default: 1)"))); setDependent(e, "vid_gl20", 1, 1); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, ZCTX(_("LIT^Ambient:")))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0, 20.0, 0.25, "r_ambient", _("Ambient lighting, if set too high it tends to make light on maps look dull and flat (default: 4)"))); me.TR(me); me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Intensity:"))); me.TD(me, 1, 2, e = makeXonoticSlider_T(0.5, 2.0, 0.05, "r_hdr_scenebrightness", _("Global rendering brightness (default: 1)"))); me.TR(me); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox_T(0, "gl_finish", _("Wait for GPU to finish each frame"), _("Make the CPU wait for the GPU to finish each frame, can help with some strange input or video lag on some machines (default: disabled)"))); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "vid_gl20", _("Use OpenGL 2.0 shaders (GLSL)"))); me.TR(me); me.TDempty(me, 0.2); me.TD(me, 1, 2.8, e = makeXonoticCheckBox_T(0, "v_glslgamma", _("Use GLSL to handle color control"), _("Enable use of GLSL to apply gamma correction, note that it might decrease performance by a lot (default: disabled)"))); setDependent(e, "vid_gl20", 1, 1); if(cvar("developer")) { me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "v_psycho", _("Psycho coloring (easter egg)"))); setDependent(e, "vid_gl20", 1, 1); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "r_trippy", _("Trippy vertices (easter egg)"))); setDependent(e, "vid_gl20", 1, 1); } me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, makeXonoticCommandButton(_("Apply immediately"), '0 0 0', "vid_width $_menu_vid_width; vid_height $_menu_vid_height; vid_pixelheight $_menu_vid_pixelheight; vid_desktopfullscreen $_menu_vid_desktopfullscreen; menu_cmd update_conwidths_before_vid_restart; vid_restart; menu_cmd sync", COMMANDBUTTON_APPLY)); } #endif