#include "dialog_singleplayer_winner.qh" #include "image.qh" #include "button.qh" void XonoticWinnerDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, me.rows - 2, me.columns, e = makeXonoticImage("/gfx/winner", -1)); me.gotoRC(me, me.rows - 1, 0); me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0')); e.onClick = Dialog_Close; e.onClickEntity = me; } void XonoticWinnerDialog_focusEnter(entity me) { m_play_click_sound(MENU_SOUND_WINNER); }