#include "dialog_uid2name.qh" #include "textlabel.qh" #include "commandbutton.qh" void XonoticUid2NameDialog_fill(entity me) { entity e; me.TR(me); me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Allow player statistics to use your nickname?"))); me.TR(me); me.TD(me, 1, 2, makeXonoticTextLabel(0.5, _("Answering \"No\" you will appear as \"Anonymous player\""))); me.TR(me); me.TR(me); me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Yes"), '0 0 0', "vyes; setreport cl_allow_uid2name 1", COMMANDBUTTON_CLOSE)); e.preferredFocusPriority = 1; me.TD(me, 1, 1, e = makeXonoticCommandButton(_("No"), '0 0 0', "vno; setreport cl_allow_uid2name 0", COMMANDBUTTON_CLOSE)); }