#include "languagelist.qh" #include "../item/modalcontroller.qh" #include "mainwindow.qh" const float LANGPARM_ID = 0; const float LANGPARM_NAME = 1; const float LANGPARM_NAME_LOCALIZED = 2; const float LANGPARM_PERCENTAGE = 3; const float LANGPARM_COUNT = 4; entity makeXonoticLanguageList() { entity me; me = NEW(XonoticLanguageList); me.configureXonoticLanguageList(me); return me; } void XonoticLanguageList_configureXonoticLanguageList(entity me) { me.configureXonoticListBox(me); me.getLanguages(me); me.loadCvars(me); } void XonoticLanguageList_drawListBoxItem(entity me, int i, vector absSize, bool isSelected, bool isFocused) { if(isSelected) draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_SELECTED, SKINALPHA_LISTBOX_SELECTED); else if(isFocused) { me.focusedItemAlpha = getFadedAlpha(me.focusedItemAlpha, SKINALPHA_LISTBOX_FOCUSED, SKINFADEALPHA_LISTBOX_FOCUSED); draw_Fill('0 0 0', '1 1 0', SKINCOLOR_LISTBOX_FOCUSED, me.focusedItemAlpha); } string p = me.languageParameter(me, i, LANGPARM_PERCENTAGE); float alpha_factor = 1; if (p != "") { float percent = stof(p); if (percent >= 90) alpha_factor = 1; else if (percent >= 50) alpha_factor = 0.65; else alpha_factor = 0.3; } else p = "\xE2\x9C\x94"; // Unicode Character 'HEAVY CHECK MARK' (U+2714) string s = me.languageParameter(me, i, LANGPARM_NAME_LOCALIZED); vector save_fontscale = draw_fontscale; float f = draw_CondensedFontFactor(s, false, me.realFontSize, 1); draw_fontscale.x *= f; vector fs = me.realFontSize; fs.x *= f; draw_Text(me.realUpperMargin * eY + me.columnNameOrigin * eX, s, fs, SKINCOLOR_TEXT * alpha_factor, SKINALPHA_TEXT, 0); draw_fontscale = save_fontscale; if(p != "") { vector save_fontscale = draw_fontscale; float f = draw_CondensedFontFactor(p, false, me.realFontSize, 1); draw_fontscale.x *= f; vector fs = me.realFontSize; fs.x *= f; float x_ofs = me.columnPercentageOrigin + (me.columnPercentageSize - draw_TextWidth(p, 0, fs)); draw_Text(me.realUpperMargin * eY + x_ofs * eX, p, fs, SKINCOLOR_TEXT, SKINALPHA_TEXT * alpha_factor, 0); draw_fontscale = save_fontscale; } } void XonoticLanguageList_resizeNotify(entity me, vector relOrigin, vector relSize, vector absOrigin, vector absSize) { SUPER(XonoticLanguageList).resizeNotify(me, relOrigin, relSize, absOrigin, absSize); me.realFontSize_y = me.fontSize / (absSize.y * me.itemHeight); me.realFontSize_x = me.fontSize / (absSize.x * (1 - me.controlWidth)); me.realUpperMargin = 0.5 * (1 - me.realFontSize.y); me.columnPercentageSize = me.realFontSize.x * 3; me.columnPercentageOrigin = 1 - me.columnPercentageSize; me.columnNameOrigin = 0; me.columnNameSize = me.columnPercentageOrigin; } void XonoticLanguageList_setSelected(entity me, float i) { SUPER(XonoticLanguageList).setSelected(me, i); me.saveCvars(me); } void XonoticLanguageList_loadCvars(entity me) { string s; float i, n; s = cvar_string("_menu_prvm_language"); n = me.nItems; // default to English for(i = 0; i < n; ++i) { if(me.languageParameter(me, i, LANGPARM_ID) == "en") { SUPER(XonoticLanguageList).setSelected(me, i); break; } } // otherwise, find the language for(i = 0; i < n; ++i) { if(me.languageParameter(me, i, LANGPARM_ID) == s) { SUPER(XonoticLanguageList).setSelected(me, i); break; } } // save it off (turning anything unknown into "en") me.saveCvars(me); } void XonoticLanguageList_saveCvars(entity me) { cvar_set("_menu_prvm_language", me.languageParameter(me, me.selectedItem, LANGPARM_ID)); } void XonoticLanguageList_doubleClickListBoxItem(entity me, float i, vector where) { m_play_click_sound(MENU_SOUND_EXECUTE); me.setLanguage(me); } float XonoticLanguageList_keyDown(entity me, float scan, float ascii, float shift) { if(scan == K_ENTER || scan == K_KP_ENTER) { m_play_click_sound(MENU_SOUND_EXECUTE); me.setLanguage(me); return 1; } else return SUPER(XonoticLanguageList).keyDown(me, scan, ascii, shift); } void XonoticLanguageList_destroy(entity me) { buf_del(me.languagelist); } void XonoticLanguageList_getLanguages(entity me) { float buf, i, n, fh; string s; buf = buf_create(); fh = fopen("languages.txt", FILE_READ); i = 0; while((s = fgets(fh))) { n = tokenize_console(s); if(n < 3) continue; bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_ID, argv(0)); bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME, argv(1)); bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_NAME_LOCALIZED, argv(2)); string percent = argv(3); if(percent && percent != "100%") bufstr_set(buf, i * LANGPARM_COUNT + LANGPARM_PERCENTAGE, percent); ++i; } fclose(fh); me.languagelist = buf; me.nItems = i; } void XonoticLanguageList_setLanguage(entity me) { if(prvm_language != cvar_string("_menu_prvm_language")) { if(!(gamestatus & GAME_CONNECTED)) localcmd("\nprvm_language \"$_menu_prvm_language\"; menu_restart; menu_cmd languageselect\n"); else DialogOpenButton_Click(me, main.languageWarningDialog); } } string XonoticLanguageList_languageParameter(entity me, float i, float key) { return bufstr_get(me.languagelist, i * LANGPARM_COUNT + key); } void SetLanguage_Click(entity btn, entity me) { me.setLanguage(me); }