#pragma once #include "image.qh" CLASS(XonoticPlayerModelSelector, XonoticImage) METHOD(XonoticPlayerModelSelector, configureXonoticPlayerModelSelector, void(entity)); METHOD(XonoticPlayerModelSelector, loadModels, void(entity)); METHOD(XonoticPlayerModelSelector, loadCvars, void(entity)); METHOD(XonoticPlayerModelSelector, saveCvars, void(entity)); METHOD(XonoticPlayerModelSelector, draw, void(entity)); METHOD(XonoticPlayerModelSelector, resizeNotify, void(entity, vector, vector, vector, vector)); METHOD(XonoticPlayerModelSelector, showNotify, void(entity)); ATTRIB(XonoticPlayerModelSelector, currentModel, string); ATTRIB(XonoticPlayerModelSelector, currentSkin, float, 0); ATTRIB(XonoticPlayerModelSelector, currentModelImage, string); ATTRIB(XonoticPlayerModelSelector, currentModelTitle, string); ATTRIB(XonoticPlayerModelSelector, currentModelDescription, string); METHOD(XonoticPlayerModelSelector, go, void(entity, float)); METHOD(XonoticPlayerModelSelector, destroy, void(entity)); ATTRIB(XonoticPlayerModelSelector, origin, vector, '0 0 0'); ATTRIB(XonoticPlayerModelSelector, size, vector, '0 0 0'); ATTRIB(XonoticPlayerModelSelector, realFontSize, vector, '0 0 0'); ATTRIB(XonoticPlayerModelSelector, fontSize, float, SKINFONTSIZE_NORMAL); ATTRIB(XonoticPlayerModelSelector, titleFontSize, float, SKINFONTSIZE_TITLE); ATTRIB(XonoticPlayerModelSelector, bufModels, float, -1); ATTRIB(XonoticPlayerModelSelector, numModels, float, -1); ATTRIB(XonoticPlayerModelSelector, idxModels, float, -1); ENDCLASS(XonoticPlayerModelSelector) entity makeXonoticPlayerModelSelector(); void PlayerModelSelector_Next_Click(entity btn, entity me); void PlayerModelSelector_Prev_Click(entity btn, entity me);