#pragma once #include "listbox.qh" CLASS(XonoticWeaponsList, XonoticListBox) METHOD(XonoticWeaponsList, configureXonoticWeaponsList, void(entity)); METHOD(XonoticWeaponsList, toString, string(entity)); ATTRIB(XonoticWeaponsList, rowsPerItem, float, 1); METHOD(XonoticWeaponsList, draw, void(entity)); METHOD(XonoticWeaponsList, drawListBoxItem, void(entity, int, vector, bool, bool)); METHOD(XonoticWeaponsList, resizeNotify, void(entity, vector, vector, vector, vector)); METHOD(XonoticWeaponsList, keyDown, float(entity, float, float, float)); ATTRIB(XonoticWeaponsList, realFontSize, vector, '0 0 0'); ATTRIB(XonoticWeaponsList, realUpperMargin, float, 0); METHOD(XonoticWeaponsList, mouseDrag, float(entity, vector)); ATTRIB(XonoticWeaponsList, applyButton, entity); ENDCLASS(XonoticWeaponsList) entity makeXonoticWeaponsList(); void WeaponsList_MoveUp_Click(entity btn, entity me); void WeaponsList_MoveDown_Click(entity box, entity me);