#ifndef SERVER_ALL_H #define SERVER_ALL_H int maxclients; const string STR_PLAYER = "player"; const string STR_SPECTATOR = "spectator"; const string STR_OBSERVER = "observer"; #define IS_PLAYER(v) ((v).classname == STR_PLAYER) #define IS_SPEC(v) ((v).classname == STR_SPECTATOR) #define IS_OBSERVER(v) ((v).classname == STR_OBSERVER) #define IS_CLIENT(v) (v.flags & FL_CLIENT) #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT) #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL) #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT) #define IS_MONSTER(v) (v.flags & FL_MONSTER) #define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE) #define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET) #define FOR_EACH_CLIENTSLOT(v) for (v = world; (v = nextent(v)) && (etof(v) <= maxclients); ) #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if (IS_CLIENT(v)) #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if (IS_REAL_CLIENT(v)) #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if (IS_PLAYER(v)) #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (IS_SPEC(v)) #define FOR_EACH_OBSERVER(v) FOR_EACH_CLIENT(v) if (IS_OBSERVER(v)) #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if (IS_PLAYER(v)) #define FOREACH_CLIENT(cond, body) \ MACRO_BEGIN { \ for(int i = 1; i <= maxclients; ++i) \ { \ entity it = ftoe(i); \ if(it == NULL || !IS_CLIENT(it)) continue; \ if(cond) { LAMBDA(body) } \ } \ } MACRO_END #define FOR_EACH_MONSTER(v) for (v = world; (v = findflags(v, flags, FL_MONSTER)) != world; ) #include "../common/effects/all.qh" #include "../common/models/all.qh" #include "../common/sounds/all.qh" #include "autocvars.qh" #include "constants.qh" #include "defs.qh" #include "miscfunctions.qh" #endif