void antilag_record(entity e, float t); vector antilag_takebackorigin(entity e, float t); vector antilag_takebackavgvelocity(entity e, float t0, float t1); void antilag_takeback(entity e, float t); void antilag_restore(entity e); void antilag_clear(entity e); .float antilag_debug; #define ANTILAG_LATENCY(e) min(0.4, e.ping * 0.001) // add one ticrate?