float autocvar__independent_players; float autocvar__campaign_index; string autocvar__campaign_name; float autocvar__sv_init; float autocvar_bot_ai_aimskill_blendrate; float autocvar_bot_ai_aimskill_firetolerance_distdegrees; float autocvar_bot_ai_aimskill_firetolerance_maxdegrees; float autocvar_bot_ai_aimskill_firetolerance_mindegrees; float autocvar_bot_ai_aimskill_fixedrate; float autocvar_bot_ai_aimskill_mouse; float autocvar_bot_ai_aimskill_offset; float autocvar_bot_ai_aimskill_order_filter_1st; float autocvar_bot_ai_aimskill_order_filter_2nd; float autocvar_bot_ai_aimskill_order_filter_3th; float autocvar_bot_ai_aimskill_order_filter_4th; float autocvar_bot_ai_aimskill_order_filter_5th; float autocvar_bot_ai_aimskill_order_mix_1st; float autocvar_bot_ai_aimskill_order_mix_2nd; float autocvar_bot_ai_aimskill_order_mix_3th; float autocvar_bot_ai_aimskill_order_mix_4th; float autocvar_bot_ai_aimskill_order_mix_5th; float autocvar_bot_ai_aimskill_think; float autocvar_bot_ai_bunnyhop_firstjumpdelay; float autocvar_bot_ai_bunnyhop_skilloffset; float autocvar_bot_ai_bunnyhop_startdistance; float autocvar_bot_ai_bunnyhop_stopdistance; float autocvar_bot_ai_chooseweaponinterval; string autocvar_bot_ai_custom_weapon_priority_close; string autocvar_bot_ai_custom_weapon_priority_distances; string autocvar_bot_ai_custom_weapon_priority_far; string autocvar_bot_ai_custom_weapon_priority_mid; float autocvar_bot_ai_dangerdetectioninterval; float autocvar_bot_ai_dangerdetectionupdates; float autocvar_bot_ai_enemydetectioninterval; float autocvar_bot_ai_enemydetectionradius; float autocvar_bot_ai_friends_aware_pickup_radius; float autocvar_bot_ai_ignoregoal_timeout; float autocvar_bot_ai_keyboard_distance; float autocvar_bot_ai_keyboard_threshold; float autocvar_bot_ai_navigation_jetpack; float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_strategyinterval; float autocvar_bot_ai_thinkinterval; float autocvar_bot_ai_weapon_combo; float autocvar_bot_ai_weapon_combo_threshold; string autocvar_bot_config_file; float autocvar_bot_god; float autocvar_bot_ignore_bots; float autocvar_bot_join_empty; float autocvar_bot_navigation_ignoreplayers; float autocvar_bot_nofire; #define autocvar_bot_number cvar("bot_number") #define autocvar_bot_prefix cvar_string("bot_prefix") float autocvar_bot_sound_monopoly; #define autocvar_bot_suffix cvar_string("bot_suffix") float autocvar_bot_usemodelnames; float autocvar_bot_vs_human; float autocvar_bot_debug_tracewalk; float autocvar_bot_debug_goalstack; float autocvar_bot_wander_enable; float autocvar_captureleadlimit_override; #define autocvar_capturelimit_override cvar("capturelimit_override") float autocvar_deathmatch_force_teamplay; #define autocvar_developer cvar("developer") float autocvar_developer_fteqccbugs; float autocvar_ekg; #define autocvar_fraglimit cvar("fraglimit") #define autocvar_fraglimit_override cvar("fraglimit_override") float autocvar_g_allow_oldnexbeam; float autocvar_g_antilag; float autocvar_g_antilag_bullets; float autocvar_g_antilag_nudge; float autocvar_g_arena_maxspawned; float autocvar_g_arena_point_leadlimit; float autocvar_g_arena_point_limit; float autocvar_g_arena_powerups; float autocvar_g_arena_roundbased; float autocvar_g_arena_warmup; float autocvar_g_assault; float autocvar_g_balance_armor_blockpercent; float autocvar_g_balance_armor_limit; float autocvar_g_balance_armor_regen; float autocvar_g_balance_armor_regenlinear; float autocvar_g_balance_armor_regenstable; float autocvar_g_balance_armor_rot; float autocvar_g_balance_armor_rotlinear; float autocvar_g_balance_armor_rotstable; float autocvar_g_balance_armor_start; float autocvar_g_balance_rifle_bursttime; float autocvar_g_balance_rifle_primary_ammo; float autocvar_g_balance_rifle_primary_animtime; float autocvar_g_balance_rifle_primary_bulletconstant; float autocvar_g_balance_rifle_primary_bullethail; float autocvar_g_balance_rifle_primary_burstcost; float autocvar_g_balance_rifle_primary_damage; float autocvar_g_balance_rifle_primary_force; float autocvar_g_balance_rifle_primary_headshotaddeddamage; float autocvar_g_balance_rifle_primary_lifetime; float autocvar_g_balance_rifle_primary_refire; float autocvar_g_balance_rifle_primary_shots; float autocvar_g_balance_rifle_primary_speed; float autocvar_g_balance_rifle_primary_spread; float autocvar_g_balance_rifle_primary_tracer; float autocvar_g_balance_rifle_secondary; float autocvar_g_balance_rifle_secondary_ammo; float autocvar_g_balance_rifle_secondary_animtime; float autocvar_g_balance_rifle_secondary_bulletconstant; float autocvar_g_balance_rifle_secondary_bullethail; float autocvar_g_balance_rifle_secondary_burstcost; float autocvar_g_balance_rifle_secondary_damage; float autocvar_g_balance_rifle_secondary_force; float autocvar_g_balance_rifle_secondary_headshotaddeddamage; float autocvar_g_balance_rifle_secondary_lifetime; float autocvar_g_balance_rifle_secondary_reload; float autocvar_g_balance_rifle_secondary_refire; float autocvar_g_balance_rifle_secondary_shots; float autocvar_g_balance_rifle_secondary_speed; float autocvar_g_balance_rifle_secondary_spread; float autocvar_g_balance_rifle_secondary_tracer; float autocvar_g_balance_rifle_reload_ammo; float autocvar_g_balance_rifle_reload_time; float autocvar_g_balance_cloaked_alpha; float autocvar_g_balance_contents_damagerate; float autocvar_g_balance_contents_drowndelay; float autocvar_g_balance_contents_playerdamage_drowning; float autocvar_g_balance_contents_playerdamage_lava; float autocvar_g_balance_contents_playerdamage_slime; float autocvar_g_balance_contents_projectiledamage; float autocvar_g_balance_crylink_primary_ammo; float autocvar_g_balance_crylink_primary_animtime; float autocvar_g_balance_crylink_primary_bouncedamagefactor; float autocvar_g_balance_crylink_primary_bounces; float autocvar_g_balance_crylink_primary_damage; float autocvar_g_balance_crylink_primary_edgedamage; float autocvar_g_balance_crylink_primary_force; float autocvar_g_balance_crylink_primary_joindelay; float autocvar_g_balance_crylink_primary_joinexplode; float autocvar_g_balance_crylink_primary_joinexplode_damage; float autocvar_g_balance_crylink_primary_joinexplode_edgedamage; float autocvar_g_balance_crylink_primary_joinexplode_force; float autocvar_g_balance_crylink_primary_joinexplode_radius; float autocvar_g_balance_crylink_primary_joinspread; float autocvar_g_balance_crylink_primary_jointime; float autocvar_g_balance_crylink_primary_linkexplode; float autocvar_g_balance_crylink_primary_middle_fadetime; float autocvar_g_balance_crylink_primary_middle_lifetime; float autocvar_g_balance_crylink_primary_other_fadetime; float autocvar_g_balance_crylink_primary_other_lifetime; float autocvar_g_balance_crylink_primary_radius; float autocvar_g_balance_crylink_primary_refire; float autocvar_g_balance_crylink_primary_shots; float autocvar_g_balance_crylink_primary_speed; float autocvar_g_balance_crylink_primary_spread; float autocvar_g_balance_crylink_secondary; float autocvar_g_balance_crylink_secondary_ammo; float autocvar_g_balance_crylink_secondary_animtime; float autocvar_g_balance_crylink_secondary_bouncedamagefactor; float autocvar_g_balance_crylink_secondary_bounces; float autocvar_g_balance_crylink_secondary_damage; float autocvar_g_balance_crylink_secondary_edgedamage; float autocvar_g_balance_crylink_secondary_force; float autocvar_g_balance_crylink_secondary_joindelay; float autocvar_g_balance_crylink_secondary_joinexplode; float autocvar_g_balance_crylink_secondary_joinexplode_damage; float autocvar_g_balance_crylink_secondary_joinexplode_edgedamage; float autocvar_g_balance_crylink_secondary_joinexplode_force; float autocvar_g_balance_crylink_secondary_joinexplode_radius; float autocvar_g_balance_crylink_secondary_joinspread; float autocvar_g_balance_crylink_secondary_jointime; float autocvar_g_balance_crylink_secondary_line_fadetime; float autocvar_g_balance_crylink_secondary_line_lifetime; float autocvar_g_balance_crylink_secondary_linkexplode; float autocvar_g_balance_crylink_secondary_middle_fadetime; float autocvar_g_balance_crylink_secondary_middle_lifetime; float autocvar_g_balance_crylink_secondary_radius; float autocvar_g_balance_crylink_secondary_refire; float autocvar_g_balance_crylink_secondary_shots; float autocvar_g_balance_crylink_secondary_speed; float autocvar_g_balance_crylink_secondary_spread; float autocvar_g_balance_crylink_reload_ammo; float autocvar_g_balance_crylink_reload_time; float autocvar_g_balance_ctf_damageforcescale; float autocvar_g_balance_ctf_delay_collect; float autocvar_g_balance_curse_empathy_minhealth; float autocvar_g_balance_curse_empathy_takedamage; float autocvar_g_balance_curse_slow_atkrate; float autocvar_g_balance_curse_slow_highspeed; float autocvar_g_balance_curse_venom_hpmod; float autocvar_g_balance_curse_venom_limitmod; float autocvar_g_balance_curse_venom_rotrate; float autocvar_g_balance_curse_vulner_takedamage; float autocvar_g_balance_curse_weak_damage; float autocvar_g_balance_curse_weak_force; float autocvar_g_balance_damagepush_speedfactor; float autocvar_g_balance_electro_combo_comboradius; float autocvar_g_balance_electro_combo_damage; float autocvar_g_balance_electro_combo_edgedamage; float autocvar_g_balance_electro_combo_force; float autocvar_g_balance_electro_combo_radius; float autocvar_g_balance_electro_combo_speed; float autocvar_g_balance_electro_lightning; float autocvar_g_balance_electro_primary_ammo; float autocvar_g_balance_electro_primary_animtime; float autocvar_g_balance_electro_primary_comboradius; float autocvar_g_balance_electro_primary_damage; float autocvar_g_balance_electro_primary_edgedamage; float autocvar_g_balance_electro_primary_falloff_halflifedist; float autocvar_g_balance_electro_primary_falloff_maxdist; float autocvar_g_balance_electro_primary_falloff_mindist; float autocvar_g_balance_electro_primary_force; float autocvar_g_balance_electro_primary_force_up; float autocvar_g_balance_electro_primary_lifetime; float autocvar_g_balance_electro_primary_radius; float autocvar_g_balance_electro_primary_range; float autocvar_g_balance_electro_primary_refire; float autocvar_g_balance_electro_primary_speed; float autocvar_g_balance_electro_secondary_ammo; float autocvar_g_balance_electro_secondary_animtime; float autocvar_g_balance_electro_secondary_bouncefactor; float autocvar_g_balance_electro_secondary_bouncestop; float autocvar_g_balance_electro_secondary_count; float autocvar_g_balance_electro_secondary_damage; float autocvar_g_balance_electro_secondary_damageforcescale; float autocvar_g_balance_electro_secondary_damagedbycontents; float autocvar_g_balance_electro_secondary_edgedamage; float autocvar_g_balance_electro_secondary_force; float autocvar_g_balance_electro_secondary_health; float autocvar_g_balance_electro_secondary_lifetime; float autocvar_g_balance_electro_secondary_radius; float autocvar_g_balance_electro_secondary_refire; float autocvar_g_balance_electro_secondary_refire2; float autocvar_g_balance_electro_secondary_speed; float autocvar_g_balance_electro_reload_ammo; float autocvar_g_balance_electro_reload_time; float autocvar_g_balance_falldamage_deadminspeed; float autocvar_g_balance_falldamage_factor; float autocvar_g_balance_falldamage_maxdamage; float autocvar_g_balance_falldamage_minspeed; float autocvar_g_balance_fireball_primary_ammo; float autocvar_g_balance_fireball_primary_animtime; float autocvar_g_balance_fireball_primary_bfgdamage; float autocvar_g_balance_fireball_primary_bfgforce; float autocvar_g_balance_fireball_primary_bfgradius; float autocvar_g_balance_fireball_primary_damage; float autocvar_g_balance_fireball_primary_damageforcescale; float autocvar_g_balance_fireball_primary_edgedamage; float autocvar_g_balance_fireball_primary_force; float autocvar_g_balance_fireball_primary_health; float autocvar_g_balance_fireball_primary_laserburntime; float autocvar_g_balance_fireball_primary_laserdamage; float autocvar_g_balance_fireball_primary_laseredgedamage; float autocvar_g_balance_fireball_primary_laserradius; float autocvar_g_balance_fireball_primary_lifetime; float autocvar_g_balance_fireball_primary_radius; float autocvar_g_balance_fireball_primary_refire; float autocvar_g_balance_fireball_primary_refire2; float autocvar_g_balance_fireball_primary_speed; float autocvar_g_balance_fireball_secondary_ammo; float autocvar_g_balance_fireball_secondary_animtime; float autocvar_g_balance_fireball_secondary_damage; float autocvar_g_balance_fireball_secondary_damageforcescale; float autocvar_g_balance_fireball_secondary_damagetime; float autocvar_g_balance_fireball_secondary_laserburntime; float autocvar_g_balance_fireball_secondary_laserdamage; float autocvar_g_balance_fireball_secondary_laseredgedamage; float autocvar_g_balance_fireball_secondary_laserradius; float autocvar_g_balance_fireball_secondary_lifetime; float autocvar_g_balance_fireball_secondary_refire; float autocvar_g_balance_fireball_secondary_speed; float autocvar_g_balance_fireball_secondary_speed_up; float autocvar_g_balance_fireball_reload_ammo; float autocvar_g_balance_fireball_reload_time; float autocvar_g_balance_firetransfer_damage; float autocvar_g_balance_firetransfer_time; float autocvar_g_balance_fuel_limit; float autocvar_g_balance_fuel_regen; float autocvar_g_balance_fuel_regenlinear; float autocvar_g_balance_fuel_regenstable; float autocvar_g_balance_fuel_rot; float autocvar_g_balance_fuel_rotlinear; float autocvar_g_balance_fuel_rotstable; float autocvar_g_balance_grapplehook_airfriction; float autocvar_g_balance_grapplehook_force_rubber; float autocvar_g_balance_grapplehook_force_rubber_overstretch; float autocvar_g_balance_grapplehook_health; float autocvar_g_balance_grapplehook_length_min; float autocvar_g_balance_grapplehook_speed_fly; float autocvar_g_balance_grapplehook_speed_pull; float autocvar_g_balance_grapplehook_stretch; float autocvar_g_balance_grapplehook_damagedbycontents; float autocvar_g_balance_grenadelauncher_bouncefactor; float autocvar_g_balance_grenadelauncher_bouncestop; float autocvar_g_balance_grenadelauncher_primary_ammo; float autocvar_g_balance_grenadelauncher_primary_animtime; float autocvar_g_balance_grenadelauncher_primary_damage; float autocvar_g_balance_grenadelauncher_primary_damageforcescale; float autocvar_g_balance_grenadelauncher_primary_edgedamage; float autocvar_g_balance_grenadelauncher_primary_force; float autocvar_g_balance_grenadelauncher_primary_health; float autocvar_g_balance_grenadelauncher_primary_lifetime; float autocvar_g_balance_grenadelauncher_primary_lifetime_stick; float autocvar_g_balance_grenadelauncher_primary_radius; float autocvar_g_balance_grenadelauncher_primary_refire; float autocvar_g_balance_grenadelauncher_primary_remote_minbouncecnt; float autocvar_g_balance_grenadelauncher_primary_speed; float autocvar_g_balance_grenadelauncher_primary_speed_up; float autocvar_g_balance_grenadelauncher_primary_type; float autocvar_g_balance_grenadelauncher_secondary_ammo; float autocvar_g_balance_grenadelauncher_secondary_animtime; float autocvar_g_balance_grenadelauncher_secondary_damage; float autocvar_g_balance_grenadelauncher_secondary_damageforcescale; float autocvar_g_balance_grenadelauncher_secondary_edgedamage; float autocvar_g_balance_grenadelauncher_secondary_force; float autocvar_g_balance_grenadelauncher_secondary_health; float autocvar_g_balance_grenadelauncher_secondary_lifetime; float autocvar_g_balance_grenadelauncher_secondary_lifetime_bounce; float autocvar_g_balance_grenadelauncher_secondary_lifetime_stick; float autocvar_g_balance_grenadelauncher_secondary_radius; float autocvar_g_balance_grenadelauncher_secondary_refire; float autocvar_g_balance_grenadelauncher_secondary_speed; float autocvar_g_balance_grenadelauncher_secondary_speed_up; float autocvar_g_balance_grenadelauncher_secondary_type; float autocvar_g_balance_grenadelauncher_reload_ammo; float autocvar_g_balance_grenadelauncher_reload_time; float autocvar_g_balance_hagar_primary_ammo; float autocvar_g_balance_hagar_primary_damage; float autocvar_g_balance_hagar_primary_edgedamage; float autocvar_g_balance_hagar_primary_force; float autocvar_g_balance_hagar_primary_health; float autocvar_g_balance_hagar_primary_damageforcescale; float autocvar_g_balance_hagar_primary_lifetime; float autocvar_g_balance_hagar_primary_radius; float autocvar_g_balance_hagar_primary_refire; float autocvar_g_balance_hagar_primary_speed; float autocvar_g_balance_hagar_secondary; float autocvar_g_balance_hagar_secondary_load; float autocvar_g_balance_hagar_secondary_load_speed; float autocvar_g_balance_hagar_secondary_load_spread; float autocvar_g_balance_hagar_secondary_load_spread_bias; float autocvar_g_balance_hagar_secondary_load_max; float autocvar_g_balance_hagar_secondary_load_hold; float autocvar_g_balance_hagar_secondary_load_releasedeath; float autocvar_g_balance_hagar_secondary_load_abort; float autocvar_g_balance_hagar_secondary_load_linkexplode; float autocvar_g_balance_hagar_secondary_load_animtime; float autocvar_g_balance_hagar_secondary_ammo; float autocvar_g_balance_hagar_secondary_damage; float autocvar_g_balance_hagar_secondary_edgedamage; float autocvar_g_balance_hagar_secondary_force; float autocvar_g_balance_hagar_secondary_health; float autocvar_g_balance_hagar_secondary_damageforcescale; float autocvar_g_balance_hagar_secondary_lifetime_min; float autocvar_g_balance_hagar_secondary_lifetime_rand; float autocvar_g_balance_hagar_secondary_radius; float autocvar_g_balance_hagar_secondary_refire; float autocvar_g_balance_hagar_secondary_speed; float autocvar_g_balance_hagar_secondary_spread; float autocvar_g_balance_hagar_reload_ammo; float autocvar_g_balance_hagar_reload_time; float autocvar_g_balance_health_limit; float autocvar_g_balance_health_regen; float autocvar_g_balance_health_regenlinear; float autocvar_g_balance_health_regenstable; float autocvar_g_balance_health_rot; float autocvar_g_balance_health_rotlinear; float autocvar_g_balance_health_rotstable; float autocvar_g_balance_health_start; float autocvar_g_balance_hlac_primary_ammo; float autocvar_g_balance_hlac_primary_animtime; float autocvar_g_balance_hlac_primary_damage; float autocvar_g_balance_hlac_primary_edgedamage; float autocvar_g_balance_hlac_primary_force; float autocvar_g_balance_hlac_primary_lifetime; float autocvar_g_balance_hlac_primary_radius; float autocvar_g_balance_hlac_primary_refire; float autocvar_g_balance_hlac_primary_speed; float autocvar_g_balance_hlac_primary_spread_add; float autocvar_g_balance_hlac_primary_spread_crouchmod; float autocvar_g_balance_hlac_primary_spread_max; float autocvar_g_balance_hlac_primary_spread_min; float autocvar_g_balance_hlac_secondary; float autocvar_g_balance_hlac_secondary_ammo; float autocvar_g_balance_hlac_secondary_animtime; float autocvar_g_balance_hlac_secondary_damage; float autocvar_g_balance_hlac_secondary_edgedamage; float autocvar_g_balance_hlac_secondary_force; float autocvar_g_balance_hlac_secondary_lifetime; float autocvar_g_balance_hlac_secondary_radius; float autocvar_g_balance_hlac_secondary_refire; float autocvar_g_balance_hlac_secondary_shots; float autocvar_g_balance_hlac_secondary_speed; float autocvar_g_balance_hlac_secondary_spread; float autocvar_g_balance_hlac_secondary_spread_crouchmod; float autocvar_g_balance_hlac_reload_ammo; float autocvar_g_balance_hlac_reload_time; float autocvar_g_balance_hook_primary_animtime; float autocvar_g_balance_hook_primary_fuel; float autocvar_g_balance_hook_primary_hooked_fuel; float autocvar_g_balance_hook_primary_hooked_time_free; float autocvar_g_balance_hook_primary_hooked_time_max; float autocvar_g_balance_hook_primary_refire; float autocvar_g_balance_hook_secondary_ammo; float autocvar_g_balance_hook_secondary_animtime; float autocvar_g_balance_hook_secondary_damage; float autocvar_g_balance_hook_secondary_duration; float autocvar_g_balance_hook_secondary_edgedamage; float autocvar_g_balance_hook_secondary_force; float autocvar_g_balance_hook_secondary_gravity; float autocvar_g_balance_hook_secondary_lifetime; float autocvar_g_balance_hook_secondary_power; float autocvar_g_balance_hook_secondary_radius; float autocvar_g_balance_hook_secondary_refire; float autocvar_g_balance_hook_secondary_speed; float autocvar_g_balance_hook_secondary_health; float autocvar_g_balance_hook_secondary_damageforcescale; float autocvar_g_balance_keyhunt_damageforcescale; float autocvar_g_balance_keyhunt_delay_collect; float autocvar_g_balance_keyhunt_delay_return; float autocvar_g_balance_keyhunt_delay_round; float autocvar_g_balance_keyhunt_delay_tracking; float autocvar_g_balance_keyhunt_dropvelocity; float autocvar_g_balance_keyhunt_maxdist; float autocvar_g_balance_keyhunt_protecttime; float autocvar_g_balance_keyhunt_score_capture; float autocvar_g_balance_keyhunt_score_carrierfrag; float autocvar_g_balance_keyhunt_score_collect; float autocvar_g_balance_keyhunt_score_destroyed; float autocvar_g_balance_keyhunt_score_destroyed_ownfactor; float autocvar_g_balance_keyhunt_score_push; float autocvar_g_balance_keyhunt_throwvelocity; float autocvar_g_balance_kill_delay; float autocvar_g_balance_kill_antispam; float autocvar_g_balance_laser_primary_animtime; float autocvar_g_balance_laser_primary_damage; float autocvar_g_balance_laser_primary_delay; float autocvar_g_balance_laser_primary_edgedamage; float autocvar_g_balance_laser_primary_force; float autocvar_g_balance_laser_primary_force_other_scale; float autocvar_g_balance_laser_primary_force_velocitybias; float autocvar_g_balance_laser_primary_force_zscale; float autocvar_g_balance_laser_primary_lifetime; float autocvar_g_balance_laser_primary_radius; float autocvar_g_balance_laser_primary_refire; float autocvar_g_balance_laser_primary_shotangle; float autocvar_g_balance_laser_primary_speed; float autocvar_g_balance_laser_secondary; float autocvar_g_balance_laser_secondary_animtime; float autocvar_g_balance_laser_secondary_damage; float autocvar_g_balance_laser_secondary_edgedamage; float autocvar_g_balance_laser_secondary_force; float autocvar_g_balance_laser_secondary_force_other_scale; float autocvar_g_balance_laser_secondary_force_velocitybias; float autocvar_g_balance_laser_secondary_force_zscale; float autocvar_g_balance_laser_secondary_lifetime; float autocvar_g_balance_laser_secondary_radius; float autocvar_g_balance_laser_secondary_speed; float autocvar_g_balance_laser_reload_ammo; float autocvar_g_balance_laser_reload_time; float autocvar_g_balance_minelayer_ammo; float autocvar_g_balance_minelayer_animtime; float autocvar_g_balance_minelayer_damage; float autocvar_g_balance_minelayer_damageforcescale; float autocvar_g_balance_minelayer_detonatedelay; float autocvar_g_balance_minelayer_edgedamage; float autocvar_g_balance_minelayer_force; float autocvar_g_balance_minelayer_health; float autocvar_g_balance_minelayer_lifetime; float autocvar_g_balance_minelayer_lifetime_countdown; float autocvar_g_balance_minelayer_limit; float autocvar_g_balance_minelayer_protection; float autocvar_g_balance_minelayer_proximityradius; float autocvar_g_balance_minelayer_radius; float autocvar_g_balance_minelayer_refire; float autocvar_g_balance_minelayer_remote_damage; float autocvar_g_balance_minelayer_remote_edgedamage; float autocvar_g_balance_minelayer_remote_force; float autocvar_g_balance_minelayer_remote_radius; float autocvar_g_balance_minelayer_speed; float autocvar_g_balance_minelayer_time; float autocvar_g_balance_minelayer_reload_ammo; float autocvar_g_balance_minelayer_reload_time; float autocvar_g_balance_minstanex_ammo; float autocvar_g_balance_minstanex_laser_ammo; float autocvar_g_balance_minstanex_animtime; float autocvar_g_balance_minstanex_refire; float autocvar_g_balance_minstanex_reload_ammo; float autocvar_g_balance_minstanex_reload_time; float autocvar_g_balance_nex_charge; float autocvar_g_balance_nex_charge_animlimit; float autocvar_g_balance_nex_charge_limit; float autocvar_g_balance_nex_charge_maxspeed; float autocvar_g_balance_nex_charge_mindmg; float autocvar_g_balance_nex_charge_minspeed; float autocvar_g_balance_nex_charge_rate; float autocvar_g_balance_nex_charge_rot_pause; float autocvar_g_balance_nex_charge_rot_rate; float autocvar_g_balance_nex_charge_shot_multiplier; float autocvar_g_balance_nex_charge_start; float autocvar_g_balance_nex_charge_velocity_rate; float autocvar_g_balance_nex_primary_ammo; float autocvar_g_balance_nex_primary_animtime; float autocvar_g_balance_nex_primary_damage; float autocvar_g_balance_nex_primary_damagefalloff_forcehalflife; float autocvar_g_balance_nex_primary_damagefalloff_halflife; float autocvar_g_balance_nex_primary_damagefalloff_maxdist; float autocvar_g_balance_nex_primary_damagefalloff_mindist; float autocvar_g_balance_nex_primary_force; float autocvar_g_balance_nex_primary_refire; float autocvar_g_balance_nex_secondary; float autocvar_g_balance_nex_secondary_ammo; float autocvar_g_balance_nex_secondary_animtime; float autocvar_g_balance_nex_secondary_charge; float autocvar_g_balance_nex_secondary_charge_rate; float autocvar_g_balance_nex_secondary_chargepool; float autocvar_g_balance_nex_secondary_chargepool_pause_health_regen; float autocvar_g_balance_nex_secondary_chargepool_pause_regen; float autocvar_g_balance_nex_secondary_chargepool_regen; float autocvar_g_balance_nex_secondary_damage; float autocvar_g_balance_nex_secondary_damagefalloff_forcehalflife; float autocvar_g_balance_nex_secondary_damagefalloff_halflife; float autocvar_g_balance_nex_secondary_damagefalloff_maxdist; float autocvar_g_balance_nex_secondary_damagefalloff_mindist; float autocvar_g_balance_nex_secondary_force; float autocvar_g_balance_nex_secondary_refire; float autocvar_g_balance_nex_reload_ammo; float autocvar_g_balance_nex_reload_time; float autocvar_g_balance_nexball_primary_animtime; float autocvar_g_balance_nexball_primary_refire; float autocvar_g_balance_nexball_primary_speed; float autocvar_g_balance_nexball_secondary_animtime; float autocvar_g_balance_nexball_secondary_force; float autocvar_g_balance_nexball_secondary_lifetime; float autocvar_g_balance_nexball_secondary_refire; float autocvar_g_balance_nexball_secondary_speed; float autocvar_g_balance_nix_ammo_cells; float autocvar_g_balance_nix_ammo_fuel; float autocvar_g_balance_nix_ammo_nails; float autocvar_g_balance_nix_ammo_rockets; float autocvar_g_balance_nix_ammo_shells; float autocvar_g_balance_nix_ammoincr_cells; float autocvar_g_balance_nix_ammoincr_fuel; float autocvar_g_balance_nix_ammoincr_nails; float autocvar_g_balance_nix_ammoincr_rockets; float autocvar_g_balance_nix_ammoincr_shells; float autocvar_g_balance_nix_incrtime; float autocvar_g_balance_nix_roundtime; float autocvar_g_balance_pause_armor_rot; float autocvar_g_balance_pause_armor_rot_spawn; float autocvar_g_balance_pause_fuel_regen; float autocvar_g_balance_pause_fuel_rot; float autocvar_g_balance_pause_fuel_rot_spawn; float autocvar_g_balance_pause_health_regen; float autocvar_g_balance_pause_health_regen_spawn; float autocvar_g_balance_pause_health_rot; float autocvar_g_balance_pause_health_rot_spawn; float autocvar_g_balance_portal_health; float autocvar_g_balance_portal_lifetime; float autocvar_g_balance_porto_primary_animtime; float autocvar_g_balance_porto_primary_lifetime; float autocvar_g_balance_porto_primary_refire; float autocvar_g_balance_porto_primary_speed; float autocvar_g_balance_powerup_invincible_takedamage; float autocvar_g_balance_powerup_invincible_time; float autocvar_g_balance_powerup_strength_damage; float autocvar_g_balance_powerup_strength_force; float autocvar_g_balance_powerup_strength_selfdamage; float autocvar_g_balance_powerup_strength_selfforce; float autocvar_g_balance_powerup_strength_time; float autocvar_g_balance_powerup_timer; float autocvar_g_balance_rocketlauncher_ammo; float autocvar_g_balance_rocketlauncher_animtime; float autocvar_g_balance_rocketlauncher_damage; float autocvar_g_balance_rocketlauncher_damageforcescale; float autocvar_g_balance_rocketlauncher_detonatedelay; float autocvar_g_balance_rocketlauncher_edgedamage; float autocvar_g_balance_rocketlauncher_force; float autocvar_g_balance_rocketlauncher_guidedelay; float autocvar_g_balance_rocketlauncher_guidegoal; float autocvar_g_balance_rocketlauncher_guiderate; float autocvar_g_balance_rocketlauncher_guideratedelay; float autocvar_g_balance_rocketlauncher_guidestop; float autocvar_g_balance_rocketlauncher_health; float autocvar_g_balance_rocketlauncher_lifetime; float autocvar_g_balance_rocketlauncher_radius; float autocvar_g_balance_rocketlauncher_refire; float autocvar_g_balance_rocketlauncher_remote_damage; float autocvar_g_balance_rocketlauncher_remote_edgedamage; float autocvar_g_balance_rocketlauncher_remote_force; float autocvar_g_balance_rocketlauncher_remote_radius; float autocvar_g_balance_rocketlauncher_speed; float autocvar_g_balance_rocketlauncher_speedaccel; float autocvar_g_balance_rocketlauncher_speedstart; float autocvar_g_balance_rocketlauncher_reload_ammo; float autocvar_g_balance_rocketlauncher_reload_time; float autocvar_g_balance_rune_defense_combo_takedamage; float autocvar_g_balance_rune_defense_takedamage; float autocvar_g_balance_rune_regen_combo_hpmod; float autocvar_g_balance_rune_regen_combo_limitmod; float autocvar_g_balance_rune_regen_combo_regenrate; float autocvar_g_balance_rune_regen_combo_rotrate; float autocvar_g_balance_rune_regen_hpmod; float autocvar_g_balance_rune_regen_limitmod; float autocvar_g_balance_rune_regen_regenrate; float autocvar_g_balance_rune_speed_atkrate; float autocvar_g_balance_rune_speed_combo_atkrate; float autocvar_g_balance_rune_speed_combo_highspeed; float autocvar_g_balance_rune_speed_highspeed; float autocvar_g_balance_rune_strength_combo_damage; float autocvar_g_balance_rune_strength_combo_force; float autocvar_g_balance_rune_strength_damage; float autocvar_g_balance_rune_strength_force; float autocvar_g_balance_rune_vampire_absorb; float autocvar_g_balance_rune_vampire_combo_absorb; float autocvar_g_balance_rune_vampire_maxhealth; float autocvar_g_balance_seeker_type; float autocvar_g_balance_seeker_flac_ammo; float autocvar_g_balance_seeker_flac_animtime; float autocvar_g_balance_seeker_flac_damage; float autocvar_g_balance_seeker_flac_edgedamage; float autocvar_g_balance_seeker_flac_force; float autocvar_g_balance_seeker_flac_lifetime; float autocvar_g_balance_seeker_flac_lifetime_rand; float autocvar_g_balance_seeker_flac_radius; float autocvar_g_balance_seeker_flac_refire; float autocvar_g_balance_seeker_missile_accel; float autocvar_g_balance_seeker_missile_ammo; float autocvar_g_balance_seeker_missile_animtime; float autocvar_g_balance_seeker_missile_count; float autocvar_g_balance_seeker_missile_damage; float autocvar_g_balance_seeker_missile_damageforcescale; float autocvar_g_balance_seeker_missile_decel; float autocvar_g_balance_seeker_missile_delay; float autocvar_g_balance_seeker_missile_edgedamage; float autocvar_g_balance_seeker_missile_force; float autocvar_g_balance_seeker_missile_health; float autocvar_g_balance_seeker_missile_lifetime; float autocvar_g_balance_seeker_missile_proxy; float autocvar_g_balance_seeker_missile_proxy_delay; float autocvar_g_balance_seeker_missile_proxy_maxrange; float autocvar_g_balance_seeker_missile_radius; float autocvar_g_balance_seeker_missile_refire; float autocvar_g_balance_seeker_missile_smart; float autocvar_g_balance_seeker_missile_smart_mindist; float autocvar_g_balance_seeker_missile_smart_trace_max; float autocvar_g_balance_seeker_missile_smart_trace_min; float autocvar_g_balance_seeker_missile_speed_max; float autocvar_g_balance_seeker_missile_turnrate; float autocvar_g_balance_seeker_tag_ammo; float autocvar_g_balance_seeker_tag_animtime; float autocvar_g_balance_seeker_tag_damageforcescale; float autocvar_g_balance_seeker_tag_health; float autocvar_g_balance_seeker_tag_lifetime; float autocvar_g_balance_seeker_tag_refire; float autocvar_g_balance_seeker_tag_speed; float autocvar_g_balance_seeker_tag_tracker_lifetime; float autocvar_g_balance_seeker_reload_ammo; float autocvar_g_balance_seeker_reload_time; float autocvar_g_balance_selfdamagepercent; float autocvar_g_balance_shotgun_primary_ammo; float autocvar_g_balance_shotgun_primary_animtime; float autocvar_g_balance_shotgun_primary_bulletconstant; float autocvar_g_balance_shotgun_primary_bullets; float autocvar_g_balance_shotgun_primary_damage; float autocvar_g_balance_shotgun_primary_force; float autocvar_g_balance_shotgun_primary_refire; float autocvar_g_balance_shotgun_primary_speed; float autocvar_g_balance_shotgun_primary_spread; float autocvar_g_balance_shotgun_secondary; float autocvar_g_balance_shotgun_secondary_animtime; float autocvar_g_balance_shotgun_secondary_damage; float autocvar_g_balance_shotgun_secondary_force; float autocvar_g_balance_shotgun_secondary_melee_delay; float autocvar_g_balance_shotgun_secondary_melee_range; float autocvar_g_balance_shotgun_secondary_melee_swing_side; float autocvar_g_balance_shotgun_secondary_melee_swing_up; float autocvar_g_balance_shotgun_secondary_melee_time; float autocvar_g_balance_shotgun_secondary_melee_traces; float autocvar_g_balance_shotgun_secondary_melee_no_doubleslap; float autocvar_g_balance_shotgun_secondary_melee_nonplayerdamage; float autocvar_g_balance_shotgun_secondary_melee_multihit; float autocvar_g_balance_shotgun_secondary_refire; float autocvar_g_balance_shotgun_reload_ammo; float autocvar_g_balance_shotgun_reload_time; float autocvar_g_balance_teams; float autocvar_g_balance_teams_force; float autocvar_g_balance_teams_prevent_imbalance; float autocvar_g_balance_tuba_animtime; float autocvar_g_balance_tuba_attenuation; float autocvar_g_balance_tuba_damage; float autocvar_g_balance_tuba_edgedamage; float autocvar_g_balance_tuba_force; float autocvar_g_balance_tuba_radius; float autocvar_g_balance_tuba_refire; float autocvar_g_balance_uzi_bulletconstant; float autocvar_g_balance_uzi_burst; float autocvar_g_balance_uzi_burst_ammo; float autocvar_g_balance_uzi_burst_animtime; float autocvar_g_balance_uzi_burst_refire; float autocvar_g_balance_uzi_burst_refire2; float autocvar_g_balance_uzi_burst_spread; float autocvar_g_balance_uzi_first; float autocvar_g_balance_uzi_first_ammo; float autocvar_g_balance_uzi_first_damage; float autocvar_g_balance_uzi_first_force; float autocvar_g_balance_uzi_first_refire; float autocvar_g_balance_uzi_first_spread; float autocvar_g_balance_uzi_mode; float autocvar_g_balance_uzi_speed; float autocvar_g_balance_uzi_spread_add; float autocvar_g_balance_uzi_spread_max; float autocvar_g_balance_uzi_spread_min; float autocvar_g_balance_uzi_sustained_ammo; float autocvar_g_balance_uzi_sustained_damage; float autocvar_g_balance_uzi_sustained_force; float autocvar_g_balance_uzi_sustained_refire; float autocvar_g_balance_uzi_sustained_spread; float autocvar_g_balance_uzi_reload_ammo; float autocvar_g_balance_uzi_reload_time; float autocvar_g_balance_weaponswitchdelay; float autocvar_g_ballistics_density_corpse; float autocvar_g_ballistics_density_player; float autocvar_g_ballistics_materialconstant; float autocvar_g_ballistics_mindistance; float autocvar_g_ban_default_bantime; float autocvar_g_ban_default_masksize; float autocvar_g_ban_sync_interval; float autocvar_g_ban_sync_timeout; string autocvar_g_ban_sync_trusted_servers; float autocvar_g_ban_sync_trusted_servers_verify; string autocvar_g_ban_sync_uri; string autocvar_g_banned_list; float autocvar_g_banned_list_idmode; float autocvar_g_bastet; float autocvar_g_botclip_collisions; float autocvar_g_bugrigs; float autocvar_g_ca_damage2score_multiplier; float autocvar_g_ca_point_leadlimit; float autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; float autocvar_g_ca_spectate_enemies; float autocvar_g_ca_warmup; float autocvar_g_campaign; #define autocvar_g_campaign_forceteam cvar("g_campaign_forceteam") float autocvar_g_campaign_skill; float autocvar_g_casings; float autocvar_g_changeteam_banned; float autocvar_g_chat_flood_burst; float autocvar_g_chat_flood_burst_team; float autocvar_g_chat_flood_burst_tell; float autocvar_g_chat_flood_lmax; float autocvar_g_chat_flood_lmax_team; float autocvar_g_chat_flood_lmax_tell; float autocvar_g_chat_flood_notify_flooder; float autocvar_g_chat_flood_spl; float autocvar_g_chat_flood_spl_team; float autocvar_g_chat_flood_spl_tell; float autocvar_g_chat_nospectators; float autocvar_g_chat_teamcolors; float autocvar_g_ctf_allow_drop; float autocvar_g_ctf_captimerecord_always; float autocvar_g_ctf_capture_leadlimit; float autocvar_g_ctf_capture_limit; float autocvar_g_ctf_dynamiclights; string autocvar_g_ctf_flag_blue_model; float autocvar_g_ctf_flag_blue_skin; float autocvar_g_ctf_flag_capture_effects; float autocvar_g_ctf_flag_glowtrails; float autocvar_g_ctf_flag_pickup_effects; string autocvar_g_ctf_flag_red_model; float autocvar_g_ctf_flag_red_skin; float autocvar_g_ctf_flag_returntime; float autocvar_g_ctf_flagcarrier_selfdamage; float autocvar_g_ctf_flagcarrier_selfforce; float autocvar_g_ctf_fullbrightflags; float autocvar_g_ctf_ignore_frags; float autocvar_g_ctf_shield_force; float autocvar_g_ctf_shield_max_ratio; float autocvar_g_ctf_shield_min_negscore; float autocvar_g_cts_finish_kill_delay; float autocvar_g_cts_selfdamage; float autocvar_g_deathglow; float autocvar_g_debug_bot_commands; float autocvar_g_domination_default_teams; float autocvar_g_domination_disable_frags; float autocvar_g_domination_point_amt; float autocvar_g_domination_point_fullbright; float autocvar_g_domination_point_leadlimit; #define autocvar_g_domination_point_limit cvar("g_domination_point_limit") float autocvar_g_domination_point_rate; float autocvar_g_domination_teams_override; float autocvar_g_forced_respawn; string autocvar_g_forced_team_blue; string autocvar_g_forced_team_otherwise; string autocvar_g_forced_team_pink; string autocvar_g_forced_team_red; string autocvar_g_forced_team_yellow; float autocvar_g_freezetag_frozen_force; float autocvar_g_freezetag_point_leadlimit; float autocvar_g_freezetag_point_limit; float autocvar_g_freezetag_revive_extra_size; float autocvar_g_freezetag_revive_speed; float autocvar_g_freezetag_revive_clearspeed; float autocvar_g_freezetag_warmup; #define autocvar_g_friendlyfire cvar("g_friendlyfire") #define autocvar_g_friendlyfire_virtual cvar("g_friendlyfire_virtual") #define autocvar_g_friendlyfire_virtual_force cvar("g_friendlyfire_virtual_force") float autocvar_g_full_getstatus_responses; float autocvar_g_fullbrightitems; float autocvar_g_fullbrightplayers; string autocvar_g_ghost_items_color; #define autocvar_g_grappling_hook cvar("g_grappling_hook") float autocvar_g_grappling_hook_tarzan; float autocvar_g_hitplots; string autocvar_g_hitplots_individuals; float autocvar_g_jetpack_acceleration_side; float autocvar_g_jetpack_acceleration_up; float autocvar_g_jetpack_antigravity; float autocvar_g_jetpack_attenuation; float autocvar_g_jetpack_fuel; float autocvar_g_jetpack_maxspeed_side; float autocvar_g_jetpack_maxspeed_up; float autocvar_g_keepaway_ballcarrier_effects; float autocvar_g_keepaway_ballcarrier_damage; float autocvar_g_keepaway_ballcarrier_force; float autocvar_g_keepaway_ballcarrier_highspeed; float autocvar_g_keepaway_ballcarrier_selfdamage; float autocvar_g_keepaway_ballcarrier_selfforce; float autocvar_g_keepaway_noncarrier_damage; float autocvar_g_keepaway_noncarrier_force; float autocvar_g_keepaway_noncarrier_selfdamage; float autocvar_g_keepaway_noncarrier_selfforce; float autocvar_g_keepaway_noncarrier_warn; float autocvar_g_keepaway_score_bckill; float autocvar_g_keepaway_score_killac; float autocvar_g_keepaway_score_timepoints; float autocvar_g_keepaway_score_timeinterval; float autocvar_g_keepawayball_damageforcescale; float autocvar_g_keepawayball_effects; float autocvar_g_keepawayball_respawntime; float autocvar_g_keepawayball_trail_color; float autocvar_g_keyhunt_point_leadlimit; #define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit") float autocvar_g_keyhunt_teams; float autocvar_g_keyhunt_teams_override; float autocvar_g_lms_campcheck_damage; float autocvar_g_lms_campcheck_distance; float autocvar_g_lms_campcheck_interval; string autocvar_g_lms_campcheck_message; float autocvar_g_lms_join_anytime; float autocvar_g_lms_last_join; #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") float autocvar_g_lms_regenerate; #define autocvar_g_maplist cvar_string("g_maplist") float autocvar_g_maplist_check_waypoints; float autocvar_g_maplist_index; string autocvar_g_maplist_mostrecent; float autocvar_g_maplist_mostrecent_count; float autocvar_g_maplist_selectrandom; float autocvar_g_maplist_shuffle; #define autocvar_g_maplist_votable cvar("g_maplist_votable") float autocvar_g_maplist_votable_abstain; float autocvar_g_maplist_votable_keeptwotime; float autocvar_g_maplist_votable_nodetail; string autocvar_g_maplist_votable_screenshot_dir; float autocvar_g_maplist_votable_suggestions; float autocvar_g_maplist_votable_suggestions_override_mostrecent; float autocvar_g_maplist_votable_timeout; float autocvar_g_maxplayers; float autocvar_g_maxplayers_spectator_blocktime; float autocvar_g_maxpushtime; float autocvar_g_maxspeed; #define autocvar_g_midair cvar("g_midair") float autocvar_g_midair_shieldtime; #define autocvar_g_minstagib cvar("g_minstagib") float autocvar_g_minstagib_ammo_drop; float autocvar_g_minstagib_extralives; float autocvar_g_minstagib_speed_highspeed; #define autocvar_g_mirrordamage cvar("g_mirrordamage") #define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual") var float autocvar_g_movement_highspeed = 1; float autocvar_g_multijump; float autocvar_g_multijump_add; float autocvar_g_multijump_speed; string autocvar_g_mutatormsg; float autocvar_g_nexball_basketball_bouncefactor; float autocvar_g_nexball_basketball_bouncestop; float autocvar_g_nexball_basketball_carrier_highspeed; float autocvar_g_nexball_basketball_meter; float autocvar_g_nexball_basketball_meter_maxpower; float autocvar_g_nexball_basketball_meter_minpower; float autocvar_g_nexball_delay_collect; float autocvar_g_nexball_delay_goal; float autocvar_g_nexball_delay_start; float autocvar_g_nexball_football_bouncefactor; float autocvar_g_nexball_football_bouncestop; float autocvar_g_nexball_goalleadlimit; #define autocvar_g_nexball_goallimit cvar("g_nexball_goallimit") float autocvar_g_nexball_radar_showallplayers; float autocvar_g_nexball_sound_bounce; float autocvar_g_nexball_trail_color; float autocvar_g_nick_flood_penalty; float autocvar_g_nick_flood_penalty_red; float autocvar_g_nick_flood_penalty_yellow; float autocvar_g_nick_flood_timeout; float autocvar_g_nix_with_healtharmor; float autocvar_g_nix_with_laser; float autocvar_g_nix_with_powerups; float autocvar_g_nodepthtestitems; float autocvar_g_nodepthtestplayers; float autocvar_g_norecoil; float autocvar_g_onslaught_cp_buildhealth; float autocvar_g_onslaught_cp_buildtime; float autocvar_g_onslaught_cp_health; float autocvar_g_onslaught_cp_regen; float autocvar_g_onslaught_gen_health; float autocvar_g_pickup_cells_max; float autocvar_g_pickup_fuel_max; float autocvar_g_pickup_items; float autocvar_g_pickup_nails_max; float autocvar_g_pickup_rockets_max; float autocvar_g_pickup_shells_max; float autocvar_g_player_alpha; float autocvar_g_player_brightness; float autocvar_g_playerclip_collisions; string autocvar_g_playerstats_uri; float autocvar_g_playerstats_debug; float autocvar_g_powerup_shield; float autocvar_g_powerup_strength; float autocvar_g_powerup_superhealth; float autocvar_g_projectiles_damage; float autocvar_g_projectiles_newton_style; float autocvar_g_projectiles_newton_style_2_maxfactor; float autocvar_g_projectiles_newton_style_2_minfactor; float autocvar_g_projectiles_spread_style; #define autocvar_g_race_laps_limit cvar("g_race_laps_limit") float autocvar_g_race_qualifying_timelimit; float autocvar_g_race_qualifying_timelimit_override; float autocvar_g_race_teams; float autocvar_g_respawn_delay; float autocvar_g_respawn_ghosts; float autocvar_g_respawn_ghosts_maxtime; float autocvar_g_respawn_ghosts_speed; float autocvar_g_respawn_waves; float autocvar_g_runematch_allow_same; float autocvar_g_runematch_drop_runes_max; float autocvar_g_runematch_fixedspawns; float autocvar_g_runematch_frags_killed_runeholder; float autocvar_g_runematch_frags_killedby_runeholder; float autocvar_g_runematch_frags_norune; float autocvar_g_runematch_point_leadlimit; #define autocvar_g_runematch_point_limit cvar("g_runematch_point_limit") float autocvar_g_runematch_pointamt; float autocvar_g_runematch_pointrate; float autocvar_g_runematch_respawntime; float autocvar_g_runematch_rune_alpha; float autocvar_g_runematch_rune_color_strength; float autocvar_g_runematch_rune_effects; float autocvar_g_runematch_shuffletime; float autocvar_g_running_guns; float autocvar_g_shootfromcenter; float autocvar_g_shootfromclient; float autocvar_g_shootfromeye; string autocvar_g_shootfromfixedorigin; float autocvar_g_showweaponspawns; float autocvar_g_spawn_furthest; float autocvar_g_spawnpoints_auto_move_out_of_solid; #define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime") float autocvar_g_spawnsound; float autocvar_g_start_delay; #define autocvar_g_start_weapon_laser cvar("g_start_weapon_laser") float autocvar_g_tdm_team_spawns; float autocvar_g_tdm_teams; float autocvar_g_tdm_teams_override; float autocvar_g_teamdamage_resetspeed; float autocvar_g_teamdamage_threshold; float autocvar_g_telefrags; float autocvar_g_telefrags_avoid; float autocvar_g_telefrags_teamplay; float autocvar_g_teleport_maxspeed; float autocvar_g_throughfloor_damage; float autocvar_g_throughfloor_force; float autocvar_g_triggerimpulse_accel_multiplier; float autocvar_g_triggerimpulse_accel_power; float autocvar_g_triggerimpulse_directional_multiplier; float autocvar_g_triggerimpulse_radial_multiplier; float autocvar_g_turrets; float autocvar_g_turrets_aimidle_delay; float autocvar_g_turrets_nofire; float autocvar_g_turrets_reloadcvars; float autocvar_g_turrets_targetscan_maxdelay; float autocvar_g_turrets_targetscan_mindelay; float autocvar_g_turrets_unit_ewheel_speed_fast; float autocvar_g_turrets_unit_ewheel_speed_slow; float autocvar_g_turrets_unit_ewheel_speed_slower; float autocvar_g_turrets_unit_ewheel_speed_stop; float autocvar_g_turrets_unit_ewheel_turnrate; float autocvar_g_turrets_unit_hellion_std_shot_speed_gain; float autocvar_g_turrets_unit_hellion_std_shot_speed_max; float autocvar_g_turrets_unit_hk_std_shot_speed; float autocvar_g_turrets_unit_hk_std_shot_speed_accel; float autocvar_g_turrets_unit_hk_std_shot_speed_accel2; float autocvar_g_turrets_unit_hk_std_shot_speed_decel; float autocvar_g_turrets_unit_hk_std_shot_speed_max; float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate; float autocvar_g_turrets_unit_walker_speed_jump; float autocvar_g_turrets_unit_walker_speed_roam; float autocvar_g_turrets_unit_walker_speed_run; float autocvar_g_turrets_unit_walker_speed_stop; float autocvar_g_turrets_unit_walker_speed_swim; float autocvar_g_turrets_unit_walker_speed_walk; float autocvar_g_turrets_unit_walker_std_meele_dmg; float autocvar_g_turrets_unit_walker_std_meele_force; float autocvar_g_turrets_unit_walker_std_meele_range; float autocvar_g_turrets_unit_walker_std_rocket_dmg; float autocvar_g_turrets_unit_walker_std_rocket_force; float autocvar_g_turrets_unit_walker_std_rocket_radius; float autocvar_g_turrets_unit_walker_std_rocket_refire; float autocvar_g_turrets_unit_walker_std_rocket_speed; float autocvar_g_turrets_unit_walker_std_rocket_turnrate; float autocvar_g_turrets_unit_walker_std_rockets_range; float autocvar_g_turrets_unit_walker_std_rockets_range_min; float autocvar_g_turrets_unit_walker_turn; float autocvar_g_turrets_unit_walker_turn_walk; float autocvar_g_turrets_unit_walker_turn_run; float autocvar_g_turrets_unit_walker_turn_strafe; float autocvar_g_turrets_unit_walker_turn_swim; float autocvar_g_use_ammunition; float autocvar_g_waypointeditor; float autocvar_g_waypoints_for_items; float autocvar_g_weapon_charge_colormod_blue_full; float autocvar_g_weapon_charge_colormod_blue_half; float autocvar_g_weapon_charge_colormod_green_full; float autocvar_g_weapon_charge_colormod_green_half; float autocvar_g_weapon_charge_colormod_hdrmultiplier; float autocvar_g_weapon_charge_colormod_red_full; float autocvar_g_weapon_charge_colormod_red_half; #define autocvar_g_weapon_stay cvar("g_weapon_stay") float autocvar_g_weapon_throwable; #define autocvar_g_weaponarena cvar_string("g_weaponarena") string autocvar_g_xonoticversion; float autocvar_gamecfg; float autocvar_gameversion; float autocvar_gameversion_min; float autocvar_gameversion_max; string autocvar_hostname; float autocvar_lastlevel; float autocvar_leadlimit; float autocvar_leadlimit_and_fraglimit; float autocvar_leadlimit_override; float autocvar_loddebug; float autocvar_minplayers; string autocvar_nextmap; float autocvar_prvm_backtraceforwarnings; string autocvar_quit_and_redirect; float autocvar_quit_when_empty; float autocvar_r_showbboxes; float autocvar_rescan_pending; float autocvar_samelevel; #define autocvar_skill cvar("skill") float autocvar_skill_auto; #define autocvar_slowmo cvar("slowmo") float autocvar_snd_soundradius; float autocvar_spawn_debug; float autocvar_spawn_debugview; float autocvar_speedmeter; float autocvar_sv_accelerate; var float autocvar_sv_accuracy_data_share = 1; string autocvar_sv_adminnick; float autocvar_sv_airaccel_qw; float autocvar_sv_airaccel_qw_stretchfactor; float autocvar_sv_airaccel_sideways_friction; float autocvar_sv_airaccelerate; float autocvar_sv_aircontrol; float autocvar_sv_aircontrol_penalty; float autocvar_sv_aircontrol_power; float autocvar_sv_airspeedlimit_nonqw; float autocvar_sv_airstopaccelerate; float autocvar_sv_airstrafeaccel_qw; float autocvar_sv_airstrafeaccelerate; float autocvar_sv_autoscreenshot; float autocvar_sv_cheats; float autocvar_sv_curl_serverpackages_auto; float autocvar_sv_db_saveasdump; float autocvar_sv_defaultcharacter; string autocvar_sv_defaultplayercolors; string autocvar_sv_defaultplayermodel; string autocvar_sv_defaultplayermodel_blue; string autocvar_sv_defaultplayermodel_pink; string autocvar_sv_defaultplayermodel_red; string autocvar_sv_defaultplayermodel_yellow; float autocvar_sv_defaultplayerskin; float autocvar_sv_dodging_delay; float autocvar_sv_dodging_height_threshold; float autocvar_sv_dodging_horiz_speed; float autocvar_sv_dodging_ramp_time; float autocvar_sv_dodging_sound; float autocvar_sv_dodging_up_speed; float autocvar_sv_dodging_wall_distance_threshold; float autocvar_sv_dodging_wall_dodging; float autocvar_sv_doublejump; float autocvar_sv_eventlog; float autocvar_sv_eventlog_console; float autocvar_sv_eventlog_files; float autocvar_sv_eventlog_files_counter; string autocvar_sv_eventlog_files_nameprefix; string autocvar_sv_eventlog_files_namesuffix; float autocvar_sv_eventlog_files_timestamps; float autocvar_sv_fraginfo_handicap; float autocvar_sv_fraginfo_ping; float autocvar_sv_fraginfo_stats; float autocvar_sv_fraginfo_typefrag; float autocvar_sv_friction; float autocvar_sv_friction_on_land; float autocvar_sv_gameplayfix_q2airaccelerate; #define autocvar_sv_gravity cvar("sv_gravity") string autocvar_sv_intermission_cdtrack; string autocvar_sv_jumpspeedcap_max; float autocvar_sv_jumpspeedcap_max_disable_on_ramps; string autocvar_sv_jumpspeedcap_min; float autocvar_sv_jumpvelocity; float autocvar_sv_logscores_bots; float autocvar_sv_logscores_console; float autocvar_sv_logscores_file; string autocvar_sv_logscores_filename; float autocvar_sv_mapchange_delay; float autocvar_sv_maxairspeed; float autocvar_sv_maxairstrafespeed; float autocvar_sv_maxspeed; string autocvar_sv_motd; string autocvar_sv_player_crouch_maxs; string autocvar_sv_player_crouch_mins; string autocvar_sv_player_crouch_viewoffset; string autocvar_sv_player_headsize; string autocvar_sv_player_maxs; string autocvar_sv_player_mins; string autocvar_sv_player_viewoffset; float autocvar_sv_player_jumpanim_minfall; float autocvar_sv_precacheplayermodels; float autocvar_sv_precacheweapons; float autocvar_sv_q3acompat_machineshotgunswap; float autocvar_sv_ready_restart; float autocvar_sv_ready_restart_after_countdown; float autocvar_sv_ready_restart_repeatable; float autocvar_sv_servermodelsonly; float autocvar_sv_spectate; float autocvar_sv_spectator_speed_multiplier; float autocvar_sv_stepheight; float autocvar_sv_stopspeed; float autocvar_sv_strengthsound_antispam_refire_threshold; float autocvar_sv_strengthsound_antispam_time; float autocvar_sv_teamnagger; float autocvar_sv_timeout; float autocvar_sv_timeout_leadtime; float autocvar_sv_timeout_length; float autocvar_sv_timeout_number; float autocvar_sv_timeout_resumetime; float autocvar_sv_vote_call; float autocvar_sv_vote_change; string autocvar_sv_vote_commands; float autocvar_sv_vote_majority_factor; float autocvar_sv_vote_master; string autocvar_sv_vote_master_commands; string autocvar_sv_vote_master_password; float autocvar_sv_vote_nospectators; string autocvar_sv_vote_only_commands; float autocvar_sv_vote_override_mostrecent; float autocvar_sv_vote_simple_majority_factor; float autocvar_sv_vote_singlecount; float autocvar_sv_vote_stop; float autocvar_sv_vote_timeout; float autocvar_sv_vote_wait; float autocvar_sv_warsowbunny_accel; float autocvar_sv_warsowbunny_airforwardaccel; float autocvar_sv_warsowbunny_backtosideratio; float autocvar_sv_warsowbunny_topspeed; float autocvar_sv_warsowbunny_turnaccel; float autocvar_sv_waypointsprite_deadlifetime; float autocvar_sv_waypointsprite_deployed_lifetime; float autocvar_sv_waypointsprite_limitedrange; string autocvar_sv_weaponstats_file; float autocvar_sv_gibhealth; float autocvar_sys_ticrate; float autocvar_teamplay_lockonrestart; float autocvar_teamplay_mode; #define autocvar_timelimit cvar("timelimit") #define autocvar_timelimit_override cvar("timelimit_override") float autocvar_timelimit_increment; float autocvar_timelimit_decrement; float autocvar_timelimit_min; float autocvar_timelimit_max; float autocvar_timelimit_overtime; float autocvar_timelimit_overtimes; float autocvar_timelimit_suddendeath; #define autocvar_utf8_enable cvar("utf8_enable") float autocvar_waypoint_benchmark; float autocvar_welcome_message_time; float autocvar_sv_gameplayfix_gravityunaffectedbyticrate; float autocvar_g_trueaim_minrange; float autocvar_g_debug_defaultsounds; float autocvar_g_loituma;