#pragma once float autocvar_bot_ai_aimskill_blendrate; float autocvar_bot_ai_aimskill_firetolerance_distdegrees; float autocvar_bot_ai_aimskill_firetolerance_maxdegrees; float autocvar_bot_ai_aimskill_firetolerance_mindegrees; float autocvar_bot_ai_aimskill_fixedrate; float autocvar_bot_ai_aimskill_mouse; float autocvar_bot_ai_aimskill_offset; float autocvar_bot_ai_aimskill_order_filter_1st; float autocvar_bot_ai_aimskill_order_filter_2nd; float autocvar_bot_ai_aimskill_order_filter_3th; float autocvar_bot_ai_aimskill_order_filter_4th; float autocvar_bot_ai_aimskill_order_filter_5th; float autocvar_bot_ai_aimskill_order_mix_1st; float autocvar_bot_ai_aimskill_order_mix_2nd; float autocvar_bot_ai_aimskill_order_mix_3th; float autocvar_bot_ai_aimskill_order_mix_4th; float autocvar_bot_ai_aimskill_order_mix_5th; float autocvar_bot_ai_aimskill_think; float autocvar_bot_ai_bunnyhop_firstjumpdelay; float autocvar_bot_ai_bunnyhop_skilloffset; float autocvar_bot_ai_bunnyhop_startdistance; float autocvar_bot_ai_bunnyhop_stopdistance; float autocvar_bot_ai_chooseweaponinterval; string autocvar_bot_ai_custom_weapon_priority_close; string autocvar_bot_ai_custom_weapon_priority_distances; string autocvar_bot_ai_custom_weapon_priority_far; string autocvar_bot_ai_custom_weapon_priority_mid; float autocvar_bot_ai_dangerdetectioninterval; float autocvar_bot_ai_dangerdetectionupdates; float autocvar_bot_ai_enemydetectioninterval; float autocvar_bot_ai_enemydetectionradius; float autocvar_bot_ai_friends_aware_pickup_radius; float autocvar_bot_ai_ignoregoal_timeout; float autocvar_bot_ai_keyboard_distance; float autocvar_bot_ai_keyboard_threshold; float autocvar_bot_ai_navigation_jetpack; float autocvar_bot_ai_navigation_jetpack_mindistance; float autocvar_bot_ai_thinkinterval; bool autocvar_bot_ai_weapon_combo; float autocvar_bot_ai_weapon_combo_threshold; bool autocvar_bot_ai_timeitems; float autocvar_bot_ai_timeitems_minrespawndelay; string autocvar_bot_config_file; bool autocvar_bot_god; bool autocvar_bot_ignore_bots; bool autocvar_bot_join_empty; bool autocvar_bot_navigation_ignoreplayers; bool autocvar_bot_nofire; #define autocvar_bot_prefix cvar_string("bot_prefix") #define autocvar_bot_suffix cvar_string("bot_suffix") bool autocvar_bot_usemodelnames; bool autocvar_bot_debug_tracewalk; bool autocvar_bot_debug_goalstack; bool autocvar_bot_wander_enable; bool autocvar_bot_typefrag; bool autocvar_g_debug_bot_commands; int autocvar_g_waypointeditor_auto; float autocvar_skill_auto; bool autocvar_waypoint_benchmark;