#pragma once /* * Globals and Fields */ float navigation_bestrating; float bot_navigation_movemode; float navigation_testtracewalk; vector jumpstepheightvec; vector stepheightvec; entity navigation_bestgoal; // stack of current goals (the last one of which may be an item or other // desirable object, the rest are typically waypoints to reach it) .entity goalcurrent, goalstack01, goalstack02, goalstack03; .entity goalstack04, goalstack05, goalstack06, goalstack07; .entity goalstack08, goalstack09, goalstack10, goalstack11; .entity goalstack12, goalstack13, goalstack14, goalstack15; .entity goalstack16, goalstack17, goalstack18, goalstack19; .entity goalstack20, goalstack21, goalstack22, goalstack23; .entity goalstack24, goalstack25, goalstack26, goalstack27; .entity goalstack28, goalstack29, goalstack30, goalstack31; .entity nearestwaypoint; .entity wp_goal_prev0; .entity wp_goal_prev1; .float nearestwaypointtimeout; .float lastteleporttime; .float blacklisted; .entity navigation_jetpack_goal; .vector navigation_jetpack_point; const float DEBUG_NODE_SUCCESS = 1; const float DEBUG_NODE_WARNING = 2; const float DEBUG_NODE_FAIL = 3; vector debuglastnode; entity bot_waypoint_queue_owner; // Owner of the temporary list of goals entity bot_waypoint_queue_goal; // Head of the temporary list of goals .entity bot_waypoint_queue_nextgoal; entity bot_waypoint_queue_bestgoal; float bot_waypoint_queue_bestgoalrating; .entity bot_basewaypoint; .bool navigation_dynamicgoal; void navigation_dynamicgoal_init(entity this, bool initially_static); void navigation_dynamicgoal_set(entity this); void navigation_dynamicgoal_unset(entity this); /* * Functions */ void debugresetnodes(); void debugnode(entity this, vector node); void debugnodestatus(vector position, float status); void debuggoalstack(entity this); float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode); float navigation_markroutes_nearestwaypoints(entity this, float maxdist); float navigation_routetogoal(entity this, entity e, vector startposition); void navigation_clearroute(entity this); void navigation_pushroute(entity this, entity e); void navigation_poproute(entity this); void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p); void navigation_markroutes(entity this, entity fixed_source_waypoint); void navigation_markroutes_inverted(entity fixed_source_waypoint); void navigation_routerating(entity this, entity e, float f, float rangebias); void navigation_poptouchedgoals(entity this); void navigation_goalrating_start(entity this); void navigation_goalrating_end(entity this); void navigation_unstuck(entity this); void botframe_updatedangerousobjects(float maxupdate); entity navigation_findnearestwaypoint(entity ent, float walkfromwp); float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist);