#pragma once /* * Globals and Fields */ // fields you can query using prvm_global server to get some statistics about waypoint linking culling float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled; float botframe_waypointeditorlightningtime; float botframe_loadedforcedlinks; float botframe_cachedwaypointlinks; .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07, wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15; .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31; // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost; .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost; .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost; .float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost; .float wpfire, wpcost, wpconsidered, wpisbox, wplinked, wphardwired; .int wpflags; .vector wpnearestpoint; /* * Functions */ spawnfunc(waypoint); void waypoint_removelink(entity from, entity to); bool waypoint_islinked(entity from, entity to); void waypoint_addlink(entity from, entity to); void waypoint_think(entity this); void waypoint_clearlinks(entity wp); void waypoint_schedulerelink(entity wp); void waypoint_remove_fromeditor(entity pl); void waypoint_remove(entity wp); void waypoint_schedulerelinkall(); void waypoint_load_links_hardwired(); void waypoint_save_links(); void waypoint_saveall(); void waypoint_spawnforitem_force(entity e, vector org); void waypoint_spawnforitem(entity e); void waypoint_spawnforteleporter(entity e, vector destination, float timetaken); void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken); void botframe_showwaypointlinks(); float waypoint_loadall(); float waypoint_load_links(); void waypoint_spawn_fromeditor(entity pl); entity waypoint_spawn(vector m1, vector m2, float f); entity waypoint_spawnpersonal(entity this, vector position); void waypoint_unreachable(entity pl); vector waypoint_fixorigin(vector position); void botframe_autowaypoints();