#ifndef NAVIGATION_H #define NAVIGATION_H /* * Globals and Fields */ float navigation_bestrating; float bot_navigation_movemode; float navigation_testtracewalk; vector jumpstepheightvec; vector stepheightvec; entity botframe_dangerwaypoint; entity navigation_bestgoal; // stack of current goals (the last one of which may be an item or other // desirable object, the rest are typically waypoints to reach it) .entity goalcurrent, goalstack01, goalstack02, goalstack03; .entity goalstack04, goalstack05, goalstack06, goalstack07; .entity goalstack08, goalstack09, goalstack10, goalstack11; .entity goalstack12, goalstack13, goalstack14, goalstack15; .entity goalstack16, goalstack17, goalstack18, goalstack19; .entity goalstack20, goalstack21, goalstack22, goalstack23; .entity goalstack24, goalstack25, goalstack26, goalstack27; .entity goalstack28, goalstack29, goalstack30, goalstack31; .entity nearestwaypoint; .float nearestwaypointtimeout; .float navigation_hasgoals; .float lastteleporttime; .float blacklisted; .entity navigation_jetpack_goal; .vector navigation_jetpack_point; const float DEBUG_NODE_SUCCESS = 1; const float DEBUG_NODE_WARNING = 2; const float DEBUG_NODE_FAIL = 3; vector debuglastnode; entity bot_waypoint_queue_owner; // Owner of the temporary list of goals entity bot_waypoint_queue_goal; // Head of the temporary list of goals .entity bot_waypoint_queue_nextgoal; entity bot_waypoint_queue_bestgoal; float bot_waypoint_queue_bestgoalrating; /* * Functions */ void debugresetnodes(); void debugnode(vector node); void debugnodestatus(vector position, float status); void debuggoalstack(); float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode); float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist); float navigation_routetogoal(entity e, vector startposition); void navigation_clearroute(); void navigation_pushroute(entity e); void navigation_poproute(); void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p); void navigation_markroutes(entity fixed_source_waypoint); void navigation_markroutes_inverted(entity fixed_source_waypoint); void navigation_routerating(entity e, float f, float rangebias); void navigation_poptouchedgoals(); void navigation_goalrating_start(); void navigation_goalrating_end(); void navigation_unstuck(); void botframe_updatedangerousobjects(float maxupdate); entity navigation_findnearestwaypoint(entity ent, float walkfromwp); float navigation_waypoint_will_link(vector v, vector org, entity ent, float walkfromwp, float bestdist); #endif