#include "bot_null.qh" #if 0 bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity) { return false; } void bot_clientconnect(entity this) { } void bot_clientdisconnect(entity this) { } void bot_cmdhelp(string scmd) { } void bot_endgame() { } bool bot_fixcount() { return true; } void bot_list_commands() { } void bot_queuecommand(entity bot, string cmdstring) { } void bot_relinkplayerlist() { } void bot_resetqueues() { } void bot_serverframe() { } bool bot_shouldattack(entity this, entity e) { return false; } void bot_think(entity this) { } entity find_bot_by_name(string name) { return NULL; } entity find_bot_by_number(float number) { return NULL; } void havocbot_goalrating_enemyplayers(entity this, float ratingscale, vector org, float sradius) { } void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius) { } entity navigation_findnearestwaypoint(entity ent, float walkfromwp) { return NULL; } void navigation_goalrating_end(entity this) { } void navigation_goalrating_start(entity this) { } void navigation_markroutes(entity this, entity fixed_source_waypoint) { } void navigation_markroutes_inverted(entity fixed_source_waypoint) { } void navigation_routerating(entity this, entity e, float f, float rangebias) { } bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode) { return false; } void waypoint_remove(entity e) { } void waypoint_saveall() { } void waypoint_schedulerelinkall() { } void waypoint_schedulerelink(entity wp) { } void waypoint_spawnforitem(entity e) { } void waypoint_spawnforitem_force(entity e, vector org) { } void waypoint_spawnforteleporter(entity e, vector destination, float timetaken) { } void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken) { } entity waypoint_spawn(vector m1, vector m2, float f) { return NULL; } #endif