#include "cheats.qh" #include "g_damage.qh" #include "race.qh" #include "t_teleporters.qh" #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../dpdefs/progsdefs.qh" #include "../dpdefs/dpextensions.qh" #include "../warpzonelib/anglestransform.qh" #include "../warpzonelib/util_server.qh" #include "../common/constants.qh" #include "../common/util.qh" #include "../common/monsters/monsters.qh" #include "../common/weapons/weapons.qh" #include "weapons/tracing.qh" #include "autocvars.qh" #include "defs.qh" #include "../common/deathtypes.qh" #include "mutators/mutators_include.qh" #include "../csqcmodellib/sv_model.qh" #endif void CopyBody(float keepvelocity); #ifdef NOCHEATS float CheatImpulse(float i) { return 0; } float CheatCommand(float argc) { return 0; } float CheatFrame() { return 0; } void CheatInit() { cheatcount_total = world.cheatcount; } void CheatShutdown() { } void CheatInitClient() { } void CheatShutdownClient() { } void Drag_MoveDrag(entity from, entity to) { } #else .float maycheat; float gamestart_sv_cheats; const float CHIMPULSE_SPEEDRUN_INIT = 30; const float CHIMPULSE_GIVE_ALL = 99; const float CHIMPULSE_CLONE_MOVING = 140; const float CHIMPULSE_SPEEDRUN = 141; const float CHIMPULSE_CLONE_STANDING = 142; const float CHIMPULSE_TELEPORT = 143; const float CHIMPULSE_R00T = 148; const float CHRAME_DRAG = 8; void CheatInit() { gamestart_sv_cheats = autocvar_sv_cheats; } void CheatShutdown() { } void CheatInitClient() { } void CheatShutdownClient() { } float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking { // dead people cannot cheat if(self.deadflag != DEAD_NO) return 0; if(gamestart_sv_cheats < 2 && !IS_PLAYER(self)) return 0; // sv_clones if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING) if(self.lip < sv_clones) return 1; // haha if(self.maycheat) return 1; // sv_cheats if(gamestart_sv_cheats && autocvar_sv_cheats) return 1; // if we get here, player is not allowed to cheat. Log it. if(i) bprintf("Player %s^7 tried to use cheat 'impulse %d'\n", self.netname, i); else if(argc) bprintf("Player %s^7 tried to use cheat '%s'\n", self.netname, argv(0)); else if(fr) bprintf("Player %s^7 tried to use cheat frame %d\n", self.netname, fr); else bprintf("Player %s^7 tried to use an unknown cheat\n", self.netname); return 0; } #define BEGIN_CHEAT_FUNCTION() \ float cheating, attempting; \ cheating = 0; attempting = 0 #define DID_CHEAT() \ ++cheating #define ADD_CHEATS(e,n) \ cheatcount_total += n; \ e.cheatcount += n #define END_CHEAT_FUNCTION() \ ADD_CHEATS(self,cheating); \ return attempting #define IS_CHEAT(i,argc,fr) \ if((++attempting, !CheatsAllowed(i,argc,fr))) \ break float num_autoscreenshot; void info_autoscreenshot_findtarget() { entity e; e = find(world, targetname, self.target); if(!e) { objerror("Missing target. FAIL!"); return; } vector a = vectoangles(e.origin - self.origin); a.x = -a.x; // don't ask self.angles_x = a.x; self.angles_y = a.y; // we leave Rick Roll alone } void spawnfunc_info_autoscreenshot() { if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot) { objerror("Too many info_autoscreenshot entitites. FAIL!"); return; } if(self.target != "") InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET); // this one just has to exist } float CheatImpulse(float i) { BEGIN_CHEAT_FUNCTION(); switch(i) { entity e, e2; case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint // shared with regular waypoint init, so this is not a cheat by itself if(!self.personal) { self.personal = spawn(); self.personal.classname = "personal_wp"; } self.personal.origin = self.origin; self.personal.v_angle = self.v_angle; self.personal.velocity = self.velocity; self.personal.ammo_rockets = self.ammo_rockets; self.personal.ammo_nails = self.ammo_nails; self.personal.ammo_cells = self.ammo_cells; self.personal.ammo_plasma = self.ammo_plasma; self.personal.ammo_shells = self.ammo_shells; self.personal.ammo_fuel = self.ammo_fuel; self.personal.health = self.health; self.personal.armorvalue = self.armorvalue; self.personal.weapons = self.weapons; self.personal.items = self.items; self.personal.pauserotarmor_finished = self.pauserotarmor_finished; self.personal.pauserothealth_finished = self.pauserothealth_finished; self.personal.pauserotfuel_finished = self.pauserotfuel_finished; self.personal.pauseregen_finished = self.pauseregen_finished; self.personal.strength_finished = self.strength_finished; self.personal.invincible_finished = self.invincible_finished; self.personal.teleport_time = time; break; // this part itself doesn't cheat, so let's not count this case CHIMPULSE_CLONE_MOVING: IS_CHEAT(i, 0, 0); makevectors (self.v_angle); self.velocity = self.velocity + v_forward * 300; CopyBody(1); self.lip += 1; self.velocity = self.velocity - v_forward * 300; DID_CHEAT(); break; case CHIMPULSE_CLONE_STANDING: IS_CHEAT(i, 0, 0); CopyBody(0); self.lip += 1; DID_CHEAT(); break; case CHIMPULSE_GIVE_ALL: IS_CHEAT(i, 0, 0); CheatCommand(tokenize_console("give all")); break; // already counted as cheat case CHIMPULSE_SPEEDRUN: IS_CHEAT(i, 0, 0); if(self.personal) { self.speedrunning = true; tracebox(self.personal.origin, self.mins, self.maxs, self.personal.origin, MOVE_WORLDONLY, self); if(trace_startsolid) { sprint(self, "Cannot move there, cheater - only waypoints set using g_waypointsprite_personal work\n"); } else { // Abort speedrun, teleport back setorigin(self, self.personal.origin); self.oldvelocity = self.velocity = self.personal.velocity; self.angles = self.personal.v_angle; self.fixangle = true; MUTATOR_CALLHOOK(AbortSpeedrun); } self.ammo_rockets = self.personal.ammo_rockets; self.ammo_nails = self.personal.ammo_nails; self.ammo_cells = self.personal.ammo_cells; self.ammo_plasma = self.personal.ammo_plasma; self.ammo_shells = self.personal.ammo_shells; self.ammo_fuel = self.personal.ammo_fuel; self.health = self.personal.health; self.armorvalue = self.personal.armorvalue; self.weapons = self.personal.weapons; self.items = self.personal.items; self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time; self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time; self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time; self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time; self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time; self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time; DID_CHEAT(); break; } if(self.deadflag != DEAD_NO) sprint(self, "UR DEAD AHAHAH))\n"); else sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n"); break; case CHIMPULSE_TELEPORT: IS_CHEAT(i, 0, 0); if(self.movetype == MOVETYPE_NOCLIP) { e = find(world, classname, "info_autoscreenshot"); if(e) { sprint(self, "Emergency teleport used info_autoscreenshot location\n"); setorigin(self, e.origin); self.angles = e.angles; remove(e); // should we? self.angles_x = -self.angles_x; self.fixangle = true; self.velocity = '0 0 0'; DID_CHEAT(); break; } } if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384)) { sprint(self, "Emergency teleport used random location\n"); self.angles_x = -self.angles.x; self.fixangle = true; self.velocity = '0 0 0'; DID_CHEAT(); break; } sprint(self, "Emergency teleport could not find a good location, forget it!\n"); break; case CHIMPULSE_R00T: IS_CHEAT(i, 0, 0); RandomSelection_Init(); FOR_EACH_PLAYER(e) if(e.deadflag == DEAD_NO) if(DIFF_TEAM(e, self)) RandomSelection_Add(e, 0, string_null, 1, 1); if(RandomSelection_chosen_ent) e = RandomSelection_chosen_ent; else e = self; pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1); sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); e2 = spawn(); setorigin(e2, e.origin); RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e); remove(e2); print("404 Sportsmanship not found.\n"); DID_CHEAT(); break; } END_CHEAT_FUNCTION(); } void DragBox_Think(); float drag_lastcnt; float CheatCommand(float argc) { BEGIN_CHEAT_FUNCTION(); string cmd; cmd = argv(0); switch(cmd) { entity e; float effectnum, f; vector start, end; entity oldself; case "pointparticles": IS_CHEAT(0, argc, 0); if(argc == 5) { // arguments: // effectname // origin (0..1, on crosshair line) // velocity // howmany effectnum = particleeffectnum(argv(1)); f = stof(argv(2)); crosshair_trace(self); start = (1-f) * self.origin + f * trace_endpos; end = stov(argv(3)); f = stof(argv(4)); pointparticles(effectnum, start, end, f); DID_CHEAT(); break; } sprint(self, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n"); break; case "trailparticles": IS_CHEAT(0, argc, 0); if(argc == 2) { // arguments: // effectname effectnum = particleeffectnum(argv(1)); W_SetupShot(self, false, false, "", CH_WEAPON_A, 0); traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self); trailparticles(self, effectnum, w_shotorg, trace_endpos); DID_CHEAT(); break; } sprint(self, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n"); break; case "make": IS_CHEAT(0, argc, 0); if(argc == 3) { // arguments: // modelname mode f = stof(argv(2)); W_SetupShot(self, false, false, "", CH_WEAPON_A, 0); traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, self); if((trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) || trace_fraction == 1) { sprint(self, "cannot make stuff there (bad surface)\n"); } else { e = spawn(); e.model = strzone(argv(1)); e.mdl = "rocket_explode"; e.health = 1000; setorigin(e, trace_endpos); e.effects = EF_NOMODELFLAGS; if(f == 1) { e.angles = fixedvectoangles2(trace_plane_normal, v_forward); e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work } oldself = self; self = e; spawnfunc_func_breakable(); self = oldself; // now, is it valid? if(f == 0) { tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_NORMAL, e); if(trace_startsolid) { remove(e); sprint(self, "cannot make stuff there (no space)\n"); } else DID_CHEAT(); } else DID_CHEAT(); } } else sprint(self, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n"); break; case "penalty": IS_CHEAT(0, argc, 0); if(argc == 3) { race_ImposePenaltyTime(self, stof(argv(1)), argv(2)); DID_CHEAT(); break; } sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n"); break; case "dragbox_spawn": IS_CHEAT(0, argc, 0); e = spawn(); e.classname = "dragbox_box"; e.think = DragBox_Think; e.nextthink = time; e.solid = -1; // black setmodel(e, "null"); // network it if(argc == 4) e.cnt = stof(argv(1)); else e.cnt = max(0, drag_lastcnt); e.aiment = spawn(); e.aiment.classname = "dragbox_corner_1"; e.aiment.owner = e; setmodel(e.aiment, "models/marker.md3"); e.aiment.skin = 0; setsize(e.aiment, '0 0 0', '0 0 0'); if(argc == 4) setorigin(e.aiment, stov(argv(2))); else { crosshair_trace(self); setorigin(e.aiment, trace_endpos); } e.enemy = spawn(); e.enemy.classname = "dragbox_corner_2"; e.enemy.owner = e; setmodel(e.enemy, "models/marker.md3"); e.enemy.skin = 1; setsize(e.enemy, '0 0 0', '0 0 0'); end = normalize(self.origin + self.view_ofs - e.aiment.origin); end.x = (end.x > 0) * 2 - 1; end.y = (end.y > 0) * 2 - 1; end.z = (end.z > 0) * 2 - 1; if(argc == 4) setorigin(e.enemy, stov(argv(3))); else setorigin(e.enemy, e.aiment.origin + 32 * end); e.killindicator = spawn(); e.killindicator.classname = "drag_digit"; e.killindicator.owner = e; setattachment(e.killindicator, e, ""); setorigin(e.killindicator, '0 0 -8'); e.killindicator.killindicator = spawn(); e.killindicator.killindicator.classname = "drag_digit"; e.killindicator.killindicator.owner = e; setattachment(e.killindicator.killindicator, e, ""); setorigin(e.killindicator.killindicator, '0 0 8'); DID_CHEAT(); break; case "dragpoint_spawn": IS_CHEAT(0, argc, 0); e = spawn(); e.classname = "dragpoint"; e.think = DragBox_Think; e.nextthink = time; e.solid = 0; // nothing special setmodel(e, "models/marker.md3"); setsize(e, PL_MIN, PL_MAX); e.skin = 2; if(argc == 3) e.cnt = stof(argv(1)); else e.cnt = drag_lastcnt; if(argc == 3) setorigin(e, stov(argv(2))); else { crosshair_trace(self); setorigin(e, trace_endpos + normalize(self.origin + self.view_ofs - trace_endpos)); move_out_of_solid(e); } e.killindicator = spawn(); e.killindicator.classname = "drag_digit"; e.killindicator.owner = e; setattachment(e.killindicator, e, ""); setorigin(e.killindicator, '0 0 40'); e.killindicator.killindicator = spawn(); e.killindicator.killindicator.classname = "drag_digit"; e.killindicator.killindicator.owner = e; setattachment(e.killindicator.killindicator, e, ""); setorigin(e.killindicator.killindicator, '0 0 56'); DID_CHEAT(); break; case "drag_remove": IS_CHEAT(0, argc, 0); RandomSelection_Init(); crosshair_trace(self); for(e = world; (e = find(e, classname, "dragbox_box")); ) RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); for(e = world; (e = find(e, classname, "dragpoint")); ) RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); if(RandomSelection_chosen_ent) { remove(RandomSelection_chosen_ent.killindicator.killindicator); remove(RandomSelection_chosen_ent.killindicator); if(RandomSelection_chosen_ent.aiment) remove(RandomSelection_chosen_ent.aiment); if(RandomSelection_chosen_ent.enemy) remove(RandomSelection_chosen_ent.enemy); remove(RandomSelection_chosen_ent); } DID_CHEAT(); break; case "drag_setcnt": IS_CHEAT(0, argc, 0); if(argc == 2) { RandomSelection_Init(); crosshair_trace(self); for(e = world; (e = find(e, classname, "dragbox_box")); ) RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); for(e = world; (e = find(e, classname, "dragpoint")); ) RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos)); if(RandomSelection_chosen_ent) { if(substring(argv(1), 0, 1) == "*") RandomSelection_chosen_ent.cnt = drag_lastcnt = RandomSelection_chosen_ent.cnt + stof(substring(argv(1), 1, -1)); else RandomSelection_chosen_ent.cnt = drag_lastcnt = stof(argv(1)); } DID_CHEAT(); break; } sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n"); break; case "drag_save": IS_CHEAT(0, argc, 0); if(argc == 2) { f = fopen(argv(1), FILE_WRITE); fputs(f, "cmd drag_clear\n"); for(e = world; (e = find(e, classname, "dragbox_box")); ) { fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n")); } for(e = world; (e = find(e, classname, "dragpoint")); ) { fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n")); } fclose(f); DID_CHEAT(); break; } sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n"); break; case "drag_saveraceent": IS_CHEAT(0, argc, 0); if(argc == 2) { f = fopen(argv(1), FILE_WRITE); for(e = world; (e = find(e, classname, "dragbox_box")); ) { fputs(f, "{\n"); fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n"); fputs(f, strcat("\"origin\" \"", ftos(e.absmin.x), " ", ftos(e.absmin.y), " ", ftos(e.absmin.z), "\"\n")); fputs(f, strcat("\"maxs\" \"", ftos(e.absmax.x - e.absmin.x), " ", ftos(e.absmax.y - e.absmin.y), " ", ftos(e.absmax.z - e.absmin.z), "\"\n")); fputs(f, strcat("\"cnt\" \"", ftos(e.cnt), "\"\n")); fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n")); fputs(f, "}\n"); } for(e = world; (e = find(e, classname, "dragpoint")); ) { start = '0 0 0'; effectnum = 0; for(oldself = world; (oldself = find(oldself, classname, "dragbox_box")); ) { if(e.cnt <= 0 && oldself.cnt == 0 || e.cnt == oldself.cnt) { start = start + oldself.origin; ++effectnum; } } start *= 1 / effectnum; fputs(f, "{\n"); fputs(f, "\"classname\" \"info_player_race\"\n"); fputs(f, strcat("\"angle\" \"", ftos(vectoyaw(start - e.origin)), "\"\n")); fputs(f, strcat("\"origin\" \"", ftos(e.origin.x), " ", ftos(e.origin.y), " ", ftos(e.origin.z), "\"\n")); if(e.cnt == -2) { fputs(f, "\"target\" \"checkpoint0\"\n"); fputs(f, "\"race_place\" \"0\"\n"); } else if(e.cnt == -1) { fputs(f, "\"target\" \"checkpoint0\"\n"); fputs(f, "\"race_place\" \"-1\"\n"); } else { fputs(f, strcat("\"target\" \"checkpoint", ftos(e.cnt), "\"\n")); if(e.cnt == 0) { // these need race_place // counting... effectnum = 1; for(oldself = world; (oldself = find(oldself, classname, "dragpoint")); ) if(oldself.cnt == 0) { if(vlen(oldself.origin - start) < vlen(e.origin - start)) ++effectnum; else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e)) ++effectnum; } fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n")); } } fputs(f, "}\n"); } fclose(f); DID_CHEAT(); break; } sprint(self, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n"); break; case "drag_clear": IS_CHEAT(0, argc, 0); for(e = world; (e = find(e, classname, "dragbox_box")); ) remove(e); for(e = world; (e = find(e, classname, "dragbox_corner_1")); ) remove(e); for(e = world; (e = find(e, classname, "dragbox_corner_2")); ) remove(e); for(e = world; (e = find(e, classname, "dragpoint")); ) remove(e); for(e = world; (e = find(e, classname, "drag_digit")); ) remove(e); DID_CHEAT(); break; case "god": IS_CHEAT(0, argc, 0); BITXOR_ASSIGN(self.flags, FL_GODMODE); if(self.flags & FL_GODMODE) { sprint(self, "godmode ON\n"); DID_CHEAT(); } else sprint(self, "godmode OFF\n"); break; case "notarget": IS_CHEAT(0, argc, 0); BITXOR_ASSIGN(self.flags, FL_NOTARGET); if(self.flags & FL_NOTARGET) { sprint(self, "notarget ON\n"); DID_CHEAT(); } else sprint(self, "notarget OFF\n"); break; case "noclip": IS_CHEAT(0, argc, 0); if(self.movetype != MOVETYPE_NOCLIP) { self.movetype = MOVETYPE_NOCLIP; sprint(self, "noclip ON\n"); DID_CHEAT(); } else { self.movetype = MOVETYPE_WALK; sprint(self, "noclip OFF\n"); } break; case "fly": IS_CHEAT(0, argc, 0); if(self.movetype != MOVETYPE_FLY) { self.movetype = MOVETYPE_FLY; sprint(self, "flymode ON\n"); DID_CHEAT(); } else { self.movetype = MOVETYPE_WALK; sprint(self, "flymode OFF\n"); } break; case "give": IS_CHEAT(0, argc, 0); if(GiveItems(self, 1, argc)) DID_CHEAT(); break; case "usetarget": IS_CHEAT(0, argc, 0); e = self; self = spawn(); self.target = argv(1); activator = e; SUB_UseTargets(); remove(self); self = e; DID_CHEAT(); break; case "killtarget": IS_CHEAT(0, argc, 0); e = self; self = spawn(); self.killtarget = argv(1); activator = e; SUB_UseTargets(); remove(self); self = e; DID_CHEAT(); break; case "teleporttotarget": IS_CHEAT(0, argc, 0); e = self; self = spawn(); setorigin(self, self.origin); self.classname = "cheattriggerteleport"; self.target = argv(1); teleport_findtarget(); if(!wasfreed(self)) { Simple_TeleportPlayer(self, e); remove(self); self = e; DID_CHEAT(); } else self = e; break; } END_CHEAT_FUNCTION(); } float Drag(float force_allow_pick, float ischeat); void Drag_Begin(entity dragger, entity draggee, vector touchpoint); void Drag_Finish(entity dragger); float Drag_IsDraggable(entity draggee); float Drag_MayChangeAngles(entity draggee); void Drag_MoveForward(entity dragger); void Drag_SetSpeed(entity dragger, float s); void Drag_MoveBackward(entity dragger); void Drag_Update(entity dragger); float Drag_CanDrag(entity dragger); float Drag_IsDragging(entity dragger); void Drag_MoveDrag(entity from, entity to); .entity dragentity; float CheatFrame() { BEGIN_CHEAT_FUNCTION(); // Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active, // the cheat dragging is used (unlimited pickup range and any entity can be carried). If sv_cheats // is disabled, normal dragging is used (limited pickup range and only dragable objects can be carried), // grabbing itself no longer being accounted as cheating. switch(0) { default: if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats)) { // use cheat dragging if cheats are enabled crosshair_trace_plusvisibletriggers(self); Drag(true, true); } else { Drag(false, false); // execute dragging } break; } END_CHEAT_FUNCTION(); } // ENTITY DRAGGING // on dragger: .float draggravity; .float dragspeed; // speed of mouse wheel action .float dragdistance; // distance of dragentity's draglocalvector from view_ofs .vector draglocalvector; // local attachment vector of the dragentity .float draglocalangle; // on draggee: .entity draggedby; .float dragmovetype; float Drag(float force_allow_pick, float ischeat) { BEGIN_CHEAT_FUNCTION(); // returns true when an entity has been picked up // If pick is true, the object can also be picked up if it's not being held already // If pick is false, only keep dragging the object if it's already being held switch(0) { default: if(Drag_IsDragging(self)) { if(self.BUTTON_DRAG) { if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18) { Drag_MoveForward(self); self.impulse = 0; } else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19) { Drag_MoveBackward(self); self.impulse = 0; } else if(self.impulse >= 1 && self.impulse <= 9) { Drag_SetSpeed(self, self.impulse - 1); } else if(self.impulse == 14) { Drag_SetSpeed(self, 9); } if(frametime) Drag_Update(self); } else { Drag_Finish(self); } } else { if(Drag_CanDrag(self)) if(self.BUTTON_DRAG) { crosshair_trace_plusvisibletriggers(self); entity e = trace_ent; float pick = force_allow_pick; if (e && !pick) { // pick is true if the object can be picked up. While an object is being carried, the Drag() function // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. // This also makes sure that an object can only pe picked up if in range, but does not get dropped if // it goes out of range while slinging it around. if(vlen(self.origin - e.origin) <= autocvar_g_grab_range) { switch(e.grab) { case 0: // can't grab break; case 1: // owner can grab if(e.owner == self || e.realowner == self) pick = true; break; case 2: // owner and team mates can grab if(SAME_TEAM(e.owner, self) || SAME_TEAM(e.realowner, self) || e.team == self.team) pick = true; break; case 3: // anyone can grab pick = true; break; default: break; } } } // Find e and pick if(e && pick) if(Drag_IsDraggable(e)) { if(ischeat) IS_CHEAT(0, 0, CHRAME_DRAG); if(e.draggedby) Drag_Finish(e.draggedby); if(e.tag_entity) detach_sameorigin(e); Drag_Begin(self, e, trace_endpos); if(ischeat) DID_CHEAT(); return true; } } } break; } return false; } void Drag_Begin(entity dragger, entity draggee, vector touchpoint) { float tagscale; draggee.dragmovetype = draggee.movetype; draggee.draggravity = draggee.gravity; draggee.movetype = MOVETYPE_WALK; draggee.gravity = 0.00001; draggee.flags &= ~FL_ONGROUND; draggee.draggedby = dragger; dragger.dragentity = draggee; dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs); dragger.draglocalangle = draggee.angles.y - dragger.v_angle.y; touchpoint = touchpoint - gettaginfo(draggee, 0); tagscale = pow(vlen(v_forward), -2); dragger.draglocalvector_x = touchpoint * v_forward * tagscale; dragger.draglocalvector_y = touchpoint * v_right * tagscale; dragger.draglocalvector_z = touchpoint * v_up * tagscale; dragger.dragspeed = 64; } void Drag_Finish(entity dragger) { entity draggee; draggee = dragger.dragentity; if(dragger) dragger.dragentity = world; draggee.draggedby = world; draggee.movetype = draggee.dragmovetype; draggee.gravity = draggee.draggravity; switch(draggee.movetype) { case MOVETYPE_TOSS: case MOVETYPE_WALK: case MOVETYPE_STEP: case MOVETYPE_FLYMISSILE: case MOVETYPE_BOUNCE: case MOVETYPE_BOUNCEMISSILE: case MOVETYPE_PHYSICS: break; default: draggee.velocity = '0 0 0'; break; } if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32)) { draggee.velocity = '0 0 0'; draggee.flags |= FL_ONGROUND; // floating items are FUN } } float Drag_IsDraggable(entity draggee) { // TODO add more checks for bad stuff here if(draggee == world) return false; if(draggee.classname == "func_bobbing") return false; if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps) return false; if(draggee.classname == "plat") return false; if(draggee.classname == "func_button") return false; // if(draggee.model == "") // return false; if(IS_SPEC(draggee)) return false; if(IS_OBSERVER(draggee)) return false; if(draggee.classname == "exteriorweaponentity") return false; if(draggee.classname == "weaponentity") return false; return true; } float Drag_MayChangeAngles(entity draggee) { // TODO add more checks for bad stuff here if(substring(draggee.model, 0, 1) == "*") return false; return true; } void Drag_MoveForward(entity dragger) { dragger.dragdistance += dragger.dragspeed; } void Drag_SetSpeed(entity dragger, float s) { dragger.dragspeed = pow(2, s); } void Drag_MoveBackward(entity dragger) { dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed); } void Drag_Update(entity dragger) { vector curorigin, neworigin, goodvelocity; float f; entity draggee; draggee = dragger.dragentity; draggee.flags &= ~FL_ONGROUND; curorigin = gettaginfo(draggee, 0); curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z; makevectors(dragger.v_angle); neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance; goodvelocity = (neworigin - curorigin) * (1 / frametime); while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle > 180) dragger.draglocalangle += 360; while(draggee.angles.y - dragger.v_angle.y - dragger.draglocalangle <= -180) dragger.draglocalangle -= 360; f = min(frametime * 10, 1); draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f; if(Drag_MayChangeAngles(draggee)) draggee.angles_y = draggee.angles.y * (1 - f) + (dragger.v_angle.y + dragger.draglocalangle) * f; draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin); } float Drag_CanDrag(entity dragger) { return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger)); } float Drag_IsDragging(entity dragger) { if(!dragger.dragentity) return false; if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger) { dragger.dragentity = world; return false; } if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity)) { Drag_Finish(dragger); return false; } return true; } void Drag_MoveDrag(entity from, entity to) { if(from.draggedby) { to.draggedby = from.draggedby; to.draggedby.dragentity = to; from.draggedby = world; } } void DragBox_Think() { if(self.aiment && self.enemy) { self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5; self.origin_y = (self.aiment.origin.y + self.enemy.origin.y) * 0.5; self.origin_z = (self.aiment.origin.z + self.enemy.origin.z) * 0.5; self.maxs_x = fabs(self.aiment.origin.x - self.enemy.origin.x) * 0.5; self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5; self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5; self.mins = -1 * self.maxs; setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict } if(self.cnt == -1) // actually race_place -1 { // show "10 10" for qualifying spawns setmodel(self.killindicator, "models/sprites/10.spr32"); setmodel(self.killindicator.killindicator, "models/sprites/10.spr32"); } else if(self.cnt == -2) // actually race_place 0 { // show "10 0" for loser spawns setmodel(self.killindicator, "models/sprites/10.spr32"); setmodel(self.killindicator.killindicator, "models/sprites/0.spr32"); } else { setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32")); setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32")); } self.nextthink = time; } #endif