float autocvar_sv_cheats; // must... declare... global float cheatcount_total; .float cheatcount; void CheatInit(); void CheatShutdown(); void CheatInitClient(); void CheatShutdownClient(); float CheatImpulse(float i); float CheatCommand(float argc); float CheatFrame(); void Drag_MoveDrag(entity from, entity to); // call this from CopyBody