#ifndef CHEATS_H #define CHEATS_H //float autocvar_sv_cheats; // must... declare... global float cheatcount_total; .float cheatcount; void CheatInit(); void CheatShutdown(); void CheatInitClient(); void CheatShutdownClient(); float CheatImpulse(float i); float CheatCommand(float argc); float CheatFrame(); const float CHIMPULSE_SPEEDRUN_INIT = 30; const float CHIMPULSE_GIVE_ALL = 99; const float CHIMPULSE_CLONE_MOVING = 140; const float CHIMPULSE_SPEEDRUN = 141; const float CHIMPULSE_CLONE_STANDING = 142; const float CHIMPULSE_TELEPORT = 143; const float CHIMPULSE_R00T = 148; const float CHRAME_DRAG = 8; void Drag_MoveDrag(entity from, entity to); // call this from CopyBody #endif