#ifndef CL_CLIENT_H #define CL_CLIENT_H float c1, c2, c3, c4; void play_countdown(float finished, string samp); float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit); float Spectate(entity pl); #define SPECTATE_COPY() [[accumulate]] void SpectateCopy(entity this, entity spectatee) #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); } #endif