#pragma once void ClientState_attach(entity this); IntrusiveList g_players; STATIC_INIT(g_players) { g_players = IL_NEW(); } CLASS(Client, Object) /** Client name */ ATTRIB(Client, netname, string, this.netname); ATTRIB(Client, colormap, int, this.colormap); ATTRIB(Client, team, int, this.team); ATTRIB(Client, clientcolors, int, this.clientcolors); /** Client IP */ ATTRIB(Client, netaddress, string, this.netaddress); ATTRIB(Client, playermodel, string, this.playermodel); ATTRIB(Client, playerskin, int, this.playerskin); /** fingerprint of CA key the player used to authenticate */ ATTRIB(Client, crypto_keyfp, string, this.crypto_keyfp); /** fingerprint of CA key the server used to authenticate to the player */ ATTRIB(Client, crypto_mykeyfp, string, this.crypto_mykeyfp); /** fingerprint of ID used by the player entity, or string_null if not identified */ ATTRIB(Client, crypto_idfp, string, this.crypto_idfp); /** set if the player's ID has been signed */ ATTRIB(Client, crypto_idfp_signed, bool, this.crypto_idfp_signed); /** the string "AES128" if encrypting, and string_null if plaintext */ ATTRIB(Client, crypto_encryptmethod, string, this.crypto_encryptmethod); /** the string "HMAC-SHA256" if signing, and string_null if plaintext */ ATTRIB(Client, crypto_signmethod, string, this.crypto_signmethod); // custom ATTRIB(Client, playerid, int, this.playerid); METHOD(Client, m_unwind, bool(Client this)); STATIC_METHOD(Client, Add, void(Client this, int _team)); STATIC_METHOD(Client, Remove, void(Client this)); INIT(Client) { if (this.m_unwind(this)) return this; make_impure(this); this.classname = "player_joining"; static int playerid_last; this.playerid = ++playerid_last; ClientState_attach(this); } DESTRUCTOR(Client) { Client_Remove(this); } CONSTRUCTOR(Client, string name) { CONSTRUCT(Client); this.netname = name; this.netaddress = "local"; this.playermodel = cvar_defstring("sv_defaultplayermodel"); } ENDCLASS(Client) CLASS(Observer, Client) INIT(Observer) { this.classname = STR_OBSERVER; } DESTRUCTOR(Observer) { } ENDCLASS(Observer) CLASS(Spectator, Client) INIT(Spectator) { this.classname = STR_SPECTATOR; } DESTRUCTOR(Spectator) { } ENDCLASS(Spectator) CLASS(Player, Client) INIT(Player) { this.classname = STR_PLAYER; IL_PUSH(g_players, this); } DESTRUCTOR(Player) { IL_REMOVE(g_players, this); } ENDCLASS(Player) METHOD(Client, m_unwind, bool(Client this)) { TC(Client, this); #define UNWIND(class) MACRO_BEGIN if (this.instanceOf##class) { METHOD_REFERENCE(class, dtorimpl)(this); } MACRO_END switch (this.classname) { case "Observer": UNWIND(Spectator); UNWIND(Player); return true; case "Spectator": UNWIND(Observer); UNWIND(Player); return true; case "Player": UNWIND(Observer); UNWIND(Spectator); return true; } #undef UNWIND return false; } float c1, c2, c3, c4; void play_countdown(entity this, float finished, Sound samp); float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit); bool Spectate(entity this, entity pl); #define SPECTATE_COPY() [[accumulate]] void SpectateCopy(entity this, entity spectatee) #define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }