#include "../../common/command/command.qh" #include "cmd.qh" #include "../_all.qh" #include "common.qh" #include "vote.qh" #include "../campaign.qh" #include "../cheats.qh" #include "../cl_player.qh" #include "../ipban.qh" #include "../mapvoting.qh" #include "../scores.qh" #include "../teamplay.qh" #include "../mutators/mutators_include.qh" #ifdef SVQC #include "../../common/vehicles/all.qh" #endif #include "../../common/constants.qh" #include "../../common/deathtypes.qh" #include "../../common/mapinfo.qh" #include "../../common/notifications.qh" #include "../../common/teams.qh" #include "../../common/util.qh" #include "../../common/monsters/all.qc" #include "../../common/monsters/spawn.qh" #include "../../common/monsters/sv_monsters.qh" #include "../../warpzonelib/common.qh" void ClientKill_TeamChange (float targetteam); // 0 = don't change, -1 = auto, -2 = spec // ========================================================= // Server side networked commands code, reworked by Samual // Last updated: December 28th, 2011 // ========================================================= float SV_ParseClientCommand_floodcheck() { if (!timeout_status) // not while paused { if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time)) { self.cmd_floodcount += 1; if(self.cmd_floodcount > autocvar_sv_clientcommand_antispam_count) { return false; } // too much spam, halt } else { self.cmd_floodtime = time; self.cmd_floodcount = 1; } } return true; // continue, as we're not flooding yet } // ======================= // Command Sub-Functions // ======================= void ClientCommand_autoswitch(float request, float argc) { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { self.autoswitch = InterpretBoolean(argv(1)); sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n")); return; } } default: sprint(self, "Incorrect parameters for ^2autoswitch^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd autoswitch selection\n"); sprint(self, " Where 'selection' controls if autoswitch is on or off.\n"); return; } } } void ClientCommand_checkfail(float request, string command) // internal command, used only by code { switch(request) { case CMD_REQUEST_COMMAND: { LOG_INFOF("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); self.checkfail = 1; return; // never fall through to usage } default: sprint(self, "Incorrect parameters for ^2checkfail^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd checkfail \n"); sprint(self, " Where 'message' is the message reported by client about the fail.\n"); return; } } } void ClientCommand_clientversion(float request, float argc) // internal command, used only by code { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { if(IS_CLIENT(self)) { self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1))); if(self.version < autocvar_gameversion_min || self.version > autocvar_gameversion_max) { self.version_mismatch = 1; ClientKill_TeamChange(-2); // observe } else if(autocvar_g_campaign || autocvar_g_balance_teams) { //JoinBestTeam(self, false, true); } else if(teamplay && !autocvar_sv_spectate && !(self.team_forced > 0)) { self.classname = "observer"; // really? stuffcmd(self, "menu_showteamselect\n"); } } return; } } default: sprint(self, "Incorrect parameters for ^2clientversion^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd clientversion version\n"); sprint(self, " Where 'version' is the game version reported by self.\n"); return; } } } void ClientCommand_mv_getpicture(float request, float argc) // internal command, used only by code { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { if(intermission_running) MapVote_SendPicture(stof(argv(1))); return; } } default: sprint(self, "Incorrect parameters for ^2mv_getpicture^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd mv_getpicture mapid\n"); sprint(self, " Where 'mapid' is the id number of the map to request an image of on the map vote selection menu.\n"); return; } } } void ClientCommand_join(float request) { switch(request) { case CMD_REQUEST_COMMAND: { if(IS_CLIENT(self)) { if(!IS_PLAYER(self) && !lockteams && !gameover) { if(self.caplayer) return; if(nJoinAllowed(self)) { if(autocvar_g_campaign) { campaign_bots_may_start = 1; } self.classname = "player"; PlayerScore_Clear(self); Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); PutClientInServer(); } else { //player may not join because of g_maxplayers is set Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_PREVENT); } } } return; // never fall through to usage } default: case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd join\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_physics(float request, float argc) { switch(request) { case CMD_REQUEST_COMMAND: { string command = strtolower(argv(1)); if(!autocvar_g_physics_clientselect) { sprint(self, "Client physics selection is currently disabled.\n"); return; } if(command == "list" || command == "help") { sprint(self, strcat("Available physics sets: \n\n", autocvar_g_physics_clientselect_options, " default\n")); return; } if(Physics_Valid(command) || command == "default") { stuffcmd(self, strcat("\nseta cl_physics ", command, "\nsendcvar cl_physics\n")); sprint(self, strcat("^2Physics set successfully changed to ^3", command, "\n")); return; } } default: sprint(self, strcat("Current physics set: ^3", self.cvar_cl_physics, "\n")); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd physics \n"); sprint(self, " See 'cmd physics list' for available physics sets.\n"); sprint(self, " Argument 'default' resets to standard physics.\n"); return; } } } void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness { switch(request) { case CMD_REQUEST_COMMAND: { if(IS_CLIENT(self)) { if(warmup_stage || autocvar_sv_ready_restart || g_race_qualifying == 2) { if(!readyrestart_happened || autocvar_sv_ready_restart_repeatable) { if(time < game_starttime) // game is already restarting return; if (self.ready) // toggle { self.ready = false; bprint(self.netname, "^2 is ^1NOT^2 ready\n"); } else { self.ready = true; bprint(self.netname, "^2 is ready\n"); } // cannot reset the game while a timeout is active! if (!timeout_status) ReadyCount(); } else { sprint(self, "^1Game has already been restarted\n"); } } } return; // never fall through to usage } default: case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd ready\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_say(float request, float argc, string command) { switch(request) { case CMD_REQUEST_COMMAND: { if(argc >= 2) { Say(self, false, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } return; // never fall through to usage } default: case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd say \n"); sprint(self, " Where 'message' is the string of text to say.\n"); return; } } } void ClientCommand_say_team(float request, float argc, string command) { switch(request) { case CMD_REQUEST_COMMAND: { if(argc >= 2) { Say(self, true, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); } return; // never fall through to usage } default: case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd say_team \n"); sprint(self, " Where 'message' is the string of text to say.\n"); return; } } } void ClientCommand_selectteam(float request, float argc) { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { if(IS_CLIENT(self)) { if(teamplay) if(self.team_forced <= 0) if (!lockteams) { float selection; switch(argv(1)) { case "red": selection = NUM_TEAM_1; break; case "blue": selection = NUM_TEAM_2; break; case "yellow": selection = NUM_TEAM_3; break; case "pink": selection = NUM_TEAM_4; break; case "auto": selection = (-1); break; default: selection = 0; break; } if(selection) { if(self.team == selection && self.deadflag == DEAD_NO) sprint(self, "^7You already are on that team.\n"); else if(self.wasplayer && autocvar_g_changeteam_banned) sprint(self, "^1You cannot change team, forbidden by the server.\n"); else { if(autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance) { CheckAllowedTeams(self); GetTeamCounts(self); if(!TeamSmallerEqThanTeam(Team_TeamToNumber(selection), Team_TeamToNumber(self.team), self)) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM); return; } } ClientKill_TeamChange(selection); } } } else sprint(self, "^7The game has already begun, you must wait until the next map to be able to join a team.\n"); else sprint(self, "^7selectteam can not be used as your team is forced\n"); else sprint(self, "^7selectteam can only be used in teamgames\n"); } return; } } default: sprint(self, "Incorrect parameters for ^2selectteam^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd selectteam team\n"); sprint(self, " Where 'team' is the prefered team to try and join.\n"); sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n"); return; } } } void ClientCommand_selfstuff(float request, string command) { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { stuffcmd(self, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))); return; } } default: sprint(self, "Incorrect parameters for ^2selectteam^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd selfstuff \n"); sprint(self, " Where 'command' is the string to be stuffed to your client.\n"); return; } } } void ClientCommand_sentcvar(float request, float argc, string command) { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { //float tokens; string s; if(argc == 2) // undefined cvar: use the default value on the server then { s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\""); tokenize_console(s); } GetCvars(1); return; } } default: sprint(self, "Incorrect parameters for ^2sentcvar^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd sentcvar \n"); sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n"); return; } } } void ClientCommand_spectate(float request) { switch(request) { case CMD_REQUEST_COMMAND: { if(IS_CLIENT(self)) { if(g_lms) { if(self.lms_spectate_warning) { // for the forfeit message... self.lms_spectate_warning = 2; // mark player as spectator PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); } else { self.lms_spectate_warning = 1; sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); return; } } if((IS_PLAYER(self) || self.caplayer) && autocvar_sv_spectate == 1) { if(self.caplayer && (IS_SPEC(self) || IS_OBSERVER(self))) Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE); ClientKill_TeamChange(-2); // observe } } return; // never fall through to usage } default: case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd spectate\n"); sprint(self, " No arguments required.\n"); return; } } } void ClientCommand_suggestmap(float request, float argc) { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { sprint(self, strcat(MapVote_Suggest(argv(1)), "\n")); return; } } default: sprint(self, "Incorrect parameters for ^2suggestmap^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd suggestmap map\n"); sprint(self, " Where 'map' is the name of the map to suggest.\n"); return; } } } void ClientCommand_tell(float request, float argc, string command) { switch(request) { case CMD_REQUEST_COMMAND: { if(argc >= 3) { entity tell_to = GetIndexedEntity(argc, 1); float tell_accepted = VerifyClientEntity(tell_to, true, false); if(tell_accepted > 0) // the target is a real client { if(tell_to != self) // and we're allowed to send to them :D { Say(self, false, tell_to, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token)), true); return; } else { print_to(self, "You can't ^2tell^7 a message to yourself."); return; } } else if(argv(1) == "#0") { trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(next_token), argv_end_index(-1) - argv_start_index(next_token))); return; } else { print_to(self, strcat("tell: ", GetClientErrorString(tell_accepted, argv(1)), ".")); return; } } } default: sprint(self, "Incorrect parameters for ^2tell^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd tell client \n"); sprint(self, " Where 'client' is the entity number or name of the player to send 'message' to.\n"); return; } } } void ClientCommand_voice(float request, float argc, string command) { switch(request) { case CMD_REQUEST_COMMAND: { if(argv(1) != "") { if(argc >= 3) VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2))); else VoiceMessage(argv(1), ""); return; } } default: sprint(self, "Incorrect parameters for ^2voice^7\n"); case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd voice messagetype \n"); sprint(self, " 'messagetype' is the type of broadcast to do, like team only or such,\n"); sprint(self, " and 'soundname' is the string/filename of the sound/voice message to play.\n"); return; } } } /* use this when creating a new command, making sure to place it in alphabetical order... also, ** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION! void ClientCommand_(float request) { switch(request) { case CMD_REQUEST_COMMAND: { return; // never fall through to usage } default: case CMD_REQUEST_USAGE: { sprint(self, "\nUsage:^3 cmd \n"); sprint(self, " No arguments required.\n"); return; } } } */ // ===================================== // Macro system for networked commands // ===================================== // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) #define CLIENT_COMMANDS(request,arguments,command) \ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \ CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \ CLIENT_COMMAND("physics", ClientCommand_physics(request, arguments), "Change physics set") \ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \ CLIENT_COMMAND("selfstuff", ClientCommand_selfstuff(request, command), "Stuffcmd a command to your own client") \ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \ CLIENT_COMMAND("minigame", ClientCommand_minigame(request, arguments, command), "Start a minigame") \ /* nothing */ void ClientCommand_macro_help() { #define CLIENT_COMMAND(name,function,description) \ { sprint(self, " ^2", name, "^7: ", description, "\n"); } CLIENT_COMMANDS(0, 0, ""); #undef CLIENT_COMMAND return; } float ClientCommand_macro_command(float argc, string command) { #define CLIENT_COMMAND(name,function,description) \ { if(name == strtolower(argv(0))) { function; return true; } } CLIENT_COMMANDS(CMD_REQUEST_COMMAND, argc, command); #undef CLIENT_COMMAND return false; } float ClientCommand_macro_usage(float argc) { #define CLIENT_COMMAND(name,function,description) \ { if(name == strtolower(argv(1))) { function; return true; } } CLIENT_COMMANDS(CMD_REQUEST_USAGE, argc, ""); #undef CLIENT_COMMAND return false; } void ClientCommand_macro_write_aliases(float fh) { #define CLIENT_COMMAND(name,function,description) \ { CMD_Write_Alias("qc_cmd_cmd", name, description); } CLIENT_COMMANDS(0, 0, ""); #undef CLIENT_COMMAND return; } // ====================================== // Main Function Called By Engine (cmd) // ====================================== // If this function exists, server game code parses clientcommand before the engine code gets it. void SV_ParseClientCommand(string command) { // If invalid UTF-8, don't even parse it string command2 = ""; float len = strlen(command); float i; for (i = 0; i < len; ++i) command2 = strcat(command2, chr2str(str2chr(command, i))); if (command != command2) return; // if we're banned, don't even parse the command if(Ban_MaybeEnforceBanOnce(self)) return; float argc = tokenize_console(command); // Guide for working with argc arguments by example: // argc: 1 - 2 - 3 - 4 // argv: 0 - 1 - 2 - 3 // cmd vote - master - login - password // for floodcheck switch(strtolower(argv(0))) { // exempt commands which are not subject to floodcheck case "begin": break; // handled by engine in host_cmd.c case "download": break; // handled by engine in cl_parse.c case "mv_getpicture": break; // handled by server in this file case "pause": break; // handled by engine in host_cmd.c case "prespawn": break; // handled by engine in host_cmd.c case "sentcvar": break; // handled by server in this file case "spawn": break; // handled by engine in host_cmd.c default: if(SV_ParseClientCommand_floodcheck()) break; // "true": continue, as we're not flooding yet else return; // "false": not allowed to continue, halt // print("^1ERROR: ^7ANTISPAM CAUGHT: ", command, ".\n"); } /* NOTE: should this be disabled? It can be spammy perhaps, but hopefully it's okay for now */ if(argv(0) == "help") { if(argc == 1) { sprint(self, "\nClient networked commands:\n"); ClientCommand_macro_help(); sprint(self, "\nCommon networked commands:\n"); CommonCommand_macro_help(self); sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are listed above.\n"); sprint(self, "For help about a specific command, type cmd help COMMAND\n"); return; } else if(CommonCommand_macro_usage(argc, self)) // Instead of trying to call a command, we're going to see detailed information about it { return; } else if(ClientCommand_macro_usage(argc)) // same, but for normal commands now { return; } } else if(MUTATOR_CALLHOOK(SV_ParseClientCommand, strtolower(argv(0)), argc, command)) { return; // handled by a mutator } else if(CheatCommand(argc)) { return; // handled by server/cheats.qc } else if(CommonCommand_macro_command(argc, self, command)) { return; // handled by server/command/common.qc } else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands { return; // handled by one of the above ClientCommand_* functions } else clientcommand(self, command); }