#pragma once string autocvar_sv_adminnick; bool autocvar_sv_status_privacy; bool autocvar_sv_timeout; float autocvar_sv_timeout_leadtime; float autocvar_sv_timeout_length; int autocvar_sv_timeout_number; float autocvar_sv_timeout_resumetime; #include REGISTRY(COMMON_COMMANDS, BITS(7)) REGISTER_REGISTRY(COMMON_COMMANDS) REGISTRY_SORT(COMMON_COMMANDS) REGISTRY_DEFINE_GET(COMMON_COMMANDS, NULL) #define COMMON_COMMAND(id, description) \ CLASS(commoncommand_##id, Command) \ ATTRIB(commoncommand_##id, m_name, string, #id); \ ATTRIB(commoncommand_##id, m_description, string, description); \ ENDCLASS(commoncommand_##id) \ REGISTER(COMMON_COMMANDS, CMD_SV, id, m_id, NEW(commoncommand_##id)); \ METHOD(commoncommand_##id, m_invokecmd, void(commoncommand_##id this, int request, entity caller, int arguments, string command)) STATIC_INIT(COMMON_COMMANDS_aliases) { FOREACH(COMMON_COMMANDS, true, { localcmd(sprintf("alias %1$s \"%2$s %1$s ${* ?}\"\n", it.m_name, "qc_cmd_svcmd")); }); } #include "vote.qh" #include #include // ============================================================ // Shared declarations for server commands, written by Samual // Last updated: December 30th, 2011 // ============================================================ // client verification results const float CLIENT_ACCEPTABLE = 1; const float CLIENT_DOESNT_EXIST = -1; const float CLIENT_NOT_REAL = -2; const float CLIENT_NOT_BOT = -3; // definitions for timeouts const float TIMEOUT_INACTIVE = 0; const float TIMEOUT_LEADTIME = 1; const float TIMEOUT_ACTIVE = 2; // timeout which pauses the game by setting the slowmo value extremely low. const float TIMEOUT_SLOWMO_VALUE = 0.0001; // global timeout information declarations entity timeout_caller; // contains the entity of the player who started the last timeout entity timeout_handler; // responsible for centerprinting the timeout countdowns and playing sounds float sys_frametime; // gets initialised in worldspawn, saves the value from autocvar_sys_ticrate float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily float timeout_time; // contains the time in seconds that the active timeout has left float timeout_leadtime; // contains the number of seconds left of the leadtime (before the timeout starts) .float allowed_timeouts; // contains the number of allowed timeouts for each player .vector lastV_angle; // used when pausing the game in order to force the player to keep their old view angle fixed // allow functions to be used in other code like world.qc and teamplay.qc void timeout_handler_think(entity this); // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file void CommonCommand_macro_write_aliases(float fh); // keep track of the next token to use for argc float next_token; // select the proper prefix for usage and other messages string GetCommandPrefix(entity caller); // if client return player nickname, or if server return admin nickname string GetCallerName(entity caller); // verify that the client provided is acceptable for kicking float VerifyKickableEntity(entity client); // verify that the client provided is acceptable for use float VerifyClientEntity(entity client, float must_be_real, float must_be_bots); // if the client is not acceptable, return a string to be used for error messages string GetClientErrorString_color(float clienterror, string original_input, string col); #define GetClientErrorString(clienterror, original_input) GetClientErrorString_color(clienterror, original_input, "^7") // is this entity number even in the possible range of entities? float VerifyClientNumber(float tmp_number); entity GetIndexedEntity(int argc, float start_index); // find a player which matches the input string, and return their entity entity GetFilteredEntity(string input); // switch between sprint and print depending on whether the receiver is the server or a player void print_to(entity to, string input); // ========================================== // Supporting functions for common commands // ========================================== // used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such. void timeout_handler_reset(entity this); void timeout_handler_think(entity this); // =================================================== // Common commands used in both sv_cmd.qc and cmd.qc // =================================================== void CommonCommand_cvar_changes(int request, entity caller); void CommonCommand_cvar_purechanges(int request, entity caller); void CommonCommand_editmob(int request, entity caller, int argc); void CommonCommand_info(int request, entity caller, int argc); void CommonCommand_ladder(int request, entity caller); void CommonCommand_lsmaps(int request, entity caller); void CommonCommand_printmaplist(int request, entity caller); void CommonCommand_rankings(int request, entity caller); void CommonCommand_records(int request, entity caller); void CommonCommand_teamstatus(int request, entity caller); void CommonCommand_time(int request, entity caller); void CommonCommand_timein(int request, entity caller); void CommonCommand_timeout(int request, entity caller); void CommonCommand_who(int request, entity caller, int argc); // ================================== // Macro system for common commands // ================================== // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;) COMMON_COMMAND(cvar_changes, "Prints a list of all changed server cvars") { CommonCommand_cvar_changes(request, caller); } COMMON_COMMAND(cvar_purechanges, "Prints a list of all changed gameplay cvars") { CommonCommand_cvar_purechanges(request, caller); } COMMON_COMMAND(editmob, "Modifies a monster or all monsters") { CommonCommand_editmob(request, caller, arguments); } COMMON_COMMAND(info, "Request for unique server information set up by admin") { CommonCommand_info(request, caller, arguments); } COMMON_COMMAND(ladder, "Get information about top players if supported") { CommonCommand_ladder(request, caller); } COMMON_COMMAND(lsmaps, "List maps which can be used with the current game mode") { CommonCommand_lsmaps(request, caller); } COMMON_COMMAND(printmaplist, "Display full server maplist reply") { CommonCommand_printmaplist(request, caller); } COMMON_COMMAND(rankings, "Print information about rankings") { CommonCommand_rankings(request, caller); } COMMON_COMMAND(records, "Print records for the current gametype") { CommonCommand_records(request, caller); } COMMON_COMMAND(teamstatus, "Show information about player and team scores") { CommonCommand_teamstatus(request, caller); } COMMON_COMMAND(time, "Print different formats/readouts of time") { CommonCommand_time(request, caller); } COMMON_COMMAND(timein, "Resume the game from being paused with a timeout") { CommonCommand_timein(request, caller); } COMMON_COMMAND(timeout, "Call a timeout which pauses the game for certain amount of time unless unpaused") { CommonCommand_timeout(request, caller); } COMMON_COMMAND(vote, "Request an action to be voted upon by players") { VoteCommand(request, caller, arguments, command); } COMMON_COMMAND(who, "Display detailed client information about all players") { CommonCommand_who(request, caller, arguments);} void CommonCommand_macro_help(entity caller) { FOREACH(COMMON_COMMANDS, true, { print_to(caller, sprintf(" ^2%s^7: %s", it.m_name, it.m_description)); }); } float CommonCommand_macro_command(int argc, entity caller, string command) { string c = strtolower(argv(0)); FOREACH(COMMON_COMMANDS, it.m_name == c, { it.m_invokecmd(it, CMD_REQUEST_COMMAND, caller, argc, command); return true; }); return false; } float CommonCommand_macro_usage(int argc, entity caller) { string c = strtolower(argv(1)); FOREACH(COMMON_COMMANDS, it.m_name == c, { it.m_invokecmd(it, CMD_REQUEST_USAGE, caller, argc, ""); return true; }); return false; } void CommonCommand_macro_write_aliases(float fh) { FOREACH(COMMON_COMMANDS, true, { CMD_Write_Alias("qc_cmd_svcmd", it.m_name, it.m_description); }); }