// ================================================= // Declarations for server side game commands // Last updated: December 25th, 2011 // ================================================= string GotoMap(string m); void race_deleteTime(string map, float pos); #define SHUFFLETEAMS_MAX_PLAYERS 255 #define SHUFFLETEAMS_MAX_TEAMS 4 float shuffleteams_players[SHUFFLETEAMS_MAX_PLAYERS]; // maximum of 255 player slots float shuffleteams_teams[SHUFFLETEAMS_MAX_TEAMS]; // maximum of 4 teams // used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file void GameCommand_macro_write_aliases(float fh);