#include "quake.qh" #include #include #include //*********************** //QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons //*********************** SPAWNFUNC_WEAPON(weapon_nailgun, WEP_ELECTRO) SPAWNFUNC_WEAPON(weapon_supernailgun, WEP_HAGAR) SPAWNFUNC_WEAPON(weapon_supershotgun, WEP_MACHINEGUN) SPAWNFUNC_ITEM(item_spikes, ITEM_Bullets) //spawnfunc(item_armor1) {spawnfunc_item_armor_medium(this);} // FIXME: in Quake this is green armor, in Xonotic maps it is an armor shard SPAWNFUNC_ITEM(item_armor2, ITEM_ArmorMega) SPAWNFUNC_ITEM(item_armorInv, ITEM_ArmorMega) // TODO: make sure we actually want this SPAWNFUNC_ITEM_COND(item_health, (this.spawnflags & 2), ITEM_HealthMega, ITEM_HealthMedium)