#include "quake.qh" #include #include #include #include /*********************** * QUAKE 1 ENTITIES - So people can play quake1 maps with the xonotic weapons *********************** weapon_nailgun handled in quake3.qc item_armor1 handled in items.qc */ SPAWNFUNC_WEAPON(weapon_supernailgun, WEP_HAGAR) SPAWNFUNC_WEAPON(weapon_supershotgun, WEP_MACHINEGUN) SPAWNFUNC_ITEM(item_spikes, ITEM_Bullets) SPAWNFUNC_ITEM(item_armor2, ITEM_ArmorMega) SPAWNFUNC_ITEM(item_armorInv, ITEM_ArmorMega) // TODO: make sure we actually want this SPAWNFUNC_ITEM_COND(item_health, (this.spawnflags & 2), ITEM_HealthMega, ITEM_HealthMedium)