const float FL_WEAPON = 8192; const float FL_POWERUP = 16384; const float FL_PROJECTILE = 32768; const float FL_TOSSED = 65536; const float FL_NO_WEAPON_STAY = 131072; const float FL_SPAWNING = 262144; const float SVC_SOUND = 6; const float SVC_STOPSOUND = 16; const float SVC_SETVIEW = 5; const float RESPAWN_FORCE = 1; const float RESPAWN_SILENT = 2; #define EFMASK_CHEAP (EF_ADDITIVE | EF_DOUBLESIDED | EF_FULLBRIGHT | EF_NODEPTHTEST | EF_NODRAW | EF_NOGUNBOB | EF_NOSHADOW | EF_LOWPRECISION | EF_SELECTABLE | EF_TELEPORT_BIT) const float MSG_ENTITY = 5; // csqc const float NUM_PLAYERSKINS_TEAMPLAY = 3; const float ASSAULT_VALUE_INACTIVE = 1000; const float DOOR_NOSPLASH = 256; // generic anti-splashdamage spawnflag