#ifndef G_VIOLENCE_H #define G_VIOLENCE_H float Violence_GibSplash_SendEntity(entity to, int sf); // TODO maybe convert this to a TE? void Violence_GibSplash_At(vector org, vector dir, float type, float amount, entity gibowner, entity attacker); void Violence_GibSplash(entity source, float type, float amount, entity attacker); #endif