#if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) #include "../../lib/warpzone/anglestransform.qh" #include "../../lib/warpzone/common.qh" #include "../../lib/warpzone/util_server.qh" #include "../../lib/warpzone/server.qh" #include "../../common/constants.qh" #include "../../common/stats.qh" #include "../../common/teams.qh" #include "../../common/util.qh" #include "../../common/command/markup.qh" #include "../../common/command/rpn.qh" #include "../../common/command/generic.qh" #include "../../common/command/command.qh" #include "../../common/net_notice.qh" #include "../../common/animdecide.qh" #include "../../common/monsters/all.qh" #include "../../common/monsters/sv_monsters.qh" #include "../../common/monsters/spawn.qh" #include "../../common/weapons/config.qh" #include "../../common/weapons/all.qh" #include "../weapons/accuracy.qh" #include "../weapons/common.qh" #include "../weapons/csqcprojectile.qh" #include "../weapons/hitplot.qh" #include "../weapons/selection.qh" #include "../weapons/spawning.qh" #include "../weapons/throwing.qh" #include "../weapons/tracing.qh" #include "../weapons/weaponstats.qh" #include "../weapons/weaponsystem.qh" #include "../t_items.qh" #include "../autocvars.qh" #include "../constants.qh" #include "../defs.qh" #include "../../common/notifications.qh" #include "../../common/deathtypes/all.qh" #include "all.qh" #include "../../common/turrets/sv_turrets.qh" #include "../../common/vehicles/all.qh" #include "../campaign.qh" #include "../../common/campaign_common.qh" #include "../../common/mapinfo.qh" #include "../command/common.qh" #include "../command/banning.qh" #include "../command/radarmap.qh" #include "../command/vote.qh" #include "../command/getreplies.qh" #include "../command/cmd.qh" #include "../command/sv_cmd.qh" #include "../../common/csqcmodel_settings.qh" #include "../../lib/csqcmodel/common.qh" #include "../../lib/csqcmodel/sv_model.qh" #include "../anticheat.qh" #include "../cheats.qh" #include "../../common/playerstats.qh" #include "../portals.qh" #include "../g_hook.qh" #include "../scores.qh" #include "../spawnpoints.qh" #include "../mapvoting.qh" #include "../ipban.qh" #include "../race.qh" #include "../antilag.qh" #include "../playerdemo.qh" #include "../round_handler.qh" #include "../item_key.qh" #include "../pathlib/pathlib.qh" #include "../../common/vehicles/all.qh" #endif #include "all.qh" STATIC_INIT_LATE(Gametype) { Gametype g = MapInfo_Type(MapInfo_CurrentGametype()); if (g) { for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) { string s = car(_s); FOREACH(Mutators, it.m_name == s, LAMBDA(Mutator_Add(it); break)); } } } #define IMPLEMENTATION #include "all.inc" #undef IMPLEMENTATION