#ifndef GAMEMODE_H #define GAMEMODE_H #include "../cl_client.qh" #include "../cl_player.qh" #include "../cl_impulse.qh" #include "../cheats.qh" #include "../g_damage.qh" #include "../round_handler.qh" #include "../scores.qh" #include "../scores_rules.qh" #include "../teamplay.qh" #include "../bot/bot.qh" #include "../bot/navigation.qh" #include "../bot/waypoints.qh" #include "../bot/havocbot/roles.qh" #include "../bot/havocbot/havocbot.qh" #include "../command/vote.qh" #include #include "../command/common.qh" #include "../weapons/tracing.qh" #include "../weapons/weaponsystem.qh" #include #include #include #include #include #include #include #include .float lastground; float total_players; float redalive, bluealive, yellowalive, pinkalive; .float redalive_stat = _STAT(REDALIVE); .float bluealive_stat = _STAT(BLUEALIVE); .float yellowalive_stat = _STAT(YELLOWALIVE); .float pinkalive_stat = _STAT(PINKALIVE); #endif