#ifndef GAMEMODE_H #define GAMEMODE_H #include "mutator_nades.qh" #include "../cl_client.qh" #include "../cl_player.qh" #include "../cl_impulse.qh" #include "../cheats.qh" #include "../g_damage.qh" #include "../round_handler.qh" #include "../scores.qh" #include "../scores_rules.qh" #include "../waypointsprites.qh" #include "../bot/bot.qh" #include "../bot/navigation.qh" #include "../bot/waypoints.qh" #include "../bot/havocbot/roles.qh" #include "../bot/havocbot/role_keyhunt.qh" #include "../bot/havocbot/havocbot.qh" #include "../command/vote.qh" #include "../../common/monsters/all.qh" #include "../command/common.qh" #include "../weapons/tracing.qh" #include "../weapons/weaponsystem.qh" #include "../../common/deathtypes.qh" #include "../../common/notifications.qh" #include "../../common/triggers/teleporters.qh" #include "../../common/triggers/subs.qh" #include "../../common/stats.qh" #include "../../common/teams.qh" #include "../../warpzonelib/mathlib.qh" #include "../../warpzonelib/server.qh" #include "../../warpzonelib/util_server.qh" .float lastground; float total_players; float redalive, bluealive, yellowalive, pinkalive; .float redalive_stat, bluealive_stat, yellowalive_stat, pinkalive_stat; #endif