#ifndef GAMEMODE_DOMINATION_H #define GAMEMODE_DOMINATION_H // these are needed since mutators are compiled last // score rule declarations const float ST_DOM_TICKS = 1; const float SP_DOM_TICKS = 4; const float SP_DOM_TAKES = 5; const float ST_DOM_CAPS = 1; const float SP_DOM_CAPS = 4; // pps: points per second .float dom_total_pps; .float dom_pps_red; .float dom_pps_blue; .float dom_pps_yellow; .float dom_pps_pink; float total_pps; float pps_red; float pps_blue; float pps_yellow; float pps_pink; // capture declarations .float enemy_playerid; .entity sprite; .float captime; // misc globals float domination_roundbased; float domination_teams; #endif