void invasion_spawnpoint() { if not(g_invasion) { remove(self); return; } self.classname = "invasion_spawnpoint"; } float invasion_PickMonster(float supermonster_count) { if(autocvar_g_invasion_zombies_only) return MON_ZOMBIE; float i; entity mon; RandomSelection_Init(); for(i = MON_FIRST; i <= MON_LAST; ++i) { mon = get_monsterinfo(i); if((mon.spawnflags & MONSTER_TYPE_FLY) || (mon.spawnflags & MONSTER_TYPE_SWIM) || (mon.spawnflags & MON_FLAG_SUPERMONSTER && supermonster_count >= 1)) continue; // flying/swimming monsters not yet supported RandomSelection_Add(world, i, "", 1, 1); } return RandomSelection_chosen_float; } entity invasion_PickSpawn() { entity e; RandomSelection_Init(); for(e = world;(e = find(e, classname, "invasion_spawnpoint")); ) RandomSelection_Add(e, 0, string_null, 1, 1); return RandomSelection_chosen_ent; } void invasion_SpawnChosenMonster(float mon) { entity spawn_point, monster; spawn_point = invasion_PickSpawn(); if(spawn_point == world) { dprint("Warning: couldn't find any invasion_spawnpoint spawnpoints, no monsters will spawn!\n"); return; } monster = spawnmonster("", mon, spawn_point, spawn_point, spawn_point.origin, FALSE, 2); if(roundcnt >= maxrounds) monster.spawnflags |= MONSTERFLAG_MINIBOSS; } void invasion_SpawnMonsters(float supermonster_count) { float chosen_monster = invasion_PickMonster(supermonster_count); invasion_SpawnChosenMonster(chosen_monster); } float Invasion_CheckWinner() { entity head; if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { FOR_EACH_MONSTER(head) { if(head.weaponentity) remove(head.weaponentity); if(head.iceblock) remove(head.iceblock); remove(head); } if(roundcnt >= maxrounds) { NextLevel(); return 1; } Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); return 1; } // boss round if(roundcnt >= maxrounds) { if(numspawned < 1) { maxspawned = 1; invasion_SpawnMonsters(0); } } else { float total_alive_monsters = 0, supermonster_count = 0; FOR_EACH_MONSTER(head) if(head.health > 0) { if((get_monsterinfo(head.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) ++supermonster_count; ++total_alive_monsters; } if((total_alive_monsters + numkilled) < maxspawned && maxcurrent < 10) // 10 at a time should be plenty { if(time >= last_check) { invasion_SpawnMonsters(supermonster_count); last_check = time + 2; } return 0; } } if(numspawned < 1 || numkilled < maxspawned) return 0; // nothing has spawned yet, or there are still alive monsters if(roundcnt >= maxrounds) { NextLevel(); return 1; } entity winner = world; float winning_score = 0; FOR_EACH_PLAYER(head) { float cs = PlayerScore_Add(head, SP_KILLS, 0); if(cs > winning_score) { winning_score = cs; winner = head; } } if(winner) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); } round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); return 1; } float Invasion_CheckPlayers() { return TRUE; } void Invasion_RoundStart() { entity e; float numplayers = 0; FOR_EACH_PLAYER(e) { e.player_blocked = 0; ++numplayers; } roundcnt += 1; maxcurrent = 0; numspawned = 0; numkilled = 0; if(roundcnt > 1) maxspawned = rint(autocvar_g_invasion_monster_count * (roundcnt * 0.5)); else maxspawned = autocvar_g_invasion_monster_count; monster_skill += 0.1 * numplayers; } MUTATOR_HOOKFUNCTION(invasion_MonsterDies) { if not(self.monster_respawned) { numkilled += 1; maxcurrent -= 1; if(IS_PLAYER(frag_attacker)) PlayerScore_Add(frag_attacker, SP_KILLS, +1); } return FALSE; } MUTATOR_HOOKFUNCTION(invasion_MonsterSpawn) { if not(self.spawnflags & MONSTERFLAG_SPAWNED) { if(self.weaponentity) remove(self.weaponentity); if(self.iceblock) remove(self.iceblock); remove(self); return FALSE; } if(roundcnt < maxrounds && self.spawnflags & MONSTERFLAG_MINIBOSS) self.spawnflags &= ~MONSTERFLAG_MINIBOSS; if not(self.monster_respawned) { numspawned += 1; maxcurrent += 1; } self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; return FALSE; } MUTATOR_HOOKFUNCTION(invasion_PlayerThink) { monsters_total = maxspawned; // TODO: make sure numspawned never exceeds maxspawned monsters_killed = numkilled; return FALSE; } MUTATOR_HOOKFUNCTION(invasion_PlayerSpawn) { self.bot_attack = FALSE; return FALSE; } MUTATOR_HOOKFUNCTION(invasion_PlayerDamage) { if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target) { frag_damage = 0; frag_force = '0 0 0'; } return FALSE; } MUTATOR_HOOKFUNCTION(invasion_PlayerCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? return FALSE; if(cmd_name == "debuginvasion") { sprint(self, strcat("maxspawned = ", ftos(maxspawned), "\n")); sprint(self, strcat("numspawned = ", ftos(numspawned), "\n")); sprint(self, strcat("numkilled = ", ftos(numkilled), "\n")); sprint(self, strcat("roundcnt = ", ftos(roundcnt), "\n")); sprint(self, strcat("monsters_total = ", ftos(monsters_total), "\n")); sprint(self, strcat("monsters_killed = ", ftos(monsters_killed), "\n")); sprint(self, strcat("monster_skill = ", ftos(monster_skill), "\n")); return TRUE; } return FALSE; } MUTATOR_HOOKFUNCTION(invasion_SetStartItems) { start_health = 200; start_armorvalue = 200; return FALSE; } void invasion_ScoreRules() { ScoreRules_basics(0, 0, 0, FALSE); ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", SFL_SORT_PRIO_PRIMARY); ScoreRules_basics_end(); } void invasion_Initialize() { independent_players = 1; // to disable extra useless scores invasion_ScoreRules(); independent_players = 0; round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart); round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); allowed_to_spawn = TRUE; monster_skill = 0.5; roundcnt = 0; } MUTATOR_DEFINITION(gamemode_invasion) { MUTATOR_HOOK(MonsterDies, invasion_MonsterDies, CBC_ORDER_ANY); MUTATOR_HOOK(MonsterSpawn, invasion_MonsterSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, invasion_PlayerThink, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerSpawn, invasion_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDamage_Calculate, invasion_PlayerDamage, CBC_ORDER_ANY); MUTATOR_HOOK(SV_ParseClientCommand, invasion_PlayerCommand, CBC_ORDER_ANY); MUTATOR_HOOK(SetStartItems, invasion_SetStartItems, CBC_ORDER_ANY); MUTATOR_ONADD { if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); invasion_Initialize(); cvar_settemp("g_monsters", "1"); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back invasion_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { print("This is a game type and it cannot be removed at runtime."); return -1; } return 0; }