#ifndef GAMEMODE_INVASION_H #define GAMEMODE_INVASION_H float inv_numspawned; float inv_maxspawned; float inv_roundcnt; float inv_maxrounds; float inv_numkilled; float inv_lastcheck; float inv_maxcurrent; float invasion_teams; float inv_monsters_perteam[17]; float inv_monsterskill; const float ST_INV_KILLS = 1; #endif