void ka_SpawnBall(void); void ka_TouchEvent(void); void ka_RespawnBall(void); void ka_DropEvent(entity); void ka_Initialize() { if(!g_keepaway) return; precache_sound("keepaway/pickedup.wav"); precache_sound("keepaway/dropped.wav"); ScoreRules_keepaway(); entity e; e = spawn(); e.think = ka_SpawnBall; e.nextthink = time; } void ka_SpawnBall() // self = the ball { if(!g_keepaway) { remove(self); return; } if (!self.model) { self.model = "models/orbs/orbblue.md3"; self.scale = 1; } precache_model(self.model); setmodel(self, self.model); setsize(self, BALL_MINS, BALL_MAXS); ball_scale = self.scale; self.classname = "keepawayball"; self.damageforcescale = cvar("g_keepawayball_damageforcescale"); self.effects = self.effects | EF_FULLBRIGHT; self.movetype = MOVETYPE_BOUNCE; self.touch = ka_TouchEvent; self.think = ka_RespawnBall; self.nextthink = time; self.flags = FL_ITEM; //self.reset = ka_Reset; self.owner = world; WaypointSprite_AttachCarrier("ka-ball", self); //WaypointSprite_UpdateTeamRadar(self.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0'); // wtf radar doesn't work when not in a team environment? } void ka_RespawnBall() { if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) { makevectors(self.angles); self.movetype = MOVETYPE_BOUNCE; self.velocity = '0 0 200'; self.angles = '0 0 0'; self.solid = SOLID_TRIGGER; //self.touch = ka_TouchEvent; self.think = ka_RespawnBall; self.nextthink = time + cvar("g_keepawayball_respawntime"); } else { // sorry, can't spawn, better luck next frame self.think = ka_RespawnBall; self.nextthink = time; } } void ka_TouchEvent() { if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { self.think = ka_SpawnBall; self.nextthink = time; return; } if(!self) return; if(other.classname != "player" || other.health < 1) return; if(self.wait > time) return; //if(time > self.ctf_droptime + cvar("g_keepawayball_respawntime")) // return; self.owner = other; other.kaballcarried = self; setattachment(self, other, ""); setorigin(self, BALL_ATTACHORG); self.velocity = '0 0 0'; self.movetype = MOVETYPE_NONE; self.touch = SUB_Null; self.alpha = 0.01; self.think = SUB_Null; self.nextthink = 0; self.glow_color = cvar("g_keepawayball_trail_color"); self.glow_trail = TRUE; other.effects |= 8; other.alpha = 0.6; bprint(other.netname, "^7 has picked up the ball!\n"); WriteByte(MSG_BROADCAST, SVC_CENTERPRINT); WriteString(MSG_BROADCAST, strcat("\n\n", other.netname, "^7 has picked up the ball!\n")); sound(self.owner, CHAN_AUTO, "keepaway/pickedup.wav", VOL_BASE, ATTN_NORM); PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1); WaypointSprite_Kill(self.waypointsprite_attachedforcarrier); WaypointSprite_AttachCarrier("ka-ballcarrier", other); //WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); //WaypointSprite_UpdateTeamRadar(other.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, '1 0 0'); } void ka_DropEvent(entity plyr) { entity ball; ball = plyr.kaballcarried; if(!ball) { return; } setattachment(ball, world, ""); ball.movetype = MOVETYPE_BOUNCE; ball.solid = SOLID_TRIGGER; ball.wait = time + 1; ball.ctf_droptime = time; ball.think = ka_SpawnBall; ball.nextthink = time + cvar("g_keepawayball_respawntime"); ball.touch = ka_TouchEvent; plyr.effects = EF_LOWPRECISION; plyr.alpha = 1.0; ball.alpha = 1.0; setorigin(ball, plyr.origin + '0 0 10'); ball.velocity = '0 0 200' + '0 100 0'*crandom() + '100 0 0'*crandom(); bprint(plyr.netname, "^7 has dropped the ball!\n"); WriteByte(MSG_BROADCAST, SVC_CENTERPRINT); WriteString(MSG_BROADCAST, strcat("\n\n", plyr.netname, "^7 has dropped the ball!\n")); sound(other, CHAN_AUTO, "keepaway/dropped.wav", VOL_BASE, ATTN_NORM); PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); // todo WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier); WaypointSprite_AttachCarrier("ka-ball", ball); //WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); //WaypointSprite_UpdateTeamRadar(ball.waypointsprite_attachedforcarrier, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); //WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); ball.owner.kaballcarried = world; ball.owner = world; } MUTATOR_HOOKFUNCTION(ka_RemovePlayer) { if(self.kaballcarried) { ka_DropEvent(self); } return 1; } MUTATOR_HOOKFUNCTION(ka_Scoring) { if not(frag_attacker == frag_target) { if(frag_target.kaballcarried) { // get amount of times killing carrier PlayerScore_Add(frag_attacker, SP_KEEPAWAY_CARRIERKILLS, 1); } else if not(frag_attacker.kaballcarried) if(cvar("g_keepaway_noncarrier_warn")) centerprint_atprio(frag_attacker, (CENTERPRIO_SPAM + 5), "Killing people while you don't have the ball gives no points!"); if(frag_attacker.kaballcarried) // get kills as carrier PlayerScore_Add(frag_attacker, SP_KEEPAWAY_SCORE, 1); } if(self.kaballcarried) { ka_DropEvent(self); } return 1; } MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill) { frag_score = 0; // no frags counted in keepaway return 1; } MUTATOR_DEFINITION(gamemode_keepaway) { MUTATOR_HOOK(MakePlayerObserver, ka_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, ka_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, ka_Scoring, CBC_ORDER_ANY); MUTATOR_HOOK(GiveFragsForKill, ka_GiveFragsForKill, CBC_ORDER_FIRST); MUTATOR_ONADD { if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); g_keepaway = 1; ka_Initialize(); } MUTATOR_ONREMOVE { g_keepaway = 0; error("This is a game type and it cannot be removed at runtime."); } return 0; }