#ifndef GAMEMODE_KEEPAWAY_H #define GAMEMODE_KEEPAWAY_H // these are needed since mutators are compiled last entity ka_ball; const float SP_KEEPAWAY_PICKUPS = 4; const float SP_KEEPAWAY_CARRIERKILLS = 5; const float SP_KEEPAWAY_BCTIME = 6; void() havocbot_role_ka_carrier; void() havocbot_role_ka_collector; #endif