#ifndef GAMEMODE_KEYHUNT_H #define GAMEMODE_KEYHUNT_H #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext ) // ALL OF THESE should be removed in the future, as other code should not have to care // used by bots: float kh_tracking_enabled; .entity kh_next; float kh_Key_AllOwnedByWhichTeam(); typedef void(void) kh_Think_t; void kh_StartRound(); void kh_Controller_SetThink(float t, kh_Think_t func); void kh_Key_DropAll(entity player, float suicide); #endif