//EF_BRIGHTFIELD|EF_BRIGHTLIGHT|EF_DIMLIGHT|EF_BLUE|EF_RED|EF_FLAME #define BALL_EFFECTMASK 1229 #define BALL_MINS '-16 -16 -16' // The model is 24*24*24 #define BALL_MAXS '16 16 16' #define BALL_ATTACHORG '3 0 16' #define BALL_SPRITECOLOR '.91 .85 .62' #define BALL_FOOT 1 #define BALL_BASKET 2 //spawnflags #define GOAL_TOUCHPLAYER 1 //goal types #define GOAL_FAULT -1 #define GOAL_OUT -2 void DropBall(entity ball, vector org, vector vel); float autocvar_g_nexball_football_boost_forward; float autocvar_g_nexball_football_boost_up; float autocvar_g_nexball_football_physics; float autocvar_g_nexball_delay_idle; float autocvar_g_nexball_basketball_delay_hold; float autocvar_g_nexball_basketball_delay_hold_forteam; float autocvar_g_nexball_basketball_effects_default; float autocvar_g_nexball_basketball_teamsteal; float autocvar_g_nexball_meter_period; float balls; float ball_scale; float nb_teams; .entity nb_dropper; .float nb_droptime; .float teamtime;