#include "../controlpoint.qh" #include "../generator.qh" // ======================= // CaptureShield Functions // ======================= bool ons_CaptureShield_Customize() { entity e = WaypointSprite_getviewentity(other); if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; } if(SAME_TEAM(self, e)) { return false; } return true; } void ons_CaptureShield_Touch() { if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; } if(!IS_PLAYER(other)) { return; } if(SAME_TEAM(other, self)) { return; } vector mymid = (self.absmin + self.absmax) * 0.5; vector othermid = (other.absmin + other.absmax) * 0.5; Damage(other, self, self, 0, DEATH_HURTTRIGGER, mymid, normalize(othermid - mymid) * ons_captureshield_force); if(IS_REAL_CLIENT(other)) { play2(other, "onslaught/damageblockedbyshield.wav"); if(self.enemy.classname == "onslaught_generator") Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED); else Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED); } } void ons_CaptureShield_Reset() { self.colormap = self.enemy.colormap; self.team = self.enemy.team; } void ons_CaptureShield_Spawn(entity generator, bool is_generator) { entity shield = spawn(); shield.enemy = generator; shield.team = generator.team; shield.colormap = generator.colormap; shield.reset = ons_CaptureShield_Reset; shield.touch = ons_CaptureShield_Touch; shield.customizeentityforclient = ons_CaptureShield_Customize; shield.classname = "ons_captureshield"; shield.effects = EF_ADDITIVE; shield.movetype = MOVETYPE_NOCLIP; shield.solid = SOLID_TRIGGER; shield.avelocity = '7 0 11'; shield.scale = 1; shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3"); precache_model(shield.model); setorigin(shield, generator.origin); setmodel(shield, shield.model); setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs); } // ========== // Junk Pile // ========== void ons_debug(string input) { switch(autocvar_g_onslaught_debug) { case 1: dprint(input); break; case 2: print(input); break; } } void FixSize(entity e) { e.mins_x = rint(e.mins_x); e.mins_y = rint(e.mins_y); e.mins_z = rint(e.mins_z); e.maxs_x = rint(e.maxs_x); e.maxs_y = rint(e.maxs_y); e.maxs_z = rint(e.maxs_z); } vector randompos(vector m1, vector m2) { vector v; m2 = m2 - m1; v_x = m2_x * random() + m1_x; v_y = m2_y * random() + m1_y; v_z = m2_z * random() + m1_z; return v; } void setmodel_fixsize(entity e, string m) { setmodel(e, m); FixSize(e); } void onslaught_updatelinks() { entity l; // first check if the game has ended ons_debug("--- updatelinks ---\n"); // mark generators as being shielded and networked for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) { if (l.iscaptured) ons_debug(strcat(etos(l), " (generator) belongs to team ", ftos(l.team), "\n")); else ons_debug(strcat(etos(l), " (generator) is destroyed\n")); l.islinked = l.iscaptured; l.isshielded = l.iscaptured; l.sprite.SendFlags |= 16; } // mark points as shielded and not networked for(l = ons_worldcplist; l; l = l.ons_worldcpnext) { l.islinked = false; l.isshielded = true; int i; for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; } ons_debug(strcat(etos(l), " (point) belongs to team ", ftos(l.team), "\n")); l.sprite.SendFlags |= 16; } // flow power outward from the generators through the network bool stop = false; while (!stop) { stop = true; for(l = ons_worldlinklist; l; l = l.ons_worldlinknext) { // if both points are captured by the same team, and only one of // them is powered, mark the other one as powered as well if (l.enemy.iscaptured && l.goalentity.iscaptured) if (l.enemy.islinked != l.goalentity.islinked) if(SAME_TEAM(l.enemy, l.goalentity)) { if (!l.goalentity.islinked) { stop = false; l.goalentity.islinked = true; ons_debug(strcat(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n")); } else if (!l.enemy.islinked) { stop = false; l.enemy.islinked = true; ons_debug(strcat(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n")); } } } } // now that we know which points are powered we can mark their neighbors // as unshielded if team differs for(l = ons_worldlinklist; l; l = l.ons_worldlinknext) { if (l.goalentity.islinked) { if(DIFF_TEAM(l.goalentity, l.enemy)) { ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n")); l.enemy.isshielded = false; } if(l.goalentity.classname == "onslaught_generator") l.enemy.isgenneighbor[l.goalentity.team] = true; else l.enemy.iscpneighbor[l.goalentity.team] = true; } if (l.enemy.islinked) { if(DIFF_TEAM(l.goalentity, l.enemy)) { ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n")); l.goalentity.isshielded = false; } if(l.enemy.classname == "onslaught_generator") l.goalentity.isgenneighbor[l.enemy.team] = true; else l.goalentity.iscpneighbor[l.enemy.team] = true; } } // now update the generators for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) { if (l.isshielded) { ons_debug(strcat(etos(l), " (generator) is shielded\n")); l.takedamage = DAMAGE_NO; l.bot_attack = false; } else { ons_debug(strcat(etos(l), " (generator) is not shielded\n")); l.takedamage = DAMAGE_AIM; l.bot_attack = true; } ons_Generator_UpdateSprite(l); } // now update the takedamage and alpha variables on control point icons for(l = ons_worldcplist; l; l = l.ons_worldcpnext) { if (l.isshielded) { ons_debug(strcat(etos(l), " (point) is shielded\n")); if (l.goalentity) { l.goalentity.takedamage = DAMAGE_NO; l.goalentity.bot_attack = false; } } else { ons_debug(strcat(etos(l), " (point) is not shielded\n")); if (l.goalentity) { l.goalentity.takedamage = DAMAGE_AIM; l.goalentity.bot_attack = true; } } ons_ControlPoint_UpdateSprite(l); } l = findchain(classname, "ons_captureshield"); while(l) { l.team = l.enemy.team; l.colormap = l.enemy.colormap; l = l.chain; } } // =================== // Main Link Functions // =================== bool ons_Link_Send(entity to, int sendflags) { WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK); WriteByte(MSG_ENTITY, sendflags); if(sendflags & 1) { WriteCoord(MSG_ENTITY, self.goalentity.origin_x); WriteCoord(MSG_ENTITY, self.goalentity.origin_y); WriteCoord(MSG_ENTITY, self.goalentity.origin_z); } if(sendflags & 2) { WriteCoord(MSG_ENTITY, self.enemy.origin_x); WriteCoord(MSG_ENTITY, self.enemy.origin_y); WriteCoord(MSG_ENTITY, self.enemy.origin_z); } if(sendflags & 4) { WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16 } return true; } void ons_Link_CheckUpdate() { // TODO check if the two sides have moved (currently they won't move anyway) float cc = 0, cc1 = 0, cc2 = 0; if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; } if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; } cc = cc1 + cc2; if(cc != self.clientcolors) { self.clientcolors = cc; self.SendFlags |= 4; } self.nextthink = time; } void ons_DelayedLinkSetup() { self.goalentity = find(world, targetname, self.target); self.enemy = find(world, targetname, self.target2); if(!self.goalentity) { objerror("can not find target\n"); } if(!self.enemy) { objerror("can not find target2\n"); } ons_debug(strcat(etos(self.goalentity), " linked with ", etos(self.enemy), "\n")); self.SendFlags |= 3; self.think = ons_Link_CheckUpdate; self.nextthink = time; } // ============================= // Main Control Point Functions // ============================= int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber) { if(cp.isgenneighbor[teamnumber]) { return 2; } if(cp.iscpneighbor[teamnumber]) { return 1; } return 0; } int ons_ControlPoint_Attackable(entity cp, int teamnumber) // -2: SAME TEAM, attackable by enemy! // -1: SAME TEAM! // 0: off limits // 1: attack it // 2: touch it // 3: attack it (HIGH PRIO) // 4: touch it (HIGH PRIO) { int a; if(cp.isshielded) { return 0; } else if(cp.goalentity) { // if there's already an icon built, nothing happens if(cp.team == teamnumber) { a = ons_ControlPoint_CanBeLinked(cp, teamnumber); if(a) // attackable by enemy? return -2; // EMERGENCY! return -1; } // we know it can be linked, so no need to check // but... a = ons_ControlPoint_CanBeLinked(cp, teamnumber); if(a == 2) // near our generator? return 3; // EMERGENCY! return 1; } else { // free point if(ons_ControlPoint_CanBeLinked(cp, teamnumber)) { a = ons_ControlPoint_CanBeLinked(cp, teamnumber); // why was this here NUM_TEAM_1 + NUM_TEAM_2 - t if(a == 2) return 4; // GET THIS ONE NOW! else return 2; // TOUCH ME } } return 0; } void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { entity oself; if(damage <= 0) { return; } if (self.owner.isshielded) { // this is protected by a shield, so ignore the damage if (time > self.pain_finished) if (IS_PLAYER(attacker)) { play2(attacker, "onslaught/damageblockedbyshield.wav"); self.pain_finished = time + 1; attacker.typehitsound += 1; // play both sounds (shield is way too quiet) } return; } if(IS_PLAYER(attacker)) if(time - ons_notification_time[self.team] > 10) { play2team(self.team, "onslaught/controlpoint_underattack.wav"); ons_notification_time[self.team] = time; } self.health = self.health - damage; if(self.owner.iscaptured) WaypointSprite_UpdateHealth(self.owner.sprite, self.health); else WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE)); self.pain_finished = time + 1; // particles on every hit pointparticles(particleeffectnum("sparks"), hitloc, force*-1, 1); //sound on every hit if (random() < 0.5) sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE+0.3, ATTEN_NORM); else sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE+0.3, ATTEN_NORM); if (self.health < 0) { sound(self, CH_TRIGGER, "weapons/grenade_impact.wav", VOL_BASE, ATTEN_NORM); pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname); PlayerScore_Add(attacker, SP_ONS_TAKES, 1); PlayerScore_Add(attacker, SP_SCORE, 10); self.owner.goalentity = world; self.owner.islinked = false; self.owner.iscaptured = false; self.owner.team = 0; self.owner.colormap = 1024; WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0); onslaught_updatelinks(); // Use targets now (somebody make sure this is in the right place..) oself = self; self = self.owner; activator = self; SUB_UseTargets (); self = oself; self.owner.waslinked = self.owner.islinked; if(self.owner.model != "models/onslaught/controlpoint_pad.md3") setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad.md3"); //setsize(self, '-32 -32 0', '32 32 8'); remove(self); } self.SendFlags |= CPSF_STATUS; } void ons_ControlPoint_Icon_Think() { entity oself; self.nextthink = time + ONS_CP_THINKRATE; if(autocvar_g_onslaught_cp_proxydecap) { int _enemy_count = 0; int _friendly_count = 0; float _dist; entity _player; FOR_EACH_PLAYER(_player) { if(!_player.deadflag) { _dist = vlen(_player.origin - self.origin); if(_dist < autocvar_g_onslaught_cp_proxydecap_distance) { if(SAME_TEAM(_player, self)) ++_friendly_count; else ++_enemy_count; } } } _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE); _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE); self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health); self.SendFlags |= CPSF_STATUS; if(self.health <= 0) { ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0'); return; } } if (time > self.pain_finished + 5) { if(self.health < self.max_health) { self.health = self.health + self.count; if (self.health >= self.max_health) self.health = self.max_health; WaypointSprite_UpdateHealth(self.owner.sprite, self.health); } } if(self.owner.islinked != self.owner.waslinked) { // unteam the spawnpoint if needed int t = self.owner.team; if(!self.owner.islinked) self.owner.team = 0; oself = self; self = self.owner; activator = self; SUB_UseTargets (); self = oself; self.owner.team = t; self.owner.waslinked = self.owner.islinked; } // damaged fx if(random() < 0.6 - self.health / self.max_health) { pointparticles(particleeffectnum("electricity_sparks"), self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1); if(random() > 0.8) sound(self, CH_PAIN, "onslaught/ons_spark1.wav", VOL_BASE, ATTEN_NORM); else if (random() > 0.5) sound(self, CH_PAIN, "onslaught/ons_spark2.wav", VOL_BASE, ATTEN_NORM); } } void ons_ControlPoint_Icon_BuildThink() { entity oself; int a; self.nextthink = time + ONS_CP_THINKRATE; // only do this if there is power a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team); if(!a) return; self.health = self.health + self.count; self.SendFlags |= CPSF_STATUS; if (self.health >= self.max_health) { self.health = self.max_health; self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on self.think = ons_ControlPoint_Icon_Think; sound(self, CH_TRIGGER, "onslaught/controlpoint_built.wav", VOL_BASE, ATTEN_NORM); self.owner.iscaptured = true; self.solid = SOLID_BBOX; pointparticles(particleeffectnum(sprintf("%s_cap", Static_Team_ColorName_Lower(self.owner.team))), self.owner.origin, '0 0 0', 1); WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health); WaypointSprite_UpdateHealth(self.owner.sprite, self.health); if(IS_PLAYER(self.owner.ons_toucher)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message); Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message); Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message); PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1); PlayerTeamScore_AddScore(self.owner.ons_toucher, 10); } self.owner.ons_toucher = world; onslaught_updatelinks(); // Use targets now (somebody make sure this is in the right place..) oself = self; self = self.owner; activator = self; SUB_UseTargets (); self = oself; self.SendFlags |= CPSF_SETUP; } if(self.owner.model != "models/onslaught/controlpoint_pad2.md3") setmodel_fixsize(self.owner, "models/onslaught/controlpoint_pad2.md3"); if(random() < 0.9 - self.health / self.max_health) pointparticles(particleeffectnum("rage"), self.origin + 10 * randomvec(), '0 0 -1', 1); } void ons_ControlPoint_Icon_Spawn(entity cp, entity player) { entity e = spawn(); setsize(e, CPICON_MIN, CPICON_MAX); setorigin(e, cp.origin + CPICON_OFFSET); e.classname = "onslaught_controlpoint_icon"; e.owner = cp; e.max_health = autocvar_g_onslaught_cp_health; e.health = autocvar_g_onslaught_cp_buildhealth; e.solid = SOLID_NOT; e.takedamage = DAMAGE_AIM; e.bot_attack = true; e.event_damage = ons_ControlPoint_Icon_Damage; e.team = player.team; e.colormap = 1024 + (e.team - 1) * 17; e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build sound(e, CH_TRIGGER, "onslaught/controlpoint_build.wav", VOL_BASE, ATTEN_NORM); cp.goalentity = e; cp.team = e.team; cp.colormap = e.colormap; pointparticles(particleeffectnum(sprintf("%sflag_touch", Static_Team_ColorName_Lower(player.team))), e.origin, '0 0 0', 1); WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE)); WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY); cp.sprite.SendFlags |= 16; onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink); } string ons_ControlPoint_Waypoint(entity e) { if(e.team) { int a = ons_ControlPoint_Attackable(e, e.team); if(a == -2) { return "ons-cp-dfnd"; } // defend now if(a == -1 || a == 1 || a == 2) { return "ons-cp"; } // touch if(a == 3 || a == 4) { return "ons-cp-atck"; } // attack } else return "ons-cp"; return ""; } void ons_ControlPoint_UpdateSprite(entity e) { string s1; s1 = ons_ControlPoint_Waypoint(e); WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1); bool sh; sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4)); if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured) { if(e.iscaptured) // don't mess up build bars! { if(sh) { WaypointSprite_UpdateMaxHealth(e.sprite, 0); } else { WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health); WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health); } } if(e.lastshielded) { if(e.team) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5'); } else { if(e.team) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75'); } WaypointSprite_Ping(e.sprite); e.lastteam = e.team + 2; e.lastshielded = sh; e.lastcaptured = e.iscaptured; } } void ons_ControlPoint_Touch() { entity toucher = other; int attackable; if((toucher.vehicle_flags & VHF_ISVEHICLE) && toucher.owner) if(autocvar_g_onslaught_allow_vehicle_touch) toucher = toucher.owner; else return; if(!IS_PLAYER(toucher)) { return; } if(toucher.frozen) { return; } if(toucher.deadflag != DEAD_NO) { return; } if ( SAME_TEAM(self,toucher) ) if ( self.iscaptured ) { if(time <= toucher.teleport_antispam) Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time)); else Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT); } attackable = ons_ControlPoint_Attackable(self, toucher.team); if(attackable != 2 && attackable != 4) return; // we've verified that this player has a legitimate claim to this point, // so start building the captured point icon (which only captures this // point if it successfully builds without being destroyed first) ons_ControlPoint_Icon_Spawn(self, toucher); self.ons_toucher = toucher; onslaught_updatelinks(); } void ons_ControlPoint_Think() { self.nextthink = time + ONS_CP_THINKRATE; CSQCMODEL_AUTOUPDATE(); } void ons_ControlPoint_Reset() { if(self.goalentity) remove(self.goalentity); self.goalentity = world; self.team = 0; self.colormap = 1024; self.iscaptured = false; self.islinked = false; self.isshielded = true; self.think = ons_ControlPoint_Think; self.ons_toucher = world; self.nextthink = time + ONS_CP_THINKRATE; setmodel_fixsize(self, "models/onslaught/controlpoint_pad.md3"); WaypointSprite_UpdateMaxHealth(self.sprite, 0); WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY); onslaught_updatelinks(); activator = self; SUB_UseTargets(); // to reset the structures, playerspawns etc. CSQCMODEL_AUTOUPDATE(); } void ons_DelayedControlPoint_Setup(void) { onslaught_updatelinks(); // captureshield setup ons_CaptureShield_Spawn(self, false); CSQCMODEL_AUTOINIT(); } void ons_ControlPoint_Setup(entity cp) { // declarations self = cp; // for later usage with droptofloor() // main setup cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist ons_worldcplist = cp; cp.netname = "Control point"; cp.team = 0; cp.solid = SOLID_BBOX; cp.movetype = MOVETYPE_NONE; cp.touch = ons_ControlPoint_Touch; cp.think = ons_ControlPoint_Think; cp.nextthink = time + ONS_CP_THINKRATE; cp.reset = ons_ControlPoint_Reset; cp.colormap = 1024; cp.iscaptured = false; cp.islinked = false; cp.isshielded = true; if(cp.message == "") { cp.message = "a"; } // precache - TODO: clean up! precache_model("models/onslaught/controlpoint_pad.md3"); precache_model("models/onslaught/controlpoint_pad2.md3"); precache_model("models/onslaught/controlpoint_shield.md3"); precache_model("models/onslaught/controlpoint_icon.md3"); precache_model("models/onslaught/controlpoint_icon_dmg1.md3"); precache_model("models/onslaught/controlpoint_icon_dmg2.md3"); precache_model("models/onslaught/controlpoint_icon_dmg3.md3"); precache_model("models/onslaught/controlpoint_icon_gib1.md3"); precache_model("models/onslaught/controlpoint_icon_gib2.md3"); precache_model("models/onslaught/controlpoint_icon_gib4.md3"); precache_sound("onslaught/controlpoint_build.wav"); precache_sound("onslaught/controlpoint_built.wav"); precache_sound("weapons/grenade_impact.wav"); precache_sound("onslaught/damageblockedbyshield.wav"); precache_sound("onslaught/controlpoint_underattack.wav"); precache_sound("onslaught/ons_spark1.wav"); precache_sound("onslaught/ons_spark2.wav"); // appearence setmodel_fixsize(cp, "models/onslaught/controlpoint_pad.md3"); // control point placement if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location { cp.noalign = true; cp.movetype = MOVETYPE_NONE; } else // drop to floor, automatically find a platform and set that as spawn origin { setorigin(cp, cp.origin + '0 0 20'); cp.noalign = false; self = cp; droptofloor(); cp.movetype = MOVETYPE_TOSS; } // waypointsprites WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0'); WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY); InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION); } // ========================= // Main Generator Functions // ========================= string ons_Generator_Waypoint(entity e) { if(e.isshielded) return "ons-gen-shielded"; return "ons-gen"; } void ons_Generator_UpdateSprite(entity e) { string s1 = ons_Generator_Waypoint(e); WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1); if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded) { e.lastteam = e.team + 2; e.lastshielded = e.isshielded; if(e.lastshielded) { if(e.team) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5'); } else { if(e.team) WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false)); else WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75'); } WaypointSprite_Ping(e.sprite); } } void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) { if(damage <= 0) { return; } if(warmup_stage || gameover) { return; } if(!round_handler_IsRoundStarted()) { return; } if (attacker != self) { if (self.isshielded) { // this is protected by a shield, so ignore the damage if (time > self.pain_finished) if (IS_PLAYER(attacker)) { play2(attacker, "onslaught/damageblockedbyshield.wav"); attacker.typehitsound += 1; self.pain_finished = time + 1; } return; } if (time > self.pain_finished) { self.pain_finished = time + 10; entity head; FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); } play2team(self.team, "onslaught/generator_underattack.wav"); } } self.health = self.health - damage; WaypointSprite_UpdateHealth(self.sprite, self.health); // choose an animation frame based on health self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1); // see if the generator is still functional, or dying if (self.health > 0) { self.lasthealth = self.health; } else { if (attacker == self) Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_)); else { Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_)); PlayerScore_Add(attacker, SP_SCORE, 100); } self.iscaptured = false; self.islinked = false; self.isshielded = false; self.takedamage = DAMAGE_NO; // can't be hurt anymore self.event_damage = func_null; // won't do anything if hurt self.count = 0; // reset counter self.think = func_null; self.nextthink = 0; //self.think(); // do the first explosion now WaypointSprite_UpdateMaxHealth(self.sprite, 0); WaypointSprite_Ping(self.sprite); //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor onslaught_updatelinks(); } // Throw some flaming gibs on damage, more damage = more chance for gib if(random() < damage/220) { sound(self, CH_TRIGGER, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM); } else { // particles on every hit pointparticles(particleeffectnum("sparks"), hitloc, force * -1, 1); //sound on every hit if (random() < 0.5) sound(self, CH_TRIGGER, "onslaught/ons_hit1.wav", VOL_BASE, ATTEN_NORM); else sound(self, CH_TRIGGER, "onslaught/ons_hit2.wav", VOL_BASE, ATTEN_NORM); } self.SendFlags |= GSF_STATUS; } void ons_GeneratorThink() { entity e; self.nextthink = time + GEN_THINKRATE; if (!gameover) { if(!self.isshielded && self.wait < time) { self.wait = time + 5; FOR_EACH_REALPLAYER(e) { if(SAME_TEAM(e, self)) { Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM); soundto(MSG_ONE, e, CHAN_AUTO, "kh/alarm.wav", VOL_BASE, ATTEN_NONE); // FIXME: unique sound? } else Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_)); } } } } void ons_GeneratorReset() { self.team = self.team_saved; self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health; self.takedamage = DAMAGE_AIM; self.bot_attack = true; self.iscaptured = true; self.islinked = true; self.isshielded = true; self.event_damage = ons_GeneratorDamage; self.think = ons_GeneratorThink; self.nextthink = time + GEN_THINKRATE; Net_LinkEntity(self, false, 0, generator_send); self.SendFlags = GSF_SETUP; // just incase self.SendFlags |= GSF_STATUS; WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); WaypointSprite_UpdateHealth(self.sprite, self.health); WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY); onslaught_updatelinks(); } void ons_DelayedGeneratorSetup() { // bot waypoints waypoint_spawnforitem_force(self, self.origin); self.nearestwaypointtimeout = 0; // activate waypointing again self.bot_basewaypoint = self.nearestwaypoint; // captureshield setup ons_CaptureShield_Spawn(self, true); onslaught_updatelinks(); Net_LinkEntity(self, false, 0, generator_send); } void onslaught_generator_touch() { if ( IS_PLAYER(other) ) if ( SAME_TEAM(self,other) ) if ( self.iscaptured ) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT); } } void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc { // declarations int teamnumber = gen.team; self = gen; // for later usage with droptofloor() // main setup gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist ons_worldgeneratorlist = gen; gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber)); gen.classname = "onslaught_generator"; gen.solid = SOLID_BBOX; gen.team_saved = teamnumber; gen.movetype = MOVETYPE_NONE; gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health; gen.takedamage = DAMAGE_AIM; gen.bot_attack = true; gen.event_damage = ons_GeneratorDamage; gen.reset = ons_GeneratorReset; gen.think = ons_GeneratorThink; gen.nextthink = time + GEN_THINKRATE; gen.iscaptured = true; gen.islinked = true; gen.isshielded = true; gen.touch = onslaught_generator_touch; // precache - TODO: clean up! precache_model("models/onslaught/generator_shield.md3"); precache_model("models/onslaught/gen_gib1.md3"); precache_model("models/onslaught/gen_gib2.md3"); precache_model("models/onslaught/gen_gib3.md3"); precache_sound("onslaught/generator_decay.wav"); precache_sound("weapons/grenade_impact.wav"); precache_sound("weapons/rocket_impact.wav"); precache_sound("onslaught/generator_underattack.wav"); precache_sound("onslaught/shockwave.wav"); precache_sound("onslaught/ons_hit1.wav"); precache_sound("onslaught/ons_hit2.wav"); precache_sound("onslaught/generator_underattack.wav"); // appearence // model handled by CSQC setsize(gen, GENERATOR_MIN, GENERATOR_MAX); setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET)); gen.colormap = 1024 + (teamnumber - 1) * 17; // generator placement self = gen; droptofloor(); // waypointsprites WaypointSprite_SpawnFixed(string_null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE, '0 0 0'); WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY); WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health); WaypointSprite_UpdateHealth(self.sprite, self.health); InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION); } // =============== // Round Handler // =============== int total_generators; void Onslaught_count_generators() { entity e; total_generators = redowned = blueowned = yellowowned = pinkowned = 0; for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext) { ++total_generators; redowned += (e.team == NUM_TEAM_1 && e.health > 0); blueowned += (e.team == NUM_TEAM_2 && e.health > 0); yellowowned += (e.team == NUM_TEAM_3 && e.health > 0); pinkowned += (e.team == NUM_TEAM_4 && e.health > 0); } } int Onslaught_GetWinnerTeam() { int winner_team = 0; if(redowned > 0) winner_team = NUM_TEAM_1; if(blueowned > 0) { if(winner_team) return 0; winner_team = NUM_TEAM_2; } if(yellowowned > 0) { if(winner_team) return 0; winner_team = NUM_TEAM_3; } if(pinkowned > 0) { if(winner_team) return 0; winner_team = NUM_TEAM_4; } if(winner_team) return winner_team; return -1; // no generators left? } #define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0)) #define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1) bool Onslaught_CheckWinner() { entity e; if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)) { ons_stalemate = true; if (!wpforenemy_announced) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); sound(world, CH_INFO, "onslaught/generator_decay.wav", VOL_BASE, ATTEN_NONE); wpforenemy_announced = true; } entity tmp_entity; // temporary entity float d; for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay) { // tmp_entity.max_health / 300 gives 5 minutes of overtime. // control points reduce the overtime duration. d = 1; for(e = ons_worldcplist; e; e = e.ons_worldcpnext) { if(DIFF_TEAM(e, tmp_entity)) if(e.islinked) d = d + 1; } if(autocvar_g_campaign && autocvar__campaign_testrun) d = d * tmp_entity.max_health; else d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath); Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER, tmp_entity.origin, '0 0 0'); tmp_entity.sprite.SendFlags |= 16; tmp_entity.ons_overtime_damagedelay = time + 1; } } else { wpforenemy_announced = false; ons_stalemate = false; } Onslaught_count_generators(); if(ONS_OWNED_GENERATORS_OK()) return 0; int winner_team = Onslaught_GetWinnerTeam(); if(winner_team > 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_)); Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_)); TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1); } else if(winner_team == -1) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); } ons_stalemate = false; play2all(sprintf("ctf/%s_capture.wav", Static_Team_ColorName_Lower(winner_team))); round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit); FOR_EACH_PLAYER(e) { e.ons_roundlost = true; e.player_blocked = true; nades_Clear(e); } return 1; } bool Onslaught_CheckPlayers() { return 1; } void Onslaught_RoundStart() { entity tmp_entity; FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = false; } for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext) tmp_entity.sprite.SendFlags |= 16; for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) tmp_entity.sprite.SendFlags |= 16; } // ================ // Bot player logic // ================ // NOTE: LEGACY CODE, needs to be re-written! void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius) { entity head; float t, c; int i; bool needarmor = false, needweapons = false; // Needs armor/health? if(self.health<100) needarmor = true; // Needs weapons? c = 0; for(i = WEP_FIRST; i <= WEP_LAST ; ++i) { // Find weapon if(self.weapons & WepSet_FromWeapon(i)) if(++c>=4) break; } if(c<4) needweapons = true; if(!needweapons && !needarmor) return; ons_debug(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n")); ons_debug(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n")); // See what is around head = findchainfloat(bot_pickup, true); while (head) { // gather health and armor only if (head.solid) if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) ) if (vlen(head.origin - org) < sradius) { t = head.bot_pickupevalfunc(self, head); if (t > 0) navigation_routerating(head, t * ratingscale, 500); } head = head.chain; } } void havocbot_role_ons_setrole(entity bot, int role) { ons_debug(strcat(bot.netname," switched to ")); switch(role) { case HAVOCBOT_ONS_ROLE_DEFENSE: ons_debug("defense"); bot.havocbot_role = havocbot_role_ons_defense; bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE; bot.havocbot_role_timeout = 0; break; case HAVOCBOT_ONS_ROLE_ASSISTANT: ons_debug("assistant"); bot.havocbot_role = havocbot_role_ons_assistant; bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT; bot.havocbot_role_timeout = 0; break; case HAVOCBOT_ONS_ROLE_OFFENSE: ons_debug("offense"); bot.havocbot_role = havocbot_role_ons_offense; bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE; bot.havocbot_role_timeout = 0; break; } ons_debug("\n"); } int havocbot_ons_teamcount(entity bot, int role) { int c = 0; entity head; FOR_EACH_PLAYER(head) if(SAME_TEAM(head, self)) if(head.havocbot_role_flags & role) ++c; return c; } void havocbot_goalrating_ons_controlpoints_attack(float ratingscale) { entity cp, cp1, cp2, best, pl, wp; float radius, bestvalue; int c; bool found; // Filter control points for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext) { cp2.wpcost = c = 0; cp2.wpconsidered = false; if(cp2.isshielded) continue; // Ignore owned controlpoints if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team])) continue; // Count team mates interested in this control point // (easier and cleaner than keeping counters per cp and teams) FOR_EACH_PLAYER(pl) if(SAME_TEAM(pl, self)) if(pl.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE) if(pl.havocbot_ons_target==cp2) ++c; // NOTE: probably decrease the cost of attackable control points cp2.wpcost = c; cp2.wpconsidered = true; } // We'll consider only the best case bestvalue = 99999999999; cp = world; for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext) { if (!cp1.wpconsidered) continue; if(cp1.wpcost self.havocbot_role_timeout) { havocbot_ons_reset_role(self); return; } if(self.havocbot_attack_time>time) return; if (self.bot_strategytime < time) { navigation_goalrating_start(); havocbot_goalrating_enemyplayers(20000, self.origin, 650); if(!havocbot_goalrating_ons_generator_attack(20000)) havocbot_goalrating_ons_controlpoints_attack(20000); havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000); navigation_goalrating_end(); self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; } } void havocbot_role_ons_assistant() { havocbot_ons_reset_role(self); } void havocbot_role_ons_defense() { havocbot_ons_reset_role(self); } void havocbot_ons_reset_role(entity bot) { entity head; int c = 0; if(self.deadflag != DEAD_NO) return; bot.havocbot_ons_target = world; // TODO: Defend control points or generator if necessary // if there is only me on the team switch to offense c = 0; FOR_EACH_PLAYER(head) if(SAME_TEAM(head, self)) ++c; if(c==1) { havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE); return; } havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE); } /* * Find control point or generator owned by the same team self which is nearest to pos * if max_dist is positive, only control points within this range will be considered */ entity ons_Nearest_ControlPoint(vector pos, float max_dist) { entity tmp_entity, closest_target = world; tmp_entity = findchain(classname, "onslaught_controlpoint"); while(tmp_entity) { if(SAME_TEAM(tmp_entity, self)) if(tmp_entity.iscaptured) if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist) if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world) closest_target = tmp_entity; tmp_entity = tmp_entity.chain; } tmp_entity = findchain(classname, "onslaught_generator"); while(tmp_entity) { if(SAME_TEAM(tmp_entity, self)) if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist) if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world) closest_target = tmp_entity; tmp_entity = tmp_entity.chain; } return closest_target; } /* * Find control point or generator owned by the same team self which is nearest to pos * if max_dist is positive, only control points within this range will be considered * This function only check distances on the XY plane, disregarding Z */ entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist) { entity tmp_entity, closest_target = world; vector delta; float smallest_distance = 0, distance; tmp_entity = findchain(classname, "onslaught_controlpoint"); while(tmp_entity) { delta = tmp_entity.origin - pos; delta_z = 0; distance = vlen(delta); if(SAME_TEAM(tmp_entity, self)) if(tmp_entity.iscaptured) if(max_dist <= 0 || distance <= max_dist) if(closest_target == world || distance <= smallest_distance ) { closest_target = tmp_entity; smallest_distance = distance; } tmp_entity = tmp_entity.chain; } tmp_entity = findchain(classname, "onslaught_generator"); while(tmp_entity) { delta = tmp_entity.origin - pos; delta_z = 0; distance = vlen(delta); if(SAME_TEAM(tmp_entity, self)) if(max_dist <= 0 || distance <= max_dist) if(closest_target == world || distance <= smallest_distance ) { closest_target = tmp_entity; smallest_distance = distance; } tmp_entity = tmp_entity.chain; } return closest_target; } /** * find the number of control points and generators in the same team as self */ int ons_Count_SelfControlPoints() { entity tmp_entity; tmp_entity = findchain(classname, "onslaught_controlpoint"); int n = 0; while(tmp_entity) { if(SAME_TEAM(tmp_entity, self)) if(tmp_entity.iscaptured) n++; tmp_entity = tmp_entity.chain; } tmp_entity = findchain(classname, "onslaught_generator"); while(tmp_entity) { if(SAME_TEAM(tmp_entity, self)) n++; tmp_entity = tmp_entity.chain; } return n; } /** * Teleport player to a random position near tele_target * if tele_effects is true, teleport sound+particles are created * return false on failure */ bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effects) { if ( !tele_target ) return false; int i; vector loc; float theta; for(i = 0; i < 16; ++i) { theta = random() * 2 * M_PI; loc_y = sin(theta); loc_x = cos(theta); loc_z = 0; loc *= random() * range; loc += tele_target.origin + '0 0 128'; tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, player); if(trace_fraction == 1.0 && !trace_startsolid) { traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the world if(trace_fraction == 1.0 && !trace_startsolid) { if ( tele_effects ) { pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1); sound (player, CH_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTEN_NORM); } setorigin(player, loc); player.angles = '0 1 0' * ( theta * RAD2DEG + 180 ); makevectors(player.angles); player.fixangle = true; player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait; if ( tele_effects ) pointparticles(particleeffectnum("teleport"), player.origin + v_forward * 32, '0 0 0', 1); return true; } } } return false; } // ============== // Hook Functions // ============== MUTATOR_HOOKFUNCTION(ons_ResetMap) { FOR_EACH_PLAYER(self) { self.ons_roundlost = false; self.ons_deathloc = '0 0 0'; PutClientInServer(); } return false; } MUTATOR_HOOKFUNCTION(ons_RemovePlayer) { self.ons_deathloc = '0 0 0'; return false; } MUTATOR_HOOKFUNCTION(ons_PlayerSpawn) { if(!round_handler_IsRoundStarted()) { self.player_blocked = true; return false; } entity l; for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) { l.sprite.SendFlags |= 16; } for(l = ons_worldcplist; l; l = l.ons_worldcpnext) { l.sprite.SendFlags |= 16; } if(ons_stalemate) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); } if ( autocvar_g_onslaught_spawn_choose ) if ( self.ons_spawn_by ) if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) ) { self.ons_spawn_by = world; return false; } if(autocvar_g_onslaught_spawn_at_controlpoints) if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance) { float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random; entity tmp_entity, closest_target = world; vector spawn_loc = self.ons_deathloc; // new joining player or round reset, don't bother checking if(spawn_loc == '0 0 0') { return false; } if(random_target) { RandomSelection_Init(); } for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext) { if(SAME_TEAM(tmp_entity, self)) if(random_target) RandomSelection_Add(tmp_entity, 0, string_null, 1, 1); else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world) closest_target = tmp_entity; } if(random_target) { closest_target = RandomSelection_chosen_ent; } if(closest_target) { float i; vector loc; for(i = 0; i < 10; ++i) { loc = closest_target.origin + '0 0 96'; loc += ('0 1 0' * random()) * 128; tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self); if(trace_fraction == 1.0 && !trace_startsolid) { traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world if(trace_fraction == 1.0 && !trace_startsolid) { setorigin(self, loc); self.angles = normalize(loc - closest_target.origin) * RAD2DEG; return false; } } } } } if(autocvar_g_onslaught_spawn_at_generator) if(random() <= autocvar_g_onslaught_spawn_at_generator_chance) { float random_target = autocvar_g_onslaught_spawn_at_generator_random; entity tmp_entity, closest_target = world; vector spawn_loc = self.ons_deathloc; // new joining player or round reset, don't bother checking if(spawn_loc == '0 0 0') { return false; } if(random_target) { RandomSelection_Init(); } for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) { if(random_target) RandomSelection_Add(tmp_entity, 0, string_null, 1, 1); else { if(SAME_TEAM(tmp_entity, self)) if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world) closest_target = tmp_entity; } } if(random_target) { closest_target = RandomSelection_chosen_ent; } if(closest_target) { float i; vector loc; for(i = 0; i < 10; ++i) { loc = closest_target.origin + '0 0 128'; loc += ('0 1 0' * random()) * 256; tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self); if(trace_fraction == 1.0 && !trace_startsolid) { traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world if(trace_fraction == 1.0 && !trace_startsolid) { setorigin(self, loc); self.angles = normalize(loc - closest_target.origin) * RAD2DEG; return false; } } } } } return false; } MUTATOR_HOOKFUNCTION(ons_PlayerDies) { frag_target.ons_deathloc = frag_target.origin; entity l; for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext) { l.sprite.SendFlags |= 16; } for(l = ons_worldcplist; l; l = l.ons_worldcpnext) { l.sprite.SendFlags |= 16; } if ( autocvar_g_onslaught_spawn_choose ) if ( ons_Count_SelfControlPoints() > 1 ) stuffcmd(self, "qc_cmd_cl hud clickradar\n"); return false; } MUTATOR_HOOKFUNCTION(ons_MonsterThink) { entity e = find(world, targetname, self.target); if (e != world) self.team = e.team; return false; } void ons_MonsterSpawn_Delayed() { entity e, own = self.owner; if(!own) { remove(self); return; } if(own.targetname) { e = find(world, target, own.targetname); if(e != world) { own.team = e.team; activator = e; own.use(); } } remove(self); } MUTATOR_HOOKFUNCTION(ons_MonsterSpawn) { entity e = spawn(); e.owner = self; InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET); return false; } void ons_TurretSpawn_Delayed() { entity e, own = self.owner; if(!own) { remove(self); return; } if(own.targetname) { e = find(world, target, own.targetname); if(e != world) { own.team = e.team; own.active = ACTIVE_NOT; activator = e; own.use(); } } remove(self); } MUTATOR_HOOKFUNCTION(ons_TurretSpawn) { entity e = spawn(); e.owner = self; InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET); return false; } MUTATOR_HOOKFUNCTION(ons_BotRoles) { havocbot_ons_reset_role(self); return true; } MUTATOR_HOOKFUNCTION(ons_GetTeamCount) { // onslaught is special entity tmp_entity; for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) { switch(tmp_entity.team) { case NUM_TEAM_1: c1 = 0; break; case NUM_TEAM_2: c2 = 0; break; case NUM_TEAM_3: c3 = 0; break; case NUM_TEAM_4: c4 = 0; break; } } return true; } MUTATOR_HOOKFUNCTION(ons_SpectateCopy) { self.ons_roundlost = other.ons_roundlost; // make spectators see it too return false; } MUTATOR_HOOKFUNCTION(ons_SV_ParseClientCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? return false; if ( cmd_name == "ons_spawn" ) { vector pos = self.origin; if(cmd_argc > 1) pos_x = stof(argv(1)); if(cmd_argc > 2) pos_y = stof(argv(2)); if(cmd_argc > 3) pos_z = stof(argv(3)); if ( IS_PLAYER(self) ) { if ( !self.frozen ) { entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius); if ( !source_point && self.health > 0 ) { sprint(self, "\nYou need to be next to a control point\n"); return 1; } entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius); if ( closest_target == world ) { sprint(self, "\nNo control point found\n"); return 1; } if ( self.health <= 0 ) { self.ons_spawn_by = closest_target; self.respawn_flags = self.respawn_flags | RESPAWN_FORCE; } else { if ( source_point == closest_target ) { sprint(self, "\nTeleporting to the same point\n"); return 1; } if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,true) ) sprint(self, "\nUnable to teleport there\n"); } return 1; } sprint(self, "\nNo teleportation for you\n"); } return 1; } return 0; } MUTATOR_HOOKFUNCTION(ons_PlayerUseKey) { if(MUTATOR_RETURNVALUE || gameover) { return false; } if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle) { entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius); if ( source_point ) { stuffcmd(self, "qc_cmd_cl hud clickradar\n"); return true; } } return false; } // ========== // Spawnfuncs // ========== /*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16) Link between control points. This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams. keys: "target" - first control point. "target2" - second control point. */ void spawnfunc_onslaught_link() { if(!g_onslaught) { remove(self); return; } if (self.target == "" || self.target2 == "") objerror("target and target2 must be set\n"); self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist ons_worldlinklist = self; InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET); Net_LinkEntity(self, false, 0, ons_Link_Send); } /*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128) Control point. Be sure to give this enough clearance so that the shootable part has room to exist This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity. keys: "targetname" - name that spawnfunc_onslaught_link entities will use to target this. "target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities. "message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc) */ void spawnfunc_onslaught_controlpoint() { if(!g_onslaught) { remove(self); return; } ons_ControlPoint_Setup(self); } /*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64) Base generator. spawnfunc_onslaught_link entities can target this. keys: "team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET. "targetname" - name that spawnfunc_onslaught_link entities will use to target this. */ void spawnfunc_onslaught_generator() { if(!g_onslaught) { remove(self); return; } if(!self.team) { objerror("team must be set"); } ons_GeneratorSetup(self); } // scoreboard setup void ons_ScoreRules() { CheckAllowedTeams(world); ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, 0, true); ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0); ScoreRules_basics_end(); } void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up { ons_ScoreRules(); round_handler_Spawn(Onslaught_CheckPlayers, Onslaught_CheckWinner, Onslaught_RoundStart); round_handler_Init(5, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit); } void ons_Initialize() { precache_sound("ctf/red_capture.wav"); precache_sound("ctf/blue_capture.wav"); precache_sound("ctf/yellow_capture.wav"); precache_sound("ctf/pink_capture.wav"); ons_captureshield_force = autocvar_g_onslaught_shield_force; addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost); InitializeEntity(world, ons_DelayedInit, INITPRIO_GAMETYPE); } MUTATOR_DEFINITION(gamemode_onslaught) { MUTATOR_HOOK(reset_map_global, ons_ResetMap, CBC_ORDER_ANY); MUTATOR_HOOK(MakePlayerObserver, ons_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, ons_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerSpawn, ons_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, ons_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(MonsterMove, ons_MonsterThink, CBC_ORDER_ANY); MUTATOR_HOOK(MonsterSpawn, ons_MonsterSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(TurretSpawn, ons_TurretSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(HavocBot_ChooseRole, ons_BotRoles, CBC_ORDER_ANY); MUTATOR_HOOK(GetTeamCount, ons_GetTeamCount, CBC_ORDER_ANY); MUTATOR_HOOK(SpectateCopy, ons_SpectateCopy, CBC_ORDER_ANY); MUTATOR_HOOK(SV_ParseClientCommand, ons_SV_ParseClientCommand, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerUseKey, ons_PlayerUseKey, CBC_ORDER_ANY); MUTATOR_ONADD { if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); ons_Initialize(); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back ons_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { print("This is a game type and it cannot be removed at runtime."); return -1; } return false; }