#include "loader.qh" STATIC_INIT_LATE(Gametype) { Gametype g = MapInfo_CurrentGametype(); if (g) { for (string _s = g.m_mutators; _s != ""; _s = cdr(_s)) { string s = car(_s); FOREACH(Mutators, it.m_name == s, LAMBDA(Mutator_Add(it); break)); } } }