#ifndef GAMEMODE_CA_H #define GAMEMODE_CA_H // should be removed in the future, as other code should not have to care .float caplayer; // 0.5 if scheduled to join the next round #endif #ifdef IMPLEMENTATION float autocvar_g_ca_damage2score_multiplier; int autocvar_g_ca_point_leadlimit; int autocvar_g_ca_point_limit; float autocvar_g_ca_round_timelimit; bool autocvar_g_ca_spectate_enemies; int autocvar_g_ca_teams; int autocvar_g_ca_teams_override; bool autocvar_g_ca_team_spawns; float autocvar_g_ca_warmup; float ca_teams; float allowed_to_spawn; const float ST_CA_ROUNDS = 1; void ca_ScoreRules(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true); ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY); ScoreRules_basics_end(); } void CA_count_alive_players() { entity e; total_players = redalive = bluealive = yellowalive = pinkalive = 0; FOR_EACH_PLAYER(e) { if(e.team == NUM_TEAM_1) { ++total_players; if (e.health >= 1) ++redalive; } else if(e.team == NUM_TEAM_2) { ++total_players; if (e.health >= 1) ++bluealive; } else if(e.team == NUM_TEAM_3) { ++total_players; if (e.health >= 1) ++yellowalive; } else if(e.team == NUM_TEAM_4) { ++total_players; if (e.health >= 1) ++pinkalive; } } FOR_EACH_REALCLIENT(e) { e.redalive_stat = redalive; e.bluealive_stat = bluealive; e.yellowalive_stat = yellowalive; e.pinkalive_stat = pinkalive; } } float CA_GetWinnerTeam() { float winner_team = 0; if(redalive >= 1) winner_team = NUM_TEAM_1; if(bluealive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_2; } if(yellowalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_3; } if(pinkalive >= 1) { if(winner_team) return 0; winner_team = NUM_TEAM_4; } if(winner_team) return winner_team; return -1; // no player left } #define CA_ALIVE_TEAMS() ((redalive > 0) + (bluealive > 0) + (yellowalive > 0) + (pinkalive > 0)) #define CA_ALIVE_TEAMS_OK() (CA_ALIVE_TEAMS() == ca_teams) float CA_CheckWinner() { entity e; if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER); allowed_to_spawn = false; round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); FOR_EACH_PLAYER(e) nades_Clear(e); return 1; } CA_count_alive_players(); if(CA_ALIVE_TEAMS() > 1) return 0; float winner_team = CA_GetWinnerTeam(); if(winner_team > 0) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_)); Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_)); TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1); } else if(winner_team == -1) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED); } allowed_to_spawn = false; round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); FOR_EACH_PLAYER(e) nades_Clear(e); return 1; } void CA_RoundStart() { if(warmup_stage) allowed_to_spawn = true; else allowed_to_spawn = false; } float CA_CheckTeams() { static float prev_missing_teams_mask; allowed_to_spawn = true; CA_count_alive_players(); if(CA_ALIVE_TEAMS_OK()) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 1; } if(total_players == 0) { if(prev_missing_teams_mask > 0) Kill_Notification(NOTIF_ALL, world, MSG_CENTER_CPID, CPID_MISSING_TEAMS); prev_missing_teams_mask = -1; return 0; } float missing_teams_mask = (!redalive) + (!bluealive) * 2; if(ca_teams >= 3) missing_teams_mask += (!yellowalive) * 4; if(ca_teams >= 4) missing_teams_mask += (!pinkalive) * 8; if(prev_missing_teams_mask != missing_teams_mask) { Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_MISSING_TEAMS, missing_teams_mask); prev_missing_teams_mask = missing_teams_mask; } return 0; } float ca_isEliminated(entity e) { if(e.caplayer == 1 && (e.deadflag != DEAD_NO || e.frags == FRAGS_LMS_LOSER)) return true; if(e.caplayer == 0.5) return true; return false; } // Returns next available player to spectate if g_ca_spectate_enemies == 0 entity CA_SpectateNext(entity player, entity start) { if(SAME_TEAM(start, player)) return start; entity spec_other = start; // continue from current player while(spec_other && DIFF_TEAM(spec_other, player)) spec_other = find(spec_other, classname, "player"); if (!spec_other) { // restart from begining spec_other = find(spec_other, classname, "player"); while(spec_other && DIFF_TEAM(spec_other, player)) spec_other = find(spec_other, classname, "player"); } return spec_other; } MUTATOR_HOOKFUNCTION(ca, PlayerSpawn) {SELFPARAM(); self.caplayer = 1; if(!warmup_stage) eliminatedPlayers.SendFlags |= 1; return 1; } MUTATOR_HOOKFUNCTION(ca, PutClientInServer) {SELFPARAM(); if(!allowed_to_spawn) if(IS_PLAYER(self)) // this is true even when player is trying to join { self.classname = "observer"; if(self.jointime != time) //not when connecting if(!self.caplayer) { self.caplayer = 0.5; if(IS_REAL_CLIENT(self)) Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE); } } return 1; } MUTATOR_HOOKFUNCTION(ca, reset_map_players) {SELFPARAM(); entity e; FOR_EACH_CLIENT(e) { setself(e); self.killcount = 0; if(!self.caplayer && IS_BOT_CLIENT(self)) { self.team = -1; self.caplayer = 1; } if(self.caplayer) { self.classname = "player"; self.caplayer = 1; PutClientInServer(); } } return 1; } MUTATOR_HOOKFUNCTION(ca, ClientConnect) {SELFPARAM(); self.classname = "observer"; return 1; } MUTATOR_HOOKFUNCTION(ca, reset_map_global) { allowed_to_spawn = true; return 1; } MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE) { ret_float = ca_teams; return false; } entity ca_LastPlayerForTeam() {SELFPARAM(); entity pl, last_pl = world; FOR_EACH_PLAYER(pl) { if(pl.health >= 1) if(pl != self) if(pl.team == self.team) if(!last_pl) last_pl = pl; else return world; } return last_pl; } void ca_LastPlayerForTeam_Notify() { if(round_handler_IsActive()) if(round_handler_IsRoundStarted()) { entity pl = ca_LastPlayerForTeam(); if(pl) Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE); } } MUTATOR_HOOKFUNCTION(ca, PlayerDies) {SELFPARAM(); ca_LastPlayerForTeam_Notify(); if(!allowed_to_spawn) self.respawn_flags = RESPAWN_SILENT; if(!warmup_stage) eliminatedPlayers.SendFlags |= 1; return 1; } MUTATOR_HOOKFUNCTION(ca, ClientDisconnect) {SELFPARAM(); if(self.caplayer == 1) ca_LastPlayerForTeam_Notify(); return 1; } MUTATOR_HOOKFUNCTION(ca, ForbidPlayerScore_Clear) { return 1; } MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver) {SELFPARAM(); if(self.caplayer == 1) ca_LastPlayerForTeam_Notify(); if(self.killindicator_teamchange == -2) self.caplayer = 0; if(self.caplayer) self.frags = FRAGS_LMS_LOSER; if(!warmup_stage) eliminatedPlayers.SendFlags |= 1; return true; } MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon) { return 1; } MUTATOR_HOOKFUNCTION(ca, GiveFragsForKill, CBC_ORDER_FIRST) { frag_score = 0; // score will be given to the winner team when the round ends return 1; } MUTATOR_HOOKFUNCTION(ca, SetStartItems) { start_items &= ~IT_UNLIMITED_AMMO; start_health = warmup_start_health = cvar("g_lms_start_health"); start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); return 0; } MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate) { if(IS_PLAYER(frag_target)) if(frag_target.deadflag == DEAD_NO) if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id) frag_damage = 0; frag_mirrordamage = 0; return false; } MUTATOR_HOOKFUNCTION(ca, FilterItem) {SELFPARAM(); if(autocvar_g_powerups <= 0) if(self.flags & FL_POWERUP) return true; if(autocvar_g_pickup_items <= 0) return true; return false; } MUTATOR_HOOKFUNCTION(ca, PlayerDamage_SplitHealthArmor) { float excess = max(0, frag_damage - damage_take - damage_save); if(frag_target != frag_attacker && IS_PLAYER(frag_attacker)) PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier); return false; } MUTATOR_HOOKFUNCTION(ca, PlayerRegen) { // no regeneration in CA return true; } MUTATOR_HOOKFUNCTION(ca, Scores_CountFragsRemaining) { // announce remaining frags return true; } MUTATOR_HOOKFUNCTION(ca, SpectateSet) { if(!autocvar_g_ca_spectate_enemies && self.caplayer) if(DIFF_TEAM(spec_player, self)) return true; return false; } MUTATOR_HOOKFUNCTION(ca, SpectateNext) {SELFPARAM(); if(!autocvar_g_ca_spectate_enemies && self.caplayer) { spec_player = CA_SpectateNext(self, spec_player); return true; } return false; } MUTATOR_HOOKFUNCTION(ca, SpectatePrev) {SELFPARAM(); if(!autocvar_g_ca_spectate_enemies && self.caplayer) { do { spec_player = spec_player.chain; } while(spec_player && DIFF_TEAM(spec_player, self)); if (!spec_player) { spec_player = spec_first; while(spec_player && DIFF_TEAM(spec_player, self)) spec_player = spec_player.chain; if(spec_player == self.enemy) return MUT_SPECPREV_RETURN; } } return MUT_SPECPREV_FOUND; } MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE) { entity head; FOR_EACH_REALCLIENT(head) { if(IS_PLAYER(head) || head.caplayer == 1) ++bot_activerealplayers; ++bot_realplayers; } return true; } MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate) { if(self.caplayer) { // they're going to spec, we can do other checks if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self))) Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE); return MUT_SPECCMD_FORCE; } return MUT_SPECCMD_CONTINUE; } MUTATOR_HOOKFUNCTION(ca, WantWeapon) { want_allguns = true; return false; } MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus) { if(set_player.caplayer == 1) return true; return false; } MUTATOR_HOOKFUNCTION(ca, SetWeaponArena) { // most weapons arena if(ret_string == "0" || ret_string == "") ret_string = "most"; return false; } void ca_Initialize() { allowed_to_spawn = true; ca_teams = autocvar_g_ca_teams_override; if(ca_teams < 2) ca_teams = autocvar_g_ca_teams; ca_teams = bound(2, ca_teams, 4); ret_float = ca_teams; ca_ScoreRules(ca_teams); round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart); round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit); addstat(STAT_REDALIVE, AS_INT, redalive_stat); addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat); addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat); addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat); EliminatedPlayers_Init(ca_isEliminated); } REGISTER_MUTATOR(ca, g_ca) { ActivateTeamplay(); SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1); if(autocvar_g_ca_team_spawns) have_team_spawns = -1; // request team spawns MUTATOR_ONADD { if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); ca_Initialize(); } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return 0; } #endif