#pragma once #include "../gamemode.qh" REGISTER_MUTATOR(dm, false) { MUTATOR_ONADD { if (time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back dm_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { error("This is a game type and it cannot be removed at runtime."); return -1; } return 0; }