#include "gamemode_invasion.qh" #include #include #include IntrusiveList g_invasion_spawns; STATIC_INIT(g_invasion_spawns) { g_invasion_spawns = IL_NEW(); } float autocvar_g_invasion_round_timelimit; float autocvar_g_invasion_spawnpoint_spawn_delay; float autocvar_g_invasion_warmup; int autocvar_g_invasion_monster_count; bool autocvar_g_invasion_zombies_only; float autocvar_g_invasion_spawn_delay; .string spawnmob; spawnfunc(invasion_spawnpoint) { if(!g_invasion) { delete(this); return; } this.classname = "invasion_spawnpoint"; IL_PUSH(g_invasion_spawns, this); } Monster invasion_PickMonster(int supermonster_count) { RandomSelection_Init(); FOREACH(Monsters, it != MON_Null, { if((it.spawnflags & MON_FLAG_HIDDEN) || (it.spawnflags & MONSTER_TYPE_PASSIVE) || (it.spawnflags & MONSTER_TYPE_FLY) || (it.spawnflags & MONSTER_TYPE_SWIM) || (it.spawnflags & MONSTER_SIZE_QUAKE) || ((it.spawnflags & MON_FLAG_SUPERMONSTER) && supermonster_count >= 1)) continue; if(autocvar_g_invasion_zombies_only && !(it.spawnflags & MONSTER_TYPE_UNDEAD)) continue; RandomSelection_AddEnt(it, 1, 1); }); return RandomSelection_chosen_ent; } entity invasion_PickSpawn() { RandomSelection_Init(); IL_EACH(g_invasion_spawns, true, { RandomSelection_AddEnt(it, 1, ((time >= it.spawnshieldtime) ? 0.2 : 1)); // give recently used spawnpoints a very low rating it.spawnshieldtime = time + autocvar_g_invasion_spawnpoint_spawn_delay; }); return RandomSelection_chosen_ent; } void invasion_SpawnChosenMonster(Monster mon) { entity spawn_point, monster; spawn_point = invasion_PickSpawn(); if(spawn_point == NULL) { LOG_TRACE("Warning: couldn't find any invasion_spawnpoint spawnpoints, attempting to spawn monsters in random locations"); entity e = spawn(); setsize(e, mon.mins, mon.maxs); if(MoveToRandomMapLocation(e, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, 10, 1024, 256)) monster = spawnmonster(e, "", mon.monsterid, NULL, NULL, e.origin, false, false, 2); else { delete(e); return; } } else // if spawnmob field falls through (unset), fallback to mon (relying on spawnmonster for that behaviour) monster = spawnmonster(spawn(), spawn_point.spawnmob, mon.monsterid, spawn_point, spawn_point, spawn_point.origin, false, false, 2); if(!monster) return; if(spawn_point) monster.target2 = spawn_point.target2; monster.spawnshieldtime = time; if(spawn_point && spawn_point.target_range) monster.target_range = spawn_point.target_range; if(teamplay) if(spawn_point && spawn_point.team && inv_monsters_perteam[spawn_point.team] > 0) monster.team = spawn_point.team; else { RandomSelection_Init(); if(inv_monsters_perteam[NUM_TEAM_1] > 0) RandomSelection_AddFloat(NUM_TEAM_1, 1, 1); if(inv_monsters_perteam[NUM_TEAM_2] > 0) RandomSelection_AddFloat(NUM_TEAM_2, 1, 1); if(invasion_teams >= 3) if(inv_monsters_perteam[NUM_TEAM_3] > 0) { RandomSelection_AddFloat(NUM_TEAM_3, 1, 1); } if(invasion_teams >= 4) if(inv_monsters_perteam[NUM_TEAM_4] > 0) { RandomSelection_AddFloat(NUM_TEAM_4, 1, 1); } monster.team = RandomSelection_chosen_float; } if(teamplay) { monster_setupcolors(monster); if(monster.sprite) { WaypointSprite_UpdateTeamRadar(monster.sprite, RADARICON_DANGER, ((monster.team) ? Team_ColorRGB(monster.team) : '1 0 0')); monster.sprite.team = 0; monster.sprite.SendFlags |= 1; } } monster.monster_attack = false; // it's the player's job to kill all the monsters if(inv_roundcnt >= inv_maxrounds) monster.spawnflags |= MONSTERFLAG_MINIBOSS; // last round spawns minibosses } void invasion_SpawnMonsters(int supermonster_count) { Monster chosen_monster = invasion_PickMonster(supermonster_count); invasion_SpawnChosenMonster(chosen_monster); } bool Invasion_CheckWinner() { if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0) { IL_EACH(g_monsters, true, { Monster_Remove(it); }); IL_CLEAR(g_monsters); Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER); round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); return 1; } float total_alive_monsters = 0, supermonster_count = 0, red_alive = 0, blue_alive = 0, yellow_alive = 0, pink_alive = 0; IL_EACH(g_monsters, it.health > 0, { if((get_monsterinfo(it.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) ++supermonster_count; ++total_alive_monsters; if(teamplay) switch(it.team) { case NUM_TEAM_1: ++red_alive; break; case NUM_TEAM_2: ++blue_alive; break; case NUM_TEAM_3: ++yellow_alive; break; case NUM_TEAM_4: ++pink_alive; break; } }); if((total_alive_monsters + inv_numkilled) < inv_maxspawned && inv_maxcurrent < inv_maxspawned) { if(time >= inv_lastcheck) { invasion_SpawnMonsters(supermonster_count); inv_lastcheck = time + autocvar_g_invasion_spawn_delay; } return 0; } if(inv_numspawned < 1) return 0; // nothing has spawned yet if(teamplay) { if(((red_alive > 0) + (blue_alive > 0) + (yellow_alive > 0) + (pink_alive > 0)) > 1) return 0; } else if(inv_numkilled < inv_maxspawned) return 0; entity winner = NULL; float winning_score = 0, winner_team = 0; if(teamplay) { if(red_alive > 0) { winner_team = NUM_TEAM_1; } if(blue_alive > 0) if(winner_team) { winner_team = 0; } else { winner_team = NUM_TEAM_2; } if(yellow_alive > 0) if(winner_team) { winner_team = 0; } else { winner_team = NUM_TEAM_3; } if(pink_alive > 0) if(winner_team) { winner_team = 0; } else { winner_team = NUM_TEAM_4; } } else { FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( float cs = PlayerScore_Add(it, SP_KILLS, 0); if(cs > winning_score) { winning_score = cs; winner = it; } )); } IL_EACH(g_monsters, true, { Monster_Remove(it); }); IL_CLEAR(g_monsters); if(teamplay) { if(winner_team) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN)); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN)); } } else if(winner) { Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_PLAYER_WIN, winner.netname); Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_PLAYER_WIN, winner.netname); } round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); return 1; } bool Invasion_CheckPlayers() { return true; } void Invasion_RoundStart() { int numplayers = 0; FOREACH_CLIENT(IS_PLAYER(it), LAMBDA( it.player_blocked = false; ++numplayers; )); if(inv_roundcnt < inv_maxrounds) inv_roundcnt += 1; // a limiter to stop crazy counts inv_monsterskill = inv_roundcnt + max(1, numplayers * 0.3); inv_maxcurrent = 0; inv_numspawned = 0; inv_numkilled = 0; inv_maxspawned = rint(max(autocvar_g_invasion_monster_count, autocvar_g_invasion_monster_count * (inv_roundcnt * 0.5))); if(teamplay) { DistributeEvenly_Init(inv_maxspawned, invasion_teams); inv_monsters_perteam[NUM_TEAM_1] = DistributeEvenly_Get(1); inv_monsters_perteam[NUM_TEAM_2] = DistributeEvenly_Get(1); if(invasion_teams >= 3) inv_monsters_perteam[NUM_TEAM_3] = DistributeEvenly_Get(1); if(invasion_teams >= 4) inv_monsters_perteam[NUM_TEAM_4] = DistributeEvenly_Get(1); } } MUTATOR_HOOKFUNCTION(inv, MonsterDies) { entity frag_target = M_ARGV(0, entity); entity frag_attacker = M_ARGV(1, entity); if(!(frag_target.spawnflags & MONSTERFLAG_RESPAWNED)) { inv_numkilled += 1; inv_maxcurrent -= 1; if(teamplay) { inv_monsters_perteam[frag_target.team] -= 1; } if(IS_PLAYER(frag_attacker)) if(SAME_TEAM(frag_attacker, frag_target)) // in non-teamplay modes, same team = same player, so this works PlayerScore_Add(frag_attacker, SP_KILLS, -1); else { PlayerScore_Add(frag_attacker, SP_KILLS, +1); if(teamplay) TeamScore_AddToTeam(frag_attacker.team, ST_INV_KILLS, +1); } } } MUTATOR_HOOKFUNCTION(inv, MonsterSpawn) { entity mon = M_ARGV(0, entity); if(!(mon.spawnflags & MONSTERFLAG_SPAWNED)) return true; if(!(mon.spawnflags & MONSTERFLAG_RESPAWNED)) { inv_numspawned += 1; inv_maxcurrent += 1; } mon.monster_skill = inv_monsterskill; if((get_monsterinfo(mon.monsterid)).spawnflags & MON_FLAG_SUPERMONSTER) Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_INVASION_SUPERMONSTER, mon.monster_name); mon.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_BOTCLIP | DPCONTENTS_MONSTERCLIP; } MUTATOR_HOOKFUNCTION(inv, OnEntityPreSpawn) { entity ent = M_ARGV(0, entity); if(startsWith(ent.classname, "monster_")) if(!(ent.spawnflags & MONSTERFLAG_SPAWNED)) return true; } MUTATOR_HOOKFUNCTION(inv, SV_StartFrame) { monsters_total = inv_maxspawned; // TODO: make sure numspawned never exceeds maxspawned monsters_killed = inv_numkilled; } MUTATOR_HOOKFUNCTION(inv, PlayerRegen) { // no regeneration in invasion return true; } MUTATOR_HOOKFUNCTION(inv, PlayerSpawn) { entity player = M_ARGV(0, entity); if(player.bot_attack) IL_REMOVE(g_bot_targets, player); player.bot_attack = false; } MUTATOR_HOOKFUNCTION(inv, Damage_Calculate) { entity frag_attacker = M_ARGV(1, entity); entity frag_target = M_ARGV(2, entity); float frag_damage = M_ARGV(4, float); vector frag_force = M_ARGV(6, vector); if(IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker != frag_target) { frag_damage = 0; frag_force = '0 0 0'; M_ARGV(4, float) = frag_damage; M_ARGV(6, vector) = frag_force; } } MUTATOR_HOOKFUNCTION(inv, SV_ParseClientCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? return; entity player = M_ARGV(0, entity); string cmd_name = M_ARGV(1, string); if(cmd_name == "debuginvasion") { sprint(player, strcat("inv_maxspawned = ", ftos(inv_maxspawned), "\n")); sprint(player, strcat("inv_numspawned = ", ftos(inv_numspawned), "\n")); sprint(player, strcat("inv_numkilled = ", ftos(inv_numkilled), "\n")); sprint(player, strcat("inv_roundcnt = ", ftos(inv_roundcnt), "\n")); sprint(player, strcat("monsters_total = ", ftos(monsters_total), "\n")); sprint(player, strcat("monsters_killed = ", ftos(monsters_killed), "\n")); sprint(player, strcat("inv_monsterskill = ", ftos(inv_monsterskill), "\n")); return true; } } MUTATOR_HOOKFUNCTION(inv, BotShouldAttack) { entity targ = M_ARGV(1, entity); if(!IS_MONSTER(targ)) return true; } MUTATOR_HOOKFUNCTION(inv, SetStartItems) { start_health = 200; start_armorvalue = 200; } MUTATOR_HOOKFUNCTION(inv, AccuracyTargetValid) { entity frag_target = M_ARGV(1, entity); if(IS_MONSTER(frag_target)) return MUT_ACCADD_INVALID; return MUT_ACCADD_INDIFFERENT; } MUTATOR_HOOKFUNCTION(inv, AllowMobSpawning) { // monster spawning disabled during an invasion M_ARGV(1, string) = "You cannot spawn monsters during an invasion!"; return true; } MUTATOR_HOOKFUNCTION(inv, CheckAllowedTeams, CBC_ORDER_EXCLUSIVE) { M_ARGV(0, float) = invasion_teams; } MUTATOR_HOOKFUNCTION(inv, AllowMobButcher) { M_ARGV(0, string) = "This command does not work during an invasion!"; return true; } void invasion_ScoreRules(int inv_teams) { if(inv_teams) { CheckAllowedTeams(NULL); } ScoreRules_basics(inv_teams, 0, 0, false); if(inv_teams) ScoreInfo_SetLabel_TeamScore(ST_INV_KILLS, "frags", SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "frags", ((inv_teams) ? SFL_SORT_PRIO_SECONDARY : SFL_SORT_PRIO_PRIMARY)); ScoreRules_basics_end(); } void invasion_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up. { if(autocvar_g_invasion_teams) { invasion_teams = bound(2, autocvar_g_invasion_teams, 4); int teams = 0; if(invasion_teams >= 1) teams |= BIT(0); if(invasion_teams >= 2) teams |= BIT(1); if(invasion_teams >= 3) teams |= BIT(2); if(invasion_teams >= 4) teams |= BIT(3); invasion_teams = teams; // now set it? } else invasion_teams = 0; independent_players = 1; // to disable extra useless scores invasion_ScoreRules(invasion_teams); independent_players = 0; round_handler_Spawn(Invasion_CheckPlayers, Invasion_CheckWinner, Invasion_RoundStart); round_handler_Init(5, autocvar_g_invasion_warmup, autocvar_g_invasion_round_timelimit); inv_roundcnt = 0; inv_maxrounds = 15; // 15? } void invasion_Initialize() { InitializeEntity(NULL, invasion_DelayedInit, INITPRIO_GAMETYPE); }