#ifndef GAMEMODE_LMS_H #define GAMEMODE_LMS_H #define autocvar_g_lms_lives_override cvar("g_lms_lives_override") void lms_Initialize(); REGISTER_MUTATOR(lms, false) { MUTATOR_ONADD { if (time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); lms_Initialize(); SetLimits(((!autocvar_g_lms_lives_override) ? -1 : autocvar_g_lms_lives_override), 0, -1, -1); } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back lms_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return 0; } // scoreboard stuff const float SP_LMS_LIVES = 4; const float SP_LMS_RANK = 5; // lives related defs float lms_lowest_lives; float lms_next_place; float LMS_NewPlayerLives(); #endif #ifdef IMPLEMENTATION #include #include int autocvar_g_lms_extra_lives; bool autocvar_g_lms_join_anytime; int autocvar_g_lms_last_join; bool autocvar_g_lms_regenerate; // main functions float LMS_NewPlayerLives() { float fl; fl = autocvar_fraglimit; if(fl == 0) fl = 999; // first player has left the game for dying too much? Nobody else can get in. if(lms_lowest_lives < 1) return 0; if(!autocvar_g_lms_join_anytime) if(lms_lowest_lives < fl - autocvar_g_lms_last_join) return 0; return bound(1, lms_lowest_lives, fl); } // LMS winning condition: game terminates if and only if there's at most one // one player who's living lives. Top two scores being equal cancels the time // limit. float WinningCondition_LMS() { entity head, head2; float have_player; float have_players; float l; have_player = false; have_players = false; l = LMS_NewPlayerLives(); head = find(world, classname, "player"); if(head) have_player = true; head2 = find(head, classname, "player"); if(head2) have_players = true; if(have_player) { // we have at least one player if(have_players) { // two or more active players - continue with the game } else { // exactly one player? ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out if(l) { // game still running (that is, nobody got removed from the game by a frag yet)? then continue return WINNING_NO; } else { // a winner! // and assign him his first place PlayerScore_Add(head, SP_LMS_RANK, 1); return WINNING_YES; } } } else { // nobody is playing at all... if(l) { // wait for players... } else { // SNAFU (maybe a draw game?) ClearWinners(); LOG_TRACE("No players, ending game.\n"); return WINNING_YES; } } // When we get here, we have at least two players who are actually LIVING, // now check if the top two players have equal score. WinningConditionHelper(); ClearWinners(); if(WinningConditionHelper_winner) WinningConditionHelper_winner.winning = true; if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore) return WINNING_NEVER; // Top two have different scores? Way to go for our beloved TIMELIMIT! return WINNING_NO; } // mutator hooks MUTATOR_HOOKFUNCTION(lms, reset_map_global) { lms_lowest_lives = 999; lms_next_place = player_count; return false; } MUTATOR_HOOKFUNCTION(lms, reset_map_players) {SELFPARAM(); if(restart_mapalreadyrestarted || (time < game_starttime)) FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(WITH(entity, self, it, PlayerScore_Add(it, SP_LMS_LIVES, LMS_NewPlayerLives())))); return false; } MUTATOR_HOOKFUNCTION(lms, PutClientInServer) {SELFPARAM(); // player is dead and becomes observer // FIXME fix LMS scoring for new system if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0) { self.classname = STR_OBSERVER; Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_LMS_NOLIVES); } return false; } MUTATOR_HOOKFUNCTION(lms, PlayerDies) {SELFPARAM(); self.respawn_flags |= RESPAWN_FORCE; return false; } void lms_RemovePlayer(entity player) { // Only if the player cannot play at all if(PlayerScore_Add(player, SP_LMS_RANK, 0) == 666) player.frags = FRAGS_SPECTATOR; else player.frags = FRAGS_LMS_LOSER; if(player.killcount != FRAGS_SPECTATOR) if(PlayerScore_Add(player, SP_LMS_RANK, 0) > 0 && player.lms_spectate_warning != 2) Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_NOLIVES, player.netname); else Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_LMS_FORFEIT, player.netname); } MUTATOR_HOOKFUNCTION(lms, ClientDisconnect) {SELFPARAM(); lms_RemovePlayer(self); return false; } MUTATOR_HOOKFUNCTION(lms, MakePlayerObserver) {SELFPARAM(); lms_RemovePlayer(self); return false; } MUTATOR_HOOKFUNCTION(lms, ClientConnect) {SELFPARAM(); self.classname = STR_PLAYER; campaign_bots_may_start = 1; if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0) { PlayerScore_Add(self, SP_LMS_RANK, 666); self.frags = FRAGS_SPECTATOR; } return false; } MUTATOR_HOOKFUNCTION(lms, PlayerPreThink) {SELFPARAM(); if(self.deadflag == DEAD_DYING) self.deadflag = DEAD_RESPAWNING; return false; } MUTATOR_HOOKFUNCTION(lms, PlayerRegen) { if(autocvar_g_lms_regenerate) return false; return true; } MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon) { // forbode! return true; } MUTATOR_HOOKFUNCTION(lms, GiveFragsForKill) { // remove a life float tl; tl = PlayerScore_Add(frag_target, SP_LMS_LIVES, -1); if(tl < lms_lowest_lives) lms_lowest_lives = tl; if(tl <= 0) { if(!lms_next_place) lms_next_place = player_count; else lms_next_place = min(lms_next_place, player_count); PlayerScore_Add(frag_target, SP_LMS_RANK, lms_next_place); // won't ever spawn again --lms_next_place; } frag_score = 0; return true; } MUTATOR_HOOKFUNCTION(lms, SetStartItems) { start_items &= ~IT_UNLIMITED_AMMO; start_health = warmup_start_health = cvar("g_lms_start_health"); start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor"); start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells"); start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails"); start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets"); start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells"); start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma"); start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel"); return false; } MUTATOR_HOOKFUNCTION(lms, ForbidPlayerScore_Clear) { // don't clear player score return true; } MUTATOR_HOOKFUNCTION(lms, FilterItem) {SELFPARAM(); if(autocvar_g_lms_extra_lives) if(self.itemdef == ITEM_ExtraLife) return false; return true; } void lms_extralife() {SELFPARAM(); StartItem(this, ITEM_ExtraLife); } MUTATOR_HOOKFUNCTION(lms, OnEntityPreSpawn) {SELFPARAM(); if (!autocvar_g_powerups) return false; if (!autocvar_g_lms_extra_lives) return false; // Can't use .itemdef here if (self.classname != "item_health_mega") return false; entity e = spawn(); e.think = lms_extralife; e.nextthink = time + 0.1; e.spawnflags = self.spawnflags; e.noalign = self.noalign; setorigin(e, self.origin); return true; } MUTATOR_HOOKFUNCTION(lms, ItemTouch) {SELFPARAM(); if(self.itemdef == ITEM_ExtraLife) { Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES); PlayerScore_Add(other, SP_LMS_LIVES, autocvar_g_lms_extra_lives); return MUT_ITEMTOUCH_PICKUP; } return MUT_ITEMTOUCH_CONTINUE; } MUTATOR_HOOKFUNCTION(lms, Bot_FixCount, CBC_ORDER_EXCLUSIVE) { FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA( ++bot_activerealplayers; ++bot_realplayers; )); return true; } MUTATOR_HOOKFUNCTION(lms, ClientCommand_Spectate) { if(self.lms_spectate_warning) { // for the forfeit message... self.lms_spectate_warning = 2; // mark player as spectator PlayerScore_Add(self, SP_LMS_RANK, 666 - PlayerScore_Add(self, SP_LMS_RANK, 0)); } else { self.lms_spectate_warning = 1; sprint(self, "WARNING: you won't be able to enter the game again after spectating in LMS. Use the same command again to spectate anyway.\n"); return MUT_SPECCMD_RETURN; } return MUT_SPECCMD_CONTINUE; } MUTATOR_HOOKFUNCTION(lms, CheckRules_World) { ret_float = WinningCondition_LMS(); return true; } MUTATOR_HOOKFUNCTION(lms, WantWeapon) { want_allguns = true; return false; } MUTATOR_HOOKFUNCTION(lms, GetPlayerStatus) { return true; } MUTATOR_HOOKFUNCTION(lms, AddPlayerScore) { if(gameover) if(score_field == SP_LMS_RANK) return true; // allow writing to this field in intermission as it is needed for newly joining players return false; } // scoreboard stuff void lms_ScoreRules() { ScoreRules_basics(0, 0, 0, false); ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_RANK | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); ScoreRules_basics_end(); } void lms_Initialize() { lms_lowest_lives = 9999; lms_next_place = 0; lms_ScoreRules(); } #endif