#pragma once #include "../gamemode.qh" int autocvar_g_tdm_point_limit; int autocvar_g_tdm_point_leadlimit; bool autocvar_g_tdm_team_spawns; void tdm_DelayedInit(entity this); REGISTER_MUTATOR(tdm, false) { MUTATOR_ONADD { if (time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); InitializeEntity(NULL, tdm_DelayedInit, INITPRIO_GAMETYPE); ActivateTeamplay(); SetLimits(autocvar_g_tdm_point_limit, autocvar_g_tdm_point_leadlimit, autocvar_timelimit_override, -1); if (autocvar_g_tdm_team_spawns) have_team_spawns = -1; // request team spawns } MUTATOR_ONROLLBACK_OR_REMOVE { // we actually cannot roll back tdm_Initialize here // BUT: we don't need to! If this gets called, adding always // succeeds. } MUTATOR_ONREMOVE { LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; } return 0; }