float buffs_BuffModel_Customize() { float same_team = (SAME_TEAM(other, self.owner) || (IS_SPEC(other) && SAME_TEAM(other.enemy, self.owner))); if(self.owner.alpha <= 0.5 && !same_team && self.owner.alpha != 0) return FALSE; if(other == self.owner || (IS_SPEC(other) && other.enemy == self.owner)) { // somewhat hide the model, but keep the glow self.effects = 0; self.alpha = -1; } else { self.effects = EF_FULLBRIGHT | EF_LOWPRECISION; self.alpha = 1; } return TRUE; } // buff item float buff_Waypoint_visible_for_player(entity plr) { if(!self.owner.buff_active && !self.owner.buff_activetime) return FALSE; if(plr.buffs) { if(plr.cvar_cl_buffs_autoreplace) { if(plr.buffs == self.owner.buffs) return FALSE; } else return FALSE; } return WaypointSprite_visible_for_player(plr); } void buff_Waypoint_Spawn(entity e) { WaypointSprite_Spawn(Buff_PrettyName(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs_z, world, e.team, e, buff_waypoint, TRUE, RADARICON_POWERUP, e.glowmod); WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod); e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player; } void buff_SetCooldown(float cd) { cd = max(0, cd); if(!self.buff_waypoint) buff_Waypoint_Spawn(self); WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd); self.buff_activetime = cd; self.buff_active = !cd; } void buff_Respawn(entity ent) { if(gameover) { return; } vector oldbufforigin = ent.origin; if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256)) { entity spot = SelectSpawnPoint(TRUE); setorigin(self, (spot.origin + '0 0 200') + (randomvec() * 300)); self.angles = spot.angles; } ent.movetype = MOVETYPE_TOSS; makevectors(ent.angles); ent.velocity = '0 0 200'; ent.angles = '0 0 0'; if(autocvar_g_buffs_random_lifetime > 0) ent.lifetime = time + autocvar_g_buffs_random_lifetime; pointparticles(particleeffectnum("electro_combo"), oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1); pointparticles(particleeffectnum("electro_combo"), CENTER_OR_VIEWOFS(ent), '0 0 0', 1); WaypointSprite_Ping(ent.buff_waypoint); sound(ent, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) } void buff_Touch() { if(gameover) { return; } if(ITEM_TOUCH_NEEDKILL()) { buff_Respawn(self); return; } if((self.team && DIFF_TEAM(other, self)) || (other.freezetag_frozen) || (other.vehicle) || (!IS_PLAYER(other)) || (!self.buff_active) ) { // can't touch this return; } if(other.buffs) { if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs) { //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs); other.buffs = 0; //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); } else { return; } // do nothing } self.owner = other; self.buff_active = FALSE; self.lifetime = 0; Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs); Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs); pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1); sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); other.buffs |= (self.buffs); } float buff_Available(float buffid) { if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only")))) return FALSE; if(buffid == BUFF_VAMPIRE && cvar("g_vampire")) return FALSE; if(!cvar(strcat("g_buffs_", Buff_Name(buffid)))) return FALSE; return TRUE; } void buff_NewType(entity ent, float cb) { entity e; RandomSelection_Init(); for(e = Buff_Type_first; e; e = e.enemy) if(buff_Available(e.items)) { RandomSelection_Add(world, e.items, string_null, 1, 1 / e.count); // if it's already been chosen, give it a lower priority e.count += 1; } ent.buffs = RandomSelection_chosen_float; } void buff_Think() { if(self.buffs != self.oldbuffs) { self.color = Buff_Color(self.buffs); self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color); self.skin = Buff_Skin(self.buffs); setmodel(self, "models/relics/relic.md3"); if(self.buff_waypoint) { //WaypointSprite_Disown(self.buff_waypoint, 1); WaypointSprite_Kill(self.buff_waypoint); buff_Waypoint_Spawn(self); if(self.buff_activetime) WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime); } self.oldbuffs = self.buffs; } if(!gameover) if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime) if(!self.buff_activetime_updated) { buff_SetCooldown(self.buff_activetime); self.buff_activetime_updated = TRUE; } if(!self.buff_active && !self.buff_activetime) if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs)) { buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime); self.owner = world; if(autocvar_g_buffs_randomize) buff_NewType(self, self.buffs); if(autocvar_g_buffs_random_location || (self.spawnflags & 1)) buff_Respawn(self); } if(self.buff_activetime) if(!gameover) if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime) { self.buff_activetime = max(0, self.buff_activetime - frametime); if(!self.buff_activetime) { self.buff_active = TRUE; sound(self, CH_TRIGGER, "misc/strength_respawn.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("item_respawn"), CENTER_OR_VIEWOFS(self), '0 0 0', 1); } } if(!self.buff_active) { self.alpha = 0.3; self.effects &= ~(EF_FULLBRIGHT); self.pflags = 0; } else { self.alpha = 1; self.effects |= EF_FULLBRIGHT; self.light_lev = 220 + 36 * sin(time); self.pflags = PFLAGS_FULLDYNAMIC; if(self.team && !self.buff_waypoint) buff_Waypoint_Spawn(self); if(self.lifetime) if(time >= self.lifetime) buff_Respawn(self); } self.nextthink = time; //self.angles_y = time * 110.1; } void buff_Waypoint_Reset() { WaypointSprite_Kill(self.buff_waypoint); if(self.buff_activetime) { buff_Waypoint_Spawn(self); } } void buff_Reset() { if(autocvar_g_buffs_randomize) buff_NewType(self, self.buffs); self.owner = world; buff_SetCooldown(autocvar_g_buffs_cooldown_activate); buff_Waypoint_Reset(); self.buff_activetime_updated = FALSE; if(autocvar_g_buffs_random_location || (self.spawnflags & 1)) buff_Respawn(self); } void buff_Init(entity ent) { if(!cvar("g_buffs")) { remove(self); return; } if(!teamplay && self.team) { self.team = 0; } entity oldself = self; self = ent; if(!self.buffs || buff_Available(self.buffs)) buff_NewType(self, 0); self.classname = "item_buff"; self.solid = SOLID_TRIGGER; self.flags = FL_ITEM; self.think = buff_Think; self.touch = buff_Touch; self.reset = buff_Reset; self.nextthink = time + 0.1; self.gravity = 1; self.movetype = MOVETYPE_TOSS; self.scale = 1; self.skin = Buff_Skin(self.buffs); self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW; self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; //self.gravity = 100; self.color = Buff_Color(self.buffs); self.glowmod = ((self.team) ? Team_ColorRGB(self.team) + '0.1 0.1 0.1' : self.color); buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime); self.buff_active = !self.buff_activetime; self.pflags = PFLAGS_FULLDYNAMIC; if(self.noalign) self.movetype = MOVETYPE_NONE; // reset by random location setmodel(self, "models/relics/relic.md3"); setsize(self, BUFF_MIN, BUFF_MAX); if(cvar("g_buffs_random_location") || (self.spawnflags & 1)) buff_Respawn(self); self = oldself; } void buff_Init_Compat(entity ent, float replacement) { if(ent.spawnflags & 2) ent.team = NUM_TEAM_1; else if(ent.spawnflags & 4) ent.team = NUM_TEAM_2; ent.buffs = replacement; buff_Init(ent); } void buff_SpawnReplacement(entity ent, entity old) { setorigin(ent, old.origin); ent.angles = old.angles; ent.noalign = old.noalign; buff_Init(ent); } // mutator hooks MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor) { if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't if(frag_target.buffs & BUFF_RESISTANCE) { vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage); damage_take = v_x; damage_save = v_y; } return FALSE; } void buff_Vengeance_DelayedDamage() { if(self.enemy) Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF_VENGEANCE, self.enemy.origin, '0 0 0'); remove(self); return; } MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) { if(frag_deathtype == DEATH_BUFF_VENGEANCE) { return FALSE; } // oh no you don't if(frag_target.buffs & BUFF_SPEED) if(frag_target != frag_attacker) frag_damage *= autocvar_g_buffs_speed_damage_take; if(frag_target.buffs & BUFF_MEDIC) if((frag_target.health - frag_damage) <= 0) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) if(frag_attacker) if(random() <= autocvar_g_buffs_medic_survive_chance) if(frag_target.health - autocvar_g_buffs_medic_survive_health > 0) // not if the final result would be less than 0, medic must get health frag_damage = frag_target.health - autocvar_g_buffs_medic_survive_health; if(frag_target.buffs & BUFF_VENGEANCE) if(frag_attacker) if(frag_attacker != frag_target) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) { entity dmgent = spawn(); dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier; dmgent.enemy = frag_attacker; dmgent.owner = frag_target; dmgent.think = buff_Vengeance_DelayedDamage; dmgent.nextthink = time + 0.1; } if(frag_target.buffs & BUFF_BASH) if(frag_attacker != frag_target) if(vlen(frag_force)) frag_force = '0 0 0'; if(frag_attacker.buffs & BUFF_BASH) if(vlen(frag_force)) if(frag_attacker == frag_target) frag_force *= autocvar_g_buffs_bash_force_self; else frag_force *= autocvar_g_buffs_bash_force; if(frag_attacker.buffs & BUFF_DISABILITY) if(frag_target != frag_attacker) frag_target.buff_disability_time = time + autocvar_g_buffs_disability_time; if(frag_attacker.buffs & BUFF_MEDIC) if(SAME_TEAM(frag_attacker, frag_target)) if(frag_attacker != frag_target) { frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage); frag_damage = 0; } // this... is ridiculous (TODO: fix!) if(frag_attacker.buffs & BUFF_VAMPIRE) if(!frag_target.vehicle) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) if(frag_target.deadflag == DEAD_NO) if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER)) if(frag_attacker != frag_target) if(!frag_target.freezetag_frozen) if(frag_target.takedamage) if(DIFF_TEAM(frag_attacker, frag_target)) frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max); return FALSE; } MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn) { self.buffs = 0; // reset timers here to prevent them continuing after re-spawn self.buff_disability_time = 0; self.buff_disability_effect_time = 0; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) { if(self.buffs & BUFF_SPEED) { self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed; self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed; } if(time < self.buff_disability_time) { self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed; self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed; } return FALSE; } MUTATOR_HOOKFUNCTION(buffs_PlayerJump) { if(self.buffs & BUFF_JUMP) player_jumpheight = autocvar_g_buffs_jump_height; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_MonsterMove) { if(time < self.buff_disability_time) { monster_speed_walk *= autocvar_g_buffs_disability_speed; monster_speed_run *= autocvar_g_buffs_disability_speed; } return FALSE; } MUTATOR_HOOKFUNCTION(buffs_PlayerDies) { if(self.buffs) { Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); self.buffs = 0; if(self.buff_model) { remove(self.buff_model); self.buff_model = world; } } return FALSE; } MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey) { if(MUTATOR_RETURNVALUE || gameover) { return FALSE; } if(self.buffs) { Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); self.buffs = 0; sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); return TRUE; } return FALSE; } MUTATOR_HOOKFUNCTION(buffs_RemovePlayer) { if(self.buff_model) { remove(self.buff_model); self.buff_model = world; } // also reset timers here to prevent them continuing after spectating self.buff_disability_time = 0; self.buff_disability_effect_time = 0; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn) { if(autocvar_g_buffs_replace_powerups) switch(self.classname) { case "item_strength": case "item_invincible": { entity e = spawn(); buff_SpawnReplacement(e, self); return TRUE; } } return FALSE; } MUTATOR_HOOKFUNCTION(buffs_WeaponRate) { if(self.buffs & BUFF_SPEED) weapon_rate *= autocvar_g_buffs_speed_rate; if(time < self.buff_disability_time) weapon_rate *= autocvar_g_buffs_disability_rate; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_PlayerThink) { if(gameover || self.deadflag != DEAD_NO) { return FALSE; } if(time < self.buff_disability_time) if(time >= self.buff_disability_effect_time) { pointparticles(particleeffectnum("smoking"), self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1); self.buff_disability_effect_time = time + 0.5; } if(self.freezetag_frozen) { if(self.buffs) { Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); self.buffs = 0; } } if(!(self.oldbuffs & BUFF_JUMP) && !(self.buffs & BUFF_JUMP)) self.stat_jumpheight = autocvar_sv_jumpvelocity; // reset so we don't break anything else if((self.buffs & BUFF_JUMP) && self.stat_jumpheight != autocvar_g_buffs_jump_height) self.stat_jumpheight = autocvar_g_buffs_jump_height; if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE)) if(self.alpha != autocvar_g_buffs_invisible_alpha) self.alpha = autocvar_g_buffs_invisible_alpha; if(self.buffs != self.oldbuffs) { if(self.oldbuffs & BUFF_AMMO) { if(self.buff_ammo_prev_infitems) self.items |= IT_UNLIMITED_WEAPON_AMMO; else self.items &= ~IT_UNLIMITED_WEAPON_AMMO; } else if(self.buffs & BUFF_AMMO) { self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO); self.items |= IT_UNLIMITED_WEAPON_AMMO; if(!self.ammo_shells) { self.ammo_shells = 20; } if(!self.ammo_cells) { self.ammo_cells = 20; } if(!self.ammo_rockets) { self.ammo_rockets = 20; } if(!self.ammo_nails) { self.ammo_nails = 20; } if(!self.ammo_fuel) { self.ammo_fuel = 20; } } if(self.oldbuffs & BUFF_JUMP) self.stat_jumpheight = autocvar_sv_jumpvelocity; else if(self.buffs & BUFF_JUMP) self.stat_jumpheight = autocvar_g_buffs_jump_height; if(self.oldbuffs & BUFF_INVISIBLE) { if(time < self.strength_finished && g_minstagib) self.alpha = autocvar_g_minstagib_invis_alpha; else self.alpha = self.buff_invisible_prev_alpha; } else if(self.buffs & BUFF_INVISIBLE) { if(time < self.strength_finished && g_minstagib) self.buff_invisible_prev_alpha = default_player_alpha; else self.buff_invisible_prev_alpha = self.alpha; self.alpha = autocvar_g_buffs_invisible_alpha; } if(self.oldbuffs & BUFF_FLIGHT) self.gravity = self.buff_flight_prev_gravity; else if(self.buffs & BUFF_FLIGHT) { self.buff_flight_prev_gravity = self.gravity; self.gravity = autocvar_g_buffs_flight_gravity; } self.oldbuffs = self.buffs; if(self.buffs) { if(!self.buff_model) { self.buff_model = spawn(); setmodel(self.buff_model, "models/relics/relic.md3"); setsize(self.buff_model, '0 0 -40', '0 0 40'); setattachment(self.buff_model, self, ""); setorigin(self.buff_model, '0 0 1' * (self.buff_model.maxs_z * 1)); self.buff_model.owner = self; self.buff_model.scale = 0.7; self.buff_model.pflags = PFLAGS_FULLDYNAMIC; self.buff_model.light_lev = 200; self.buff_model.customizeentityforclient = buffs_BuffModel_Customize; } self.buff_model.color = Buff_Color(self.buffs); self.buff_model.glowmod = ((self.buff_model.team) ? Team_ColorRGB(self.buff_model.team) + '0.1 0.1 0.1' : self.buff_model.color); self.buff_model.skin = Buff_Skin(self.buffs); self.effects |= EF_NOSHADOW; } else { remove(self.buff_model); self.buff_model = world; self.effects &= ~(EF_NOSHADOW); } } if(self.buff_model) { self.buff_model.effects = self.effects; self.buff_model.effects |= EF_LOWPRECISION; self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance self.buff_model.alpha = self.alpha; } return FALSE; } MUTATOR_HOOKFUNCTION(buffs_SpectateCopy) { self.buffs = other.buffs; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_VehicleEnter) { vh_vehicle.buffs = vh_player.buffs; vh_player.buffs = 0; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_VehicleExit) { vh_player.buffs = vh_vehicle.buffs; vh_vehicle.buffs = 0; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_PlayerRegen) { if(self.buffs & BUFF_MEDIC) { regen_mod_rot = autocvar_g_buffs_medic_rot; regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max; regen_mod_regen = autocvar_g_buffs_medic_regen; } if(self.buffs & BUFF_SPEED) regen_mod_regen = autocvar_g_buffs_speed_regen; return FALSE; } MUTATOR_HOOKFUNCTION(buffs_GetCvars) { GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace"); return FALSE; } MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsString) { ret_string = strcat(ret_string, ":Buffs"); return FALSE; } MUTATOR_HOOKFUNCTION(buffs_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Buffs"); return FALSE; } void buffs_DelayedInit() { if(autocvar_g_buffs_spawn_count > 0) if(find(world, classname, "item_buff") == world) { float i; for(i = 0; i < autocvar_g_buffs_spawn_count; ++i) { entity e = spawn(); e.spawnflags |= 1; // always randomize e.velocity = randomvec() * 250; // this gets reset anyway if random location works buff_Init(e); } } } void buffs_Initialize() { precache_model("models/relics/relic.md3"); precache_sound("misc/strength_respawn.wav"); precache_sound("misc/shield_respawn.wav"); precache_sound("relics/relic_effect.wav"); precache_sound("weapons/rocket_impact.wav"); precache_sound("keepaway/respawn.wav"); addstat(STAT_BUFFS, AS_INT, buffs); addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_jumpheight); InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET); } MUTATOR_DEFINITION(mutator_buffs) { MUTATOR_HOOK(PlayerDamage_SplitHealthArmor, buffs_PlayerDamage_SplitHealthArmor, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDamage_Calculate, buffs_PlayerDamage_Calculate, CBC_ORDER_LAST); MUTATOR_HOOK(PlayerSpawn, buffs_PlayerSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPhysics, buffs_PlayerPhysics, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerJump, buffs_PlayerJump, CBC_ORDER_ANY); MUTATOR_HOOK(MonsterMove, buffs_MonsterMove, CBC_ORDER_ANY); MUTATOR_HOOK(SpectateCopy, buffs_SpectateCopy, CBC_ORDER_ANY); MUTATOR_HOOK(VehicleEnter, buffs_VehicleEnter, CBC_ORDER_ANY); MUTATOR_HOOK(VehicleExit, buffs_VehicleExit, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerRegen, buffs_PlayerRegen, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, buffs_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerUseKey, buffs_PlayerUseKey, CBC_ORDER_ANY); MUTATOR_HOOK(MakePlayerObserver, buffs_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, buffs_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(OnEntityPreSpawn, buffs_OnEntityPreSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(WeaponRateFactor, buffs_WeaponRate, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, buffs_PlayerThink, CBC_ORDER_ANY); MUTATOR_HOOK(GetCvars, buffs_GetCvars, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsString, buffs_BuildMutatorsString, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsPrettyString, buffs_BuildMutatorsPrettyString, CBC_ORDER_ANY); MUTATOR_ONADD { buffs_Initialize(); } return FALSE; }