// buff specific variables \\ // // ammo .float buff_ammo_prev_infitems; // invisible .float buff_invisible_prev_alpha; // flight .float buff_flight_prev_gravity; // jump .float stat_jumpheight; //const float STAT_MOVEVARS_JUMPVELOCITY = 250; // engine hack // disability .float buff_disability_time; .float buff_disability_effect_time; // buff definitions .float buff_active; .float buff_activetime; .float buff_activetime_updated; .entity buff_waypoint; .float oldbuffs; // for updating effects .entity buff_model; // controls effects (TODO: make csqc) const vector BUFF_MIN = ('-16 -16 -20'); const vector BUFF_MAX = ('16 16 20'); // client side options .float cvar_cl_buffs_autoreplace;