#ifndef MUTATOR_BUFFS_H #define MUTATOR_BUFFS_H // buff specific variables \\ // // ammo .float buff_ammo_prev_infitems; // invisible .float buff_invisible_prev_alpha; // flight .float buff_flight_prev_gravity; // jump .float stat_jumpheight; // disability .float buff_disability_time; .float buff_disability_effect_time; // common buff variables .float buff_effect_delay; // buff definitions .float buff_active; .float buff_activetime; .float buff_activetime_updated; .entity buff_waypoint; .int oldbuffs; // for updating effects .entity buff_model; // controls effects (TODO: make csqc) const string BUFF_MODEL = "models/relics/relic.md3"; const vector BUFF_MIN = ('-16 -16 -20'); const vector BUFF_MAX = ('16 16 20'); // client side options .float cvar_cl_buffs_autoreplace; #endif